infinityBCRT said:
The initial "production" was not a game.
Initially they said:
- What was shown at E3 was a sample
- Konami could bring it to market, but can't say one way or the other
- Feedback will influence how Metal Gear turns out on 3DS, will help bring it out
- At the moment it's based on Metal Gear Solid 3
They also said it could turn into another game altogether. But by "at the moment it's based on Metal Gear solid 3" they're referring to the demo that was supposed to evolve into a game, not promote a port that doesn't share a line of source code with it.
Shortly after E3, they announced they were developing it further and released a trailer, this was september 2010 and that 7 minute trailer was based on the E3 version, which was what they were promising. There was plenty footage of MGS3 PS2 otherwise.
Only recently at E3 2011 did we discover they started porting the game as is instead, which wasn't implied at all previously, and clearly wasn't their intention at first. Otherwise they wouldn't have announced the game being greenlighted with a spanking trailer that looked taylor made platform (and different than the PS2 original) when they only intended to port the PS2 game. not so.
Promising that and then backtracking if anything is a sign of incompetence in itself, planning went wrong? it would give more work than expected? their fault, they were the one's who proposed it and in the end implied/promised it, and we; consumer, reverberated confident and intention of purchasing a good and much improved looking MGS3, not a port.
To after downgrading it into a mere port, downwatering it and batch converting stuff was just taking the thing a notch further. It's a lack of respect on their account, and yes; incompetence.
infinityBCRT said:
It was a tech demo created from scratch using the Peace Walker engine to see what the system could do, and at that point they hadn't even decided if they were going to do MGS3 for 3DS yet.
Again, when they decided they released a trailer of the E3 version. Just so we could expect a direct and lazy port
infinityBCRT said:
They didn't even know what the project would be. Once they decided to do it for real, their goal became porting over the PS2 version and not remaking the game from scratch... because remaking the game from scratch would be insane as they'd never make back the money on it.
They're not as innocent as you're trying to make them out to be.
They must have known the expectation was that they were doing MGS3 with a proper new look, they proposed it and the public liked.
Now
they could have done the MGS3 with that treatment, as expected and as implied or have used the tech demo to build a new game.
They chose neither, and instead did a port that it's showing up to be quite lame.
Something wen't wrong, sure
And unrealistic goals have to be readjusted but then someone is at fault and that's certainly not the consumer. They're professionals, not us, and they totally utterly failed in judging their resources and capability of doing something
properly.