But it's the final boss, being hard should be expected. It's the last challenge the game throws at you.
It's also a cakewalk compared to Prime2 too...
Man Prime 2 was hard!
But it's the final boss, being hard should be expected. It's the last challenge the game throws at you.
Funny thing is, I'm actually playing through both of these again on the Oculus Rift using DolphinVR and it is FUCKING MINDBLOWING. Both games work and run 98% native IMO. I haven't touched these games since I completed them upon release and this is the most fun i've had in VR so far. It's not even close.
Yeah seeing Islands go from small stuffs to less small stuffs sure is more exciting than discovering a vast plain after going through a forest /s
OoT, MM certainly are more interesting to explore even as n64 games against the vast nothingness of WW.
The most interesting parts of WW's overworld is never the islands and always the small stuffs floating or the floating towers that always gives less interesting rewards than the shitty ruppees tp gave you.
The more we talk about it the happier I am to having skipped that remake, not like they could have changed the major issues with the games anyway.
I'd buy an NX for that. I don't care how many times, I'll double dip for Metroid Prime for eternity.
Pfft, I could understand just hating TWW's overworld, but doing so while treating OoT's overworld as interesting is a lark :v OoT was awesome because it was a landmark game. Nowadays, the overworld is needlessly large, crossing it is tedious even with the horse, and there's nothing to do in it except go to places.
Compare it with ALttP and Wind Waker as far as how their overworlds operated: ALttP had shit to do along the way, and had lots of little secrets littered around the overworld. On your way to Zora River is a Potion Shop, on your way to Kakariko is a mysterious grove, on your way to the Desert is a sewer system, etc. OoT entirely abandoned that. To be fair stuff like Zora River is really a part of Hyrule Field, but you can't just put all of your destinations as paths leading away from Hyrule Field. We need more Lon Lon Ranches, placed smack dab in the middle of the field. At least OoT has an excuse - TP copied its formula a little too well, and had just as stagnant a world. With TWW, while the shit you were finding wasn't as exciting as it could be in theory, it was way better than OoT. In TWW you could find islands with neat little mini-dungeons (such as the egg island place that you can visit on your way to Dragon Roost Island), you can find divers, you can find Big Octos and Fairy Fountains, and every portion of the map has a fish that teaches you about the specific area you are in. OoT's has holes in the ground.
Man, boats on the Gamecube sucked.God l forgot how terrible boat combat was. These sections where you have to navigate through maze-like islands to bomb other boats or defensive turrets were the pits.
Man, boats on the Gamecube sucked.
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14 years later I'm still pretty bitter that Metroid Prime is one of the only games to ever give me motion sickness. It was bad enough that I wasn't able to make it far when it released, as well as years later when I tried again. Wind Waker by default, but I'm OK with that since it's my favorite Zelda since Ocarina.
That's the worst part of Mario Sunshine. I fucking LOVE that game, but I can't defend that shit.
Metroid Prime is just about a billion times better than Wind Waker, and Metroid Prime 2 is better than both for Sanctuary Fortress and 3D screw attack.
Wind Waker is the worst 3D mainline home console Zelda