natethegreat409
Member
Rental, but I think it will be a very fun rental.
Yep, I agree, it's very intense platforming which makes it exhilarating. This is also because of the combo of first person view and the sound design. You don't only see everything from a first person view but also hear. Her breathing, her steps, her sliding, everything. It's all very close.Sho_Nuff82 said:Game looks and controls better than I'd imagined. It definitely gets a boost in intensity over traditional 3rd person platformers, because everything feels so... immediate, for the lack of a better word. Almost like a mix of Metroid Prime and Riddick. Just wish the demo gave you a bigger playground. Lighting and animation are top-notch.
Most importantly, the demo level is well-designed enough so that pulling off cool moves and getting where you need to go isn't cumbersome, it's actually pretty fun to experiment with wall jumps and climbing and vaulting and such.
As for the people complaining about aliasing, how close do you guys sit to your TVs? I didn't notice any blatant jaggies at all (360 version on 37" 720p).
As someone who wasn't totally sold on the concept I'm kind of a believer now... still, I doubt I'll find time to play it this fall.
Tieno said:Yep, I agree, it's very intense platforming which makes it exhilarating. This is also because of the combo of first person view and the sound design. You don't only see everything from a first person view but also hear. Her breathing, her steps, her sliding, everything. It's all very close.
That's weird because I think I yawned at that point in the game.Sho_Nuff82 said:The two best examples of this in the demo are the shimmying along the edge, and the tightrope walking. In most 3rd person games you just hold the stick against the wall and your character waddles on over. Here, you actually have the sensation of looking down and seeing your virtual feet just inches from imminent death SO far down, and all the nervousness and vertigo that goes along with it. Obviously, I took these parts slowly the first time through.
Greg said:That's weird because I think I yawned at that point in the game.
You're telling me this girl can run on walls and jump a few stories down into a roll... but she can't move faster than a snail while shimmying across a ledge?
Well you can jump onto it, at least halving the time.JavaMava said:I feel tight rope walking slows the game down. The rest is on your toes keep the skill keep the speed platforming, then you hit a tight rope that is next to impossible to fail and grinds it to a halt.
So far away from a big issue, but still annoyed me.
Maybe if we could go as fast as we wanted, the faster you go the more precise you need to be with balance.
SwitchBladeKneegrow said:I wish I could do the time trials!!!!! I wanna play more, but having to go through all the story stuff repeatedly is driving me nuts.
Jtwo said:I'm wondering if the tightropes are dumbed down for the demo.
I remember a lot of previews talked about how hard they were, and there was that video of the guy giving the demo for EA and he kept falling off it.
Yep.Llyranor said:Is trial trial the exact same course as the story mode?
More or less. It obviously removes the enemies from the level as well.Nino said:So... the only thing the unlock code gives you is a glorified stopwatch?
Oh ok, that's more like it.Ezenzer said:And it also allows you to race against ghosts, your own and others on the leaderboards.
Ezenzer said:And it also allows you to race against ghosts, your own and others on the leaderboards.
All three of them.Ezenzer said:And it also allows you to race against ghosts, your own and others on the leaderboards.
°°ToMmY°° said:we all know UE3 is going to be the de facto middleware of this gen, i just hope epic decides, once and for all, to do something for hair rendered by its engine.
celeste's hair looks like shit.
Warm Machine said:It is down to the artists and coders to make the call as to what they feel they can get away with. They could also create a shader to get the hair sheen better but that is more in the dev hands not the engine hands. Hair is hard to do no matter what the engine and I can't think of a single game that does it particularily well.
°°ToMmY°° said:i know, but celeste's hair is just some polys with the usual normal mapped texture on it. there are some games with good hair, not excelllent, but at least better than the ones in UE3 games.
Warm Machine said:It is down to the artists and coders to make the call as to what they feel they can get away with. They could also create a shader to get the hair sheen better but that is more in the dev hands not the engine hands. Hair is hard to do no matter what the engine and I can't think of a single game that does it particularily well.
commariodore64 said:Actually they prove that the 360 version has AA & some obvious additional ambient radiosity. I'm not picking to pick - I like to weigh the facts.
Again - you (and your grasp of the English Languages grammatical rules & spelling) are a fine example. Your logic is impeccable.
I'm certain you are a self starting hard worker...
As for Robin Hood - I personally like to donate money & help people out - it's my choice.
But if you feel you would rather make it mandatory - that's fine - leave the country that is founded on FREEDOM...
Panajev2001a said:Uncharted ?
Warm Machine said:Haven't sat down and played or looked at Uncharted in any great detail.
I can understand someone not wanting to play the game because they're unwilling to memorise and master a level (I am, it's the same reason I loved Mega Man 9 so much), but saying the game plays like a giant QTE is ridiculous. Wash your fucking mouth, it must feel dirty, what with the spewing of all that shit.GhaleonEB said:The game seems to be one long series of trial and error jumps. I love the visual style in the game (the opening animation was garbage), but the core gameplay feels pretty restrictive and wasn't at all entertaining. The whole thing feels like a giant QTE.
Was interested before, deleted the demo and have no plans to look back now. Yuck.