Celine said:Who is the guy in your avatar ?
That's Matt Smith aka "The Doctor", from New Doctor Who Season 5 :lol :lol
Celine said:Who is the guy in your avatar ?
wind_steaker said:Ha, it's the new Dr in Dr Who. with a Jammy Dodger.
Kandinsky said:I knew somebody would bring SoC sooner or later, after all every game is ripping things off of that game ever since it came out:lol
daakusedo said:A lot of people just cant think with wider view.
They play 3d Zeldas for more than ten years, so getting used to the mechanics is obvious.
And be more approchable just dont wanna say the game is easy, thats just dumbed down thinking.
Get ready for the unveil.
Amir0x said:They're delicious!
GrotesqueBeauty said:I think modern day Nintendo has a hard time differentiating between complex and convoluted. Something can have depth and still be accessible, and conversely something can be shallow and unintuitive.
Sorry, pal.wind_steaker said:on topic: I'm all for this if it means less item switching... but who knows, I'll wait till E3.
(please dont be WM+ only)
Regulus Tera said:Aonuma is the reason Zelda is in the shithole right now.
He's in the middle of producing a new Zelda nobody has seen yet so you may want to wait till after that with thoughts like this.klier said:This.
For God's sake, give that guy an fresh new IP to work on, and don't let him make Zelda even more stale.
But Galaxy IS more approachable than Mario 64 or Sunshine. At least, in a certain way (objectives, for one. Galaxy 2 has clear MIDPOINTS), and that's enough that Miyamoto can say the same about Zelda without referring to waggle waggle chika bow wow wow.Amir0x said:Mario Galaxy was one of the only games where they actually specifically went AGAINST that trend, even going so far as to explicitly state they wanted the sequel to be harder.
The result is what they said. Here, they are specifically saying the opposite and I'm going to expect the opposite - toned down crap for the hand-crippled set.
Mario Galaxy is NOT an example of something being more 'approachable.' It is as complicated if not more so than any other 3D Mario to date.
That's why it's one of the best games of all time.
selig said:It is actually quite easy to get how Zelda Wii is going to be more approachable.
Thanks to MotionPlus.
In previous Zelda-games: Press that and that and that button at the right time to hit the enemy. Dont forget to lock on, too!
In Zelda Wii: There´s an enemy. He´s coming. Hit it. (and that´s really all a casual gamer has to know). It´s more approachable, but still a lot deeper to individually swing your sword than using capped moves.
As long as genius decisions like first-person view in MP are born thanks to Miyamoto, I want him to do all my Zelda. Unlike Aonuma, who f**** up enough Zelda-games already. Miyamoto for gameplay, Tezuka for story, presentation and lore, and we´d have the perfect Zelda-game.
It's been a downhill roll and Aonuma clearly needs some kind of guidance to understand what the series is. He's like a third-party who mines the classic Nintendo formula for a game and completely misses the essential things that gave those games heart. He's a technician, not an artist.
big black woman said:so basically they are mainstreaming it like mario kart wii and nsmb wii... :-(
upandaway said:But Galaxy IS more approachable than Mario 64 or Sunshine. At least, in a certain way (objectives, for one. Galaxy 2 has clear MIDPOINTS), and that's enough that Miyamoto can say the same about Zelda without referring to waggle waggle chika bow wow wow.
Kittonwy said:Zelda controls aren't complicated though, they're standard 3D controls with automatic jump.
Shikamaru Ninja said:Takashi Tezuka is a graphic artist and level designer. Kensuke Tanabe wrote A Link To The Past, Kensuke Tanabe and Yoshiaki Koizumi wrote Link's Awakening. I don't think there is a such thing as a "Tezuka story".
How did Aonuma "f*** up enough Zeldas"? How are people making some imaginary distinction of "Miyamoto only supervising" the games they like?
klier said:This.
For God's sake, give that guy an fresh new IP to work on, and don't let him make Zelda even more stale.
Amir0x said:For the record, whatever one thinks of Okami, it had the absolute best method of item management of any Zelda-like game.
Because all abilities were performed with different strokes of the brush, every single item was at your disposal at all times without the need to switch between in a menu. It would be novel if they could do something like that here, particularly since the remote is, well, a wand.
beelzebozo said:but drawing the brush strokes with an analog stick was shitty. okami wii improved this significantly though.
