Mineshi Kimura.robor said:Does anyone know who's director/lead designer on this game? It CAN'T be Kojima.
Mineshi Kimura.robor said:Does anyone know who's director/lead designer on this game? It CAN'T be Kojima.
Gorgon said:Hum...the role of Japan in WWII is a bit of an anathema for the Japanese, with even their school books beying a bit muddled and veiled about the role of Japan in WWII. Maybe a game with heavy political content arching back to WWII? Sounds like it could be that.
jett said:It doesn't even use the same engine.
And it looks way fucking better than MGS4.
Suspiciously much better, if you know what I mean...
Rez said:I can't quite put my finger on it. It just looked and felt like MGS4 with a weird cutting mechanic tacked on.
I need to see more of the game in action, I guess. Maybe some enemies that are specifically designed for this sort of thing and environments that didn't look like Act 1 or the end of Act 2. Maybe Raiden moving in a way that isn't like MGS4 Snake.
I'm not saying that's all it will be, but of the handful of seconds we got to see it looked kiiiiind of awkward.
jett said:It doesn't even use the same engine.
And it looks way fucking better than MGS4.
Suspiciously much better, if you know what I mean...
roducer: Shigenobu Matsuyama (Police 911 producer)robor said:Does anyone know who's director/lead designer on this game? It CAN'T be Kojima.
rvy said:Mineshi Kimura.
StuBurns said:I'm stunned people think it looks like MGS4. It looks so much better visually to me.
Yes, some assets are basically identical, the van for example. But it still looks far better to me.jediyoshi said:The PMC forces look practically straight lifted from 4 to me
Metalmurphy said:Because it uses the same engine it's a MOD?... Seriously guys...
lorddarkflare said:Got this feeling as well.
I also thought that the scenes in which Raiden slashes stuff looked suspiciously motioned controlled...
jediyoshi said:The PMC forces look practically straight lifted from 4 to me
PetriP-TNT said:I spent like 20 hours shooting the watermelons in MGS2 :lol
Of course it won't require those things.freethought said:If it were motion controlled then what the hell is the point of the cutting guide you can quite clearly see?
Maybe it will be Move/Kinect compatible, but no way will it require it. You don't need a slow moving cutting guide in a motion controlled sword game.
freethought said:If it were motion controlled then what the hell is the point of the cutting guide you can quite clearly see?
Maybe it will be Move/Kinect compatible, but no way will it require it. You don't need a slow moving cutting guide in a motion controlled sword game.
PnCIa said:Looks great. But what does it have to do with Metal Gear Solid?
PnCIa said:Looks great. But what does it have to do with Metal Gear Solid?
Raiden?PnCIa said:Looks great. But what does it have to do with Metal Gear Solid?
Lakitu said:People seem to have this misconception that Metal Gear Solid is called that, because Solid Snake is the main character? It's just to signify the transition from 2D to 3D. Hence the Solid added on to Metal Gear. I thought everyone knew that? Solid Snake wasn't even the main character for MGS 3, it's not called Metal Gear Naked.
Lakitu said:People seem to have this misconception that Metal Gear Solid is called that, because Solid Snake is the main character? It's just to signify the transition from 2D to 3D. Hence the Solid added on to Metal Gear. I thought everyone knew that? Solid Snake wasn't even the main character for MGS 3, it's not called Metal Gear Naked.
StuBurns said:Of course it won't require those things.
However, I totally disagree that circle of pain doesn't make sense for Move, it's exactly what it should be. Imagine you're holding the waggle at the far right of the circle, moving it to make sure you're cutting where you want, then you sweep it across, ending where you want.
One thing that I don't think has been discussed is the melons. He cuts the melon, and not the table, that kind of accuracy (assuming it's not just an invincible table) is going to be incredibly difficult to do with a normal pad. With move, you could easily stop your arm movement when you've cut as deep as you wish.
If this is move or not, it is the best demonstration of a concept that would work with Wii/move I have seen so far.
More importantly he wasn't the main character in MGS2, Raiden was.Lakitu said:People seem to have this misconception that Metal Gear Solid is called that, because Solid Snake is the main character? It's just to signify the transition from 2D to 3D. Hence the Solid added on to Metal Gear. I thought everyone knew that? Solid Snake wasn't even the main character for MGS 3, it's not called Metal Gear Naked.
With a sword though, you would have to go in a straight line, you couldn't have some wavy stupid cuts, which 1:1 would cause. I never imagined it'd be 1:1, I hope it's not.freethought said:Meh, I just assumed that table was invincible to be honest. But after playing the slashing mini-game on WSR, I just don't see what that guide offers that a simple cursor doesn't provide with all of the precision but none of the confusion. Go to the KojiPro site and try slashing through the links with the mouse. That's how you do precise motion controlled slashes, the guide is unnecessary clutter. It's either completely useless or the slashing controls are simply gesture based and don't offer 1:1 precision thus rendering their inclusion pointless.
(It's not a circle by the way, it shows the arc of the blade.)
fake edit: How does the game predict the angle of your slash based on the position of the pointer?
