Sir Alemeth
Member
I agree. Games can only look as good as the PSP on the Wii.B_Rik_Schitthaus said:Wait....This is a wii game?
It looks at ds or at best psp level
I agree. Games can only look as good as the PSP on the Wii.B_Rik_Schitthaus said:Wait....This is a wii game?
It looks at ds or at best psp level
Check out that side boob.avatar299 said:I just noticed she has breasts.
JDSN said:I am shocked that this thread ended this way.
Lobster said:Its a Wii thread.
If its an original game, it should've been on 360/Ps3
If its a sequel the graphics look worse.
If its a Nintendo game, Wii is only for Nintendo games.
Don't forget the obligatory "not enough waggle/too much waggle" bitching that can be found in all three!Lobster said:Its a Wii thread.
If its an original game, it should've been on 360/Ps3
If its a sequel the graphics look worse.
If its a Nintendo game, Wii is only for Nintendo games.
FoxSpirit said:Who's the composer of this song?
ethelred said:Nothing's been said, but I'm still banking on Keiki Kobayashi and Masako Oogami, based on the sound of the theme.
No, they don't seem too.ethelred said:As bad as the people are who come in and immediately bitch about it not being on a different system, most of you people are no better. No one's even arguing the issue anymore but all you're doing is posting on and on about them and how much better it is on Wii and how appropriate it is and how sweet your self-satisfied vindication is. Christ, get over it. Doesn't anyone get tired of arguing the same bullshit over and over again?
Metronome? Yeah, that game looked pretty neat.Living Evil said:Looks really nice. Hope it has a kinda depressing tone to it. Wouldn't feel right if it didn't but the screens look like it's going in the right direction for that.
I don't know why, but it reminds of that cancelled Xbox/ Xbox 360 game where nusic played a large rule in it. Terrible description, but does anyone know what that game is?
I quote you...Chris Michael said:http://fragile.namco-ch.net/
Choose the second option after it loads and scroll through the screens by pressing on the wing buttons (took me forever to figure out ^^;
Also, WOW. That is some seriously, seriously fantastic music. Who's composing for this game?
I love the concept of this game. I think this is definitely something people should have on their radars.
Since this game seems to rely heavily on some Wiimote/ flashlight mechanic, I think it would suck with dual analog, and wouldn't work at all on PSP.hauton said:psp port pleaseeeee
Glorias said:There's a trailer too.
I don't know about messy, but I just thought the painting analogy is a tad overused.GremlinInTheMachine said:That's a messy analogy but I can work with it. You can draw a masterpiece with crayons. I don't think anyone would argue that talent and vision can't overcome the limitations of a given medium and shine straight through. And sometimes that vision may even be better served by using a cruder medium like crayons. Maybe you want to use crayons to create a sense of irony.
But that's not what's going on with Fragile. The graphics aren't rough because that better serves the game's artistic vision. They're rough because either the developer is either lazy or on a tight budget. If it's the latter, there's nothing to complain about since that's the reality the dev has to deal with and so do we. But if it's the former, they really need to take a belt sander to their game. Or maybe just a palm sander. But still.
And yes, yes I am bored.
Alaluef said:If the rest of the OST follows, my heart will melt playing while I'm playing this game.
shagg_187 said:
Jtwo said:So is there any word on this game being localized for us here in the US?
Makes me want to buy a wii.
He was in the moonlight, sitting in the moonlight.
About the items and the exploration :
- there is a great variety of environments to explore (hotel, amusement parc, train station, underground shopping center,...etc). "
- in addition to using it like a flashlight, you can use the Wiimote like a microphone to investigate your environment, the Wiimote speaker reproducing the notable sounds of your surroundings.
- When you discover an item that's been left behind, the development of the story changes too. In fact, each item holds the memories of his disappeared owner [By the way, the development team is apparently offering to each fan to create an item that will be inserted in the game's environment, and write a backstory behind it...].
- Obviously, while some items are actually integral part of the environment, some items can actually be used directly by the character to progress and survive. For example, you can sometimes find an item that can serve as a weapon, like a golf club.
- The graffities left throughout the game can also retain the thoughts and the feelings of people that were once in their place. In fact, when you investigate these graffities (all different in accordance with the person that left it), a ghostly shadow appears before the eyes of the character to reveal him some of his backstory and give him some hints that will help him progress in the game...
About the battles :
- As it's an RPG, there are obviously battles against enemies. The battle system is actually totally seamless, meaning no good old screen cut out.
- As an "ruins exploration game", there is a fair dose of nervous tension, as the enemies burst out from the darkness to attack.
- Given that you're totally free to use the Wiimote as a flashlight or as a weapon at any moment in real time, it's also vital that you act promptly to unearth the enemies (with the flashlight) and attack them (with the weapon) before they attack you.
- You never know where the enemy is going to come out from, so in the case when the enemy got you by surprise and got close enough to you, a close range weapon like the stick or the golf club should be used.
- The bow, on the other hand, allows you to attack preemptively at great distance.
- There is actually a large variety of use for each item you find. [the magazine doesn't give much details on that, but it appears that you can combine different items to create alternative weapons, and such].
About the enemies :
- When every human vanished from the surface of the Earth, all that was left were wild animals like stray dogs and some kind of evil spectres roaming in the darkness. These creatures are what became the enemies of the main character, Seto.
- You can detect invisible spectres thanks to the kind of microphone that amplifies the whispers of these creatures through the Wiimote speaker.
- These spectres tend to be invisible in the dark, so the flashlight should be used to uncover them, forcing them to materialize, and attack to defeat them.
Kittownysmiley.gifThe battle system is actually totally seamless
Stormbringer said:You can detect invisible spectres thanks to the kind of microphone that amplifies the whispers of these creatures through the Wiimote speaker.
Who needs Pedobear when we got this guy lurking the forums.Pterion said:Where's pedo the bear when you need him?