infinityBCRT said:
It wasn't a playable demo. You could spin the camera around but thats about it. It wasn't using the geometry or textures or AI from MGS3, everything in that demo was built from the ground up for the 3DS using the Peace Walker engine.
And yeah, a fighting game is like the worst example ever for comparison.
You didn't get my point at all
You can do 3DS specific stuff in any piece of software really, and that game was my way of pointing that out.
It runs at 60 frames per second in 3D mode, which is a lot (even if it's a fighting game), and I'm not saying a MGS game would have to pull that framerate while keeping it's visual prowess (that is now missing) hell no. But Tekken is still pulling some nice stuff rather than flat untextured surfaces. This game is not using 3DS features because it's nothing but a port at this point, a port that isn't worried in using the 3DS in an intrinsic way, or in any way, to be fair.
Otherwise it could, with better results than what we're seeing (and above what PS2 did)
It could be as easy as remodeling snake and applying some bump maps/detail to his ears.
Massa said:
That said, the idea that it's a "lazy" port is kind of ridiculous to me. If the game looks downgraded compared to the tech demo it's because the original game was doing things in ways that are not well fit for the 3DS hardware, and would have to be dramatically redone to even match it. I'm not shocked by how it looks on the 3DS by the nature of what it is.
Not only does it look downgraded, not it looks quite worse than PS2, and it didn't have to be that way.
And batch converting stuff, this way, is a sign of being lazy (or being a very small team with strict deadlines but that will also result in a "lazy" job in the end, be it the employers fault or the company.
Massa said:
The 3DS is a very weak machine compared to, say, a 2010 $199 iPod Touch that runs id Tech 4 and UE3. That's disappointing to me. That's all.
You need some correcting.
Last years $199 8 GB iPod Touch was not a 3rd gen one, who indeed runs unreal engine 3 mobile,
it was a 2nd gen one with an ARM11 and a PowerVR MBX Lite GPU. Apple kept it in production just like they kept iPhone 3Gs being produced this year.
The "last year iPod" that runs Unreal Engine was the $299 model. And the new one that runs it with 8 GB's costs $229, last I checked.
And let's not discuss that engine, I'll just say Epic is stubborn in their own way.