OMG IT CAN USE BOTH THINGS!ChefRamsay said:I'm assuming this has been discussed already by GAF after seeing the Rising sword gameplay reveal, so I apologize if I'm very LTTP with this idea:
I didn't put 2 and 2 together until I watched the watermelon-slicing gif for the twentieth time 30 seconds ago. I just realized that Rising's sword mechanic would be a perfect candidate for the precision of PS Move, but not necessarily Kinect.
Imagine the shitstorm if it's only Move compatible. Fuck timed exclusive mappacks, hardware exclusive gameplay would melt my mind.. Sony lost MGS exclusivity, but perhaps Kojima & Co. were made aware of PS Move plans much earlier than everyone else?
That would be a way to soften the blow of Sony losing one of their biggest franchises if the first MGS title on 360 is playable only with a controller, whereas PS3 can use controller or Move.
Lakitu said:People seem to have this misconception that Metal Gear Solid is called that, because Solid Snake is the main character? It's just to signify the transition from 2D to 3D. Hence the Solid added on to Metal Gear. I thought everyone knew that? Solid Snake wasn't even the main character for MGS 3, it's not called Metal Gear Naked.
"Metal Gear" is as it is, and "Solid" has a deep meaning. Let me explain. This time Metal Gear is displayed in full polygonal form, and I used "Solid" to describe the cubic structure. also, the "Solid" means to the third power mathematically. Also, most of the people don't know that there is a Metal Gear 1 and 2 for the MSX, and I wanted it to be the sequel for those. And, of course, Solid from Solid Snake.
This is true, however, if you count Solid Snake as a requirement, this is not the only game that should be rebranded.Graphics Horse said:Citation Needed.
here you go, oh look, it means a bunch of things. Who'd have guessed he was into multiple meanings and wordplay.
StuBurns said:This is true, however, if you count Solid Snake as a requirement, this is not the only game that should be rebranded.
For a start, we don't know if Solid Snake is in this. However, we do know he wasn't in Snake Eater, he wasn't in Portable Ops, he wasn't in Peace Walker. I didn't see 'Solid' complaints for any of those games. In fact, people have been calling PW MGS5. Adding credence to the game as appose to trying to remove it.
I think the truth is, people are basically saying Kojima=MGS. That's a fair comment, but this is how it has to be. Someone has to be making MGS games, so it's either Kojima keeps doing it, or someone else does, and he makes something new.
I want something new from him. If other people want endless MGS games, fair enough, but I totally disagree.
CosmicGroinPull said:Really? Didn't look that way to me. I'm just glad KP's first multiplatform effort can stand up to MGS4 graphically, jaggy-free and pleasing color palette and all.
What does Raiden have to do with Metal Gear SOLID?~Devil Trigger~ said:Raiden?
PnCIa said:What does Raiden have to do with Metal Gear SOLID?I´m talking about the style of gameplayjkokay not really but nevermind...
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Well, that material must be in the game somehow. I think a lot of times, they'll cheat. The trailer even shows that, when he takes out the brick things, where his blade hits is not where they break. But whenever they bring up that arc, it has to cut anywhere you try.jett said:Well I'm no dev but I'm pretty sure that kind of non-scripted body deformation is impossible to achieve in real-time. A piece of his elbow gets sliced FFS. If anyone wants to correct me it'd be appreciated.
Fair enough, but consider it from the perspective that MGS: Rising's sword control is the only motion-controlled mechanic I give a shit about.Wazzim said:OMG IT CAN USE BOTH THINGS!
:lol "Shitstorm" I thought nobody liked motion things anyway, but now a exclusive motion option will cause a shitstorm? :lol
jett said:Well I'm no dev but I'm pretty sure that kind of non-scripted body deformation is impossible to achieve in real-time. A piece of his elbow gets sliced FFS. If anyone wants to correct me it'd be appreciated.
StuBurns said:EDIT2: Just went thru the trailer pretty much frame for frame. The amount of detail really appears near impossible. For example once he's done chopping the watermelon, before he holsters the sword, he shakes off the remainder of the watermelon and it's actually built up of a ton of tiny little pink bits. Are they going to model tiny fragments of every item in the game?
brotkasten said:True.
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Yeah it's perfect for move.ChefRamsay said:Fair enough, but consider it from the perspective that MGS: Rising's sword control is the only motion-controlled mechanic I give a shit about.
I couldn't care less about petting tigers with Kinect or shooting bows and arrows with Move. But slow-mo slicing a guy to pieces is something the (few?) hardcore Move/Kinect adopters would care about.
If the main draw of Rising is motion-based cutting, then how would it not be a punch in the face to Kinect owners if they are limited to a conventional controller whereas Move owners are having a blast slicing and dicing their victims?
destruction in Red Faction Guerrilla is similar.jett said:Well I'm no dev but I'm pretty sure that kind of non-scripted body deformation is impossible to achieve in real-time. A piece of his elbow gets sliced FFS. If anyone wants to correct me it'd be appreciated.
I've been wondering the same thing, NG2 played with that, but did it pretty poorly I think. RDR lets you shoot a gun out of someone's hand. MGS2 let you shoot radios to stop people calling you in.Solid_Rain said:I wonder if when you kick the enemies up into the air and just cut off one of their arm's will they get up and take out their hand gun or will they just be dead from the kick up.
Solid_Rain said:I wonder if when you kick the enemies up into the air and just cut off one of their arm's will they get up and take out their hand gun or will they just be dead from the kick up.