still woulda had a better library than 32X
lol yea. If that VF3 had been the ONLY game ever to release on it, I'd have been happier with it than my 32X.
still woulda had a better library than 32X
I agree. Model 3 was lost to time - too advanced for the Saturn but effectively ancient by the time DC came around. I would love to play an arcade perfect port of 3tb someday!My biggest gripe with Sega is how they ruined the launch games of the DC.
VF3TB and Sega Rally 2, I was expecting so much from it
In the end, model 3 games are currently a bit lost in space and time.
Multiplatform games definitely count, I mean you can still play them.Oh, I definitely understand the dynamics of why this scenario couldn't have happened, it's obvious that in many ways the Saturn library even benefitted from Sony's efforts (as it was the more applicable of the others to port towards). I'm just trying to create a fantasy setting where the games line up of both was identical. So the Saturn would still have Tomb Raider, Die Hard Trilogy, Street Fighter, Destuction Derby, Toshinden and Wipeout, along with all Sega's offerings. The N64 would also still have all its games... and nobody gets Final Fantasy VII, lol. I just feel that when taken in isolation the Saturn's lineup was significantly stronger than that of the N64... but many people don't consider half of its library because they instead bought a PlayStation for those games. It's like if we look at the PS4 and Xbox One today, and imagine that the PS4 doesn't exist and that all the games they currently share were actually Xbox One exclusives... the line up would be viewed very differently to how it tends to be today.
A port of VF3 was indeed planned for Saturn and from what I understand it was even completed and didn't required any addon.I remember once going into an independent games store, and purchasing a used copy of Virtua Fighter 2 to replace my previous scratched one. The guy behind the counter was like "You sure you don't want Virtua Fighter 3 instead?".. I was all "da fuck?". He then told that there was to be an expansion for the Saturn named 'Saturn B' that would enable it to run Model 3 games, and VF3 was to be a launch title. And that it needed to be imported and would cost £300.
It's probably a good thing I didn't have £300 just laying about that day, else I probably would have gotten fleeced pretty hard, lol.
Multiplatform games definitely count, I mean you can still play them.
Exhumed is still one of the best 3D game on Saturn despite being available on PS1 and PC.
Oh about FFVII someone definitely would get it, even without PS1![]()
A port of VF3 was indeed planned for Saturn and from what I understand it was even completed and didn't required any addon.
But we'll probably never know.
Come on guys. I realize a hardcore group of gamers like gaf are going to appreciate the depth and breadth of saturns quality library but the sheer overwhelming brilliance of games like mario and Zelda can't be over stated.
Put it this way, if I had to erase one system and all it's games from history I wouldn't be erasing the n64
The first Model 3 game came out a full 2 years after the Saturn's release.What I said is that they were the company with the most experience in 3D, and probably the arcade division was quite jaleous of losing its prerogatives.
What Sony achieved, they should have tried to do the same. It seems until the last minute, saturn was not designed for 3D and the last minute addition of processor was a counter move against Sony. What did they think when they designed the saturn as a 2D mainly powerhouse (and using quads in 3D ...).
in 94, the were not poor, they were opening game center everywhere and the genesis was selling well in the west. To me they wanted to keep the status quo with 3D mainly in the arcades, and Sony disturbed all of that.
Because they didn't have (almost) any first party support they did everything they could to attract third party developers (something Sega and especially Nintendo would never do because for them third-party developers were rivals) building easy to use tools, eventually paying/asking for ports if they were exclusive to other platforms and marketing other companies games (Final Fantasy VII is a good example), buying exclusives or renowned game studios.
Come on guys. I realize a hardcore group of gamers like gaf are going to appreciate the depth and breadth of saturns quality library but the sheer overwhelming brilliance of games like mario and Zelda can't be over stated.
It didn't make sense for Sega to release Grandia in the west.Sega made huge blunders with the Saturn, by not releasing Grandia in the West. It would give FFVII serious competition.
Ok, i respect that but its not that the N64 didn't have a good Wipeout port... I do believe that it was better than the Saturn one.
Quake/Duke are also N64 games.
RE2 was a port made by some other developers. Like i said, Capcom didn't give a damn about the N64.
That said, I'll say one more thing about arcade-y titles in general... They don't really require skill, they require repetition to learn the patterns and some good twitchy hands. The reason the "good" people didn't seem to spend as many quarters is because they already spent as much and more than the "baddies".
The ONLY exception to this is the impromptu tournaments that would spring up from arcade fighting games... but playing them single player? Same thing.
Stolar still kinda ruined things there by driving off Vic.It didn't make sense for Sega to release Grandia in the west.
Grandia wouldn't give any serious competition to FFVII.
By 1998 Saturn was dead everywhere but Japan.
The last Saturn releases by Sega was due more to please the fans more than to make bucks (thus the limited run).
Why pay money to translate a RPG done by another company (thus you need to pay royalties to that other company) when your system is dead?
Sega translated their own last games and issued a limited print.
