Sega1991 said:
The changes between Dead or Alive games after DOA2 or DOA3 were few and far between, in my eyes.
Seriously, saying after 2 or 3 render your argument insignificant because if you even begin think that 4 might not be all that different, you're a fool. Allow me to elaborate:
You play DoA 2 but hitting your opponent into a stun, you then launch instantly at max hight. In 4 you have to hit them into a stun then perform 2-3 more strikes before being able to get max height. That's a massive fundamental change to the base mechanics given the DoA counter system. Then you have the fact that 4 actually has a Okizemi game, offensive holds, parries, and the huge changes in how stages function (danger zones, wall games, barriers).
In short, you obviously even didn't get a simple grasp of them games, not even enough to understand them at a basic level.
slade said:
DMC4 is on the whole a lot easier then DMC3 ever was. I've only done Mission 1 of Dante Must Die and even that was fairly easy compared to the boss fights or even the actual fodder enemies of DMC3 on DMD mode.
I was just pointing out the disparity, the same can be said of DMC3 where the earlier levels on higher difficulties are much easier due to the fact you have a full, upgraded arsenal.
Overall, I'd say they dumbed the game down for the mainstream folks.
I'm not overly sure of that, I think a lot of it has to do with people getting so damn good at DMC3 they automatically start off great in DMC4, improving still as they play through the game. But to be honest the fun of DMC has always been about doing crazy shit to me rather than the difficulty.
To compensate for boosted up stats all you really need to do is adjust the AI that Ninja Gaiden fans are so proud of. The other way just seems like artificially enhancing the difficulty to me. It feels cheap.
Ninja Gaiden does both, hurrah, and you need to start from scratch! The reason players will want to play it again is because it becomes more enjoyable. DMC revolves around the player character, NG revolves around the enemies.