Dascu said:I wonder if it'll have some kind of Guide mode with Tingle demonstrating how to solve a puzzle or fight a boss. That would be so awesome.
beezlebozo said:you're right, the one aspect you're pointing out as potentially beneficial & applicable to zelda was the biggest improvement in the wii version.
Hobbun said:Besides, look at what Zelda has done to this poor man in only a few years:
Spirit Tracks
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Hopefully it would scare off the bad kind of fanboys who are so insecure they need "dark badass epic stories" in their Zelda games.AceBandage said:Tingle Guide?
I think that would scare more people off than anything.
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beelzebozo said:super guide absolutely must be in this game, in some form. it's interesting how that's had pretty much the opposite effect that many thought it would have on the mario games, regarding difficulty.
Hobbun said:Why do you feel it 'must' be in this game?
Not that I would care either way, if I don't want to use it, I will just avoid using it. But I am just curious why you feel it it is mandatory?
smhAmir0x said:Mario Galaxy is NOT an example of something being more 'approachable.' It is as complicated if not more so than any other 3D Mario to date.
That's why it's one of the best games of all time.
Hobbun said:Why do you feel it 'must' be in this game?
Not that I would care either way, if I don't want to use it, I will just avoid using it. But I am just curious why you feel it it is mandatory?
AceBandage said:The inclusion of super guide would mean that the puzzles in the game were a lot more complex than we're use to.
Hobbun said:Has it been confirmed that Nintendo makes the games more difficult in general with the inclusion of the Super Guide?
Hobbun said:Has it been confirmed that Nintendo makes the games more difficult in general with the inclusion of the Super Guide?
beelzebozo said:of course not. i'm making wild assumptions.
but go with me on this!
Yes, it says so in the Official Nintendo Game Design Handbook that they keep locked away in a chest inside a dungeon below their Kyoto office. I hear it's guarded by the ghost of Gunpei Yokoi.Hobbun said:Has it been confirmed that Nintendo ups the difficulty/changes the completxity with the inclusion of the Super Guide?
Dascu said:Yes, it says so in the Official Nintendo Game Design Handbook that they keep locked away in a chest inside a dungeon below their Kyoto office. I hear it's guarded by the ghost of Gunpei Yokoi.
DEV unit DS most probably, would love to see a tv-out model in the shops though.GaussTek said:Damn, I know this is off topic, but does anyone know if the cable (or whatever he is using) to stream the DS signal to the TV is available somewhere? :lol
When you mention gravity, it doesn't define any wall in front of a light player. They know how gravity works. But then, you get to the fly hat's activation or the FLUDD, and they are things that need to be explained to the player. In the end, gravity ends up creating more options and scenarios to the player, it even generates more difficulty, but it's simpler.Amir0x said:Galaxy is absolutely not more approachable than Mario 64 or Sunshine. To me, it's bizarre anyone can even make this assertion. It is significantly more complex in numerous ways: the interesting ways gravity effects Mario's movements. The "acclimation" new users have to get to the perspective shifts, upside down and rightside up. The controls add yet more layers to Mario's basic pallet, beyond any of the previous 3D Mario games - you have sweeping of star bits with gestural motions, you have spins and shakes and jumps and pivots. All sorts of abilities combined to make this the most control-heavy Mario yet. You have comets that have you racing against time, objectives where you can't get hit.
Mario 64 had objectives too. So did Sunshine. They're simply more clearly defined here. Midpoints is hardly a point that can outweigh the vast number of ways Galaxy made things MORE complicated.
And that's just the start!
This is not a negative thing though. This is good. Not all franchises need to be toned down for some mystical non-gamer set who hates games anyway. Some need to have that layer of complexity to effectively pull off its numerous creative gameplay offerings.
Now, verdict is out on Zelda, which was already worrisome with the Motion+ focus, but I don't really like to hear Miyamoto is trying to make a franchise which has already become distractingly easy even more so. But if he's just talking about controls which will somehow have no impact on the complexity of the game design, then we'll see in a few weeks.
MYE said:smh
If i was a game designer i would certainly wish that the world would be full of Amiroxes.
Your formula to success and general mindset is so basic and predictable that taking your cash would be as easy as stealing candy from a 5 year old.
jetsetfluken said:With all that said, these issues can be easily solved by difficulty settings. Would be nice to just play on "very hard" instead of make up fake goals (3-heart run, etc).
Bullshit.selig said:Aonuma is a capable designer/director/producer, but he lacks one important thing...at least important to the current Zelda-franchise: Vision