gtj1092 said:
So you live by the if you're not first you're last philosophy? So Wii is the only system not failing amirite?
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Adoption: The PS3 is doing worse than the GameCube did in Japan. Since the GameCube was literally universally regarded as a failure, one must assume that things that do worse than the GameCube are... failures.
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Money: The PS3 is losing money hand-over-fist. Besides the multi-billion dollar loss incurred (which was much larger than either the money loss periods of the PSX or the PS2), the PS3 has also managed to make Sony lose that much money WHILE Sony enjoyed the immensely profitable PS2 and PSP. Since the main claim levied against the original XBOX by those who call it a failure is that it was a failure because it was unprofitable for the company, one must assume that things that are even more unprofitable and drag down immensely profitable operations in the same division of the companies are... failures.
In addition, the price cut canard holds no water. What we've seen is that despite the fact that Japan launched with a lower price than either Europe or North America, Japan was the weakest territory. Price cuts have temporarily bolstered sales, but the pattern we've seen has been like all price cuts in non-leading systems; a temporary boost and then a return to normalcy.
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Mindshare: The PS3 is the successor to the most successful home console of all time. One of the main criticisms levied against the N64 by those who called it a failure was that it triggered a massive system-over-system decline over the previous successful system. If it's true for the N64, then the PS3 must be a... failure.
Sony no longer has prominent floors in game stores. Sony is no longer the de facto king. The generic term for a video game machine is no longer a "Sony" or a "PlayStation".
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Software: It's alleged that when a system fails to move software, it has failed regardless of the hardware involved. This criticism is often made against the PSP, but it's also made against other systems historically. The PS3 launched to an anemic 0.77 tie ratio (as in; yes, fewer than one game was sold per system during the launch period!) and has now buoyed to a blistering 2 tie ratio. Blu-Ray uptake in Japan is also lower than in the US and this is despite the fact that HD-DVD never functionally existed in Japan (IE consistently had less than 5% of the market share even when it was competitive in the US). Furthermore, every single major franchise that has launched on the PS3 has declined spectacularly versus the PS2.
During the launch of the PS3, people said (in reference to Japan); Wait for MinGol! Wait for Dynasty Warriors! Wait for Devil May Cry! Wait for GT5P! Wait for PES! Wait for Virtua Fighter 5! Wait for Ninja Gaiden Sigma! Wait for Lair! Wait for Ratchet and Clank! Wait for Heavenly Sword! They've all come, and while many of them are on top of the PS3 software lists, they've still declined enormously over their PS2 installments. There are a total of two franchises in-line with the franchises mentioned in this paragraph that have not yet debuted on the PS3; Final Fantasy and Metal Gear Solid. Both will do well, but far poorer than their PS2 installments.
So if any console is a failure because it can't move software on the absolute scale or on a relative scale to previous consoles and IP installments, then we must agree that the PS3 is a failure.
In Japan, the PS3 is a failure for the conventionally offered definitions of success and failure. If your definition of failure is PSP software adoption, GameCube hardware adoption, 360 cash losses, and Saturn mindshare loss, then yes--the PS3 is a mild or mixed success. But if you've ever called the N64, the PSP, the Xbox, the 360, or the GameCube a failure for the reasons mentioned above, then you must accept that the same is true for the PS3.
Provide a definition for failure that incorporates mindshare, software, hardware adoption, and cash, and we'll classify the systems throughout history according to if they are failures or successes.
So what's next? With a robust software library, continued price drops, a redesigned model, and the remaining heavy hitters, along with a renewed focus on Japan by Sony, I believe the PS3 can expect to be a healthy second-place system. It's not there yet, though. The Gulf between the Wii and the PS3 is as big as the Gulf between the PS2 and the GameCube was, if not bigger. I believe Sony can close the gap (or at least close the rate in acceleration of the gap) by doing all these things. Assuming the Wii dies early and the PS3 stays late, a respectable second place finish is still possible.