Going to be away from my computer for the weekend so I'm gonna give MGS2 on vita a shot. Will be the first Metal Gear game I've ever touched.
So I said I'd be playing MGS2 but due to the NIS sale I picked up Danganronpa instead and played that for a while (to completion, actually, but I'll mostly keep the story out of it).
Overall
Didn't like it. Would not recommend to everyone (ardent fans of the genre may still like it)
It turned out to be partial high school sim, visual novel, and mystery game. Personally I don't think it did any of those particularly well. Having played every game of the Phoenix Wright series sans the Edgeworth games, P4G, 999, and more, I could recommend any of those games for a better experience of a specific let of this game.
Characters
They're... ok. Not much to say. I'm a little disappointed that Monokuma didn't spout bear puns all day (did this come after P4?).
Story
Good setup, I knew nothing about the plot of the game other than "classroom trials" so the setup of the school and the game was enjoyable.
Free time
Pointless. Half the people I talked to died in the following days, and gifts are either total guesses or completely obvious (doughnuts). For what, skills and sp? Which contributed to a terrible, terrible debate-style trial.
Trial
I really didn't like the trials. As soon as I opened up the game and saw "action difficulty" I was a little worried. It felt like they introduced all these different gameplay styles to make the trials more interactive, but it felt really contrived to me.
First issue: truth bullets. Not until the last case did you ever really get multiple bullets at once, and even then it was pretty clear which was the right answer. The "use someone else's claims as a bullet" thing was an interesting concept, but more than once it was used when the text you needed to bulletify came AFTER the weak spot, which makes no sense to me in the context of the argument. It feels very gamey and restrictive.
Also, hangman is a universally awful game and should be banned.
And the rhythm sections? What was up with that?
One last thing, that I need to talk about:
Progression
It's so linear. Holy crap is it hand-holdy even up until the very end. You're actively stopped from leaving rooms until you've gathered what you need, cases only provide you with a single bullet most of the time which leads to a serious lack of problem solving, that is necessary because this is a MYSTERY game. Or at least, I wanted it to be one. Would have been much better if it gave general objective trackers instead of forcing you to stay in a room and look at everything before allowing you to move on. Not to mention that until the very last case, the only way you could track your progress, or come back to the game after a while and catch up, was if you read the chat log.
Started the what-if scenario after finishing, got to the crafting section and quit. Deleted, and I don't think I'll be playing Danganronpa 2 for a while. Such a shame, I had high hopes for this game. Truly the Ultimate Disappointment. 6/10. It was an ok game overall, but beary few highlights and lots of negatives.that ended up maki me feel like I'd wasted 10+ hours.
That being said I will actually start MGS2 today.