Most of the people listing games are talking about games that were released worldwide.I think the fact that the people voting for the Saturn in this thread have to point to a lot of Japan-only releases to support their argument is telling enough.
I think the fact that the people voting for the Saturn in this thread have to point to a lot of Japan-only releases to support their argument is telling enough. The N64 definitely left a lot to be desired when it came to having certain genres well represented on the system, but there's no doubting that it was the more significant of the two both in terms of sales and the legacy it left behind.
Saturn just never got a fair shake outside of Japan, so it wasn't able to realize its full potential. Sega's absurdly botched launch strategy for the Saturn in the US was partially to blame, I feel.
I think the fact that the people voting for the Saturn in this thread have to point to a lot of Japan-only releases to support their argument is telling enough. The N64 definitely left a lot to be desired when it came to having certain genres well represented on the system, but there's no doubting that it was the more significant of the two both in terms of sales and the legacy it left behind.
Pretty much. The N64 was an important building block in how games have developed especially in terms of using 3D space while the Saturn was more a culmination of old school gaming with it's huge focus on 2D games and arcade hits. It was really the end game of classic Japanese game design.
I'll certainly through my hat in with the Saturn being the better console overall but if were talking about growing up in that generation it's a little harder to call. I played a good deal of the saturn at my friends place but I didn't buy one for myself until years later. It was just too expensive to keep with the import scene at the time.
As problematic as the N64's lifespan was a lot of my favorite games are on that system which is more than I can say for the GC and some other consoles.
Man I wish I could be a saturn gamer but the games are far too expensive.
True, but we lost a few games due to Stolar's rather backwards take things.^stolar & vic could be a whole other thread, heh
Saturn, easily. I have no idea why it did so badly in America, in Japan the Saturn was quite the beast and put up a good fight against N64. Probably outsoldN N64 in Japan, too. Shining Force III was game of the generation for me.
Dragon Force was amazing, so were Panzer Dragon Saga, Albert Odyssey, Virtua Fighter 2 and Fighters Megamix. Saturn also had the best 2D fighters, arcade perfect ports from Capcom and SNK. SF Alpha series, X-Men vs SF, Marvel Super Heroes, King of Fighters, all the sprite heavy stuff that PlayStation and N64 wouldn't do as well as the Saturn.
It had me covered in my 2 favorite genres - fighting and RPGs. The controller was also mindblowingly good for arcade fighters. Perfect.
Back then I owned Saturn and PlayStation, but never felt the need to own a N64...
True, but we lost a few games due to Stolar's rather backwards take things.
Oh man, how could I not mention the Saturn controller. The Saturn controller is simply one of the best controllers ever. It feels so damn good, especially for fighting games. N64 controller is a bit awkward, but manageable.
it has easily the weakest library of a nintendo console, assuming the WU has some more gems before its end.
If N64 is included in that 32-bit gen then I strongly disagree.i can dig much of this post, but if we're being serious about which 32-bit gen machine truly influenced 3D game design, it was hands-down the PSX. for the purposes of this thread focusing on these 2 i guess i get it though.
I have a japanese Saturn and so only buy japense games.Man I wish I could be a saturn gamer but the games are far too expensive.
I've got a saturn with zero games lol, I've always wanted sonic jam but I couldn't get it because of its ridiculous price. I actually picked up Panzer Dragoon from some unknown website for $25 (CIB). Hoping I actually get it CIB rather than a generic case or some shit.
Pure sex for 2D gaming.The second controller for it was amazing.
I agree. Model 3 was lost to time - too advanced for the Saturn but effectively ancient by the time DC came around. I would love to play an arcade perfect port of 3tb someday!
you haven't played the virtual boy-
N64 may not have as many games but with soo many amazing first party titles it overshadows the Saturn easily
(I own 75 n64 carts and 130 Saturn discs)
you haven't played the virtual boy-
N64 may not have as many games but with soo many amazing first party titles it overshadows the Saturn easily
(I own 75 n64 carts and 130 Saturn discs)
If N64 is included in that 32-bit gen then I strongly disagree.
Wait, what?
EDIT: I see I'm not alone at being taken aback at the irony here considering just how superior Saturn Bomberman is widely considered to be.
No contest on this one, the sales of the respective consoles speak for themselves as to which console was the better ...
More better question would be what was better between the Saturn or the Neo Geo? Both were "2d powerhouses" ...that would be a better comparison...
Multiplayer gaming on the Nintendo 64 was unparalleled at the time. You could own just a handful of games, and literally be entertained for years with your friends. There was nothing like it.
Wipeout 64 doesn't have any more popup than any of the PS1 or Saturn Wipeout games have... and I don't know what you're talking about with the textures, they look fine. It's my favorite 5th gen Wipeout for sure...Wipeout 64 was a good game, to be honest. But it was a mix match of both Wipeout 1 and Wipeout XL from what I remember. I also remember this game having a lot of pop up and the textures looked very basic low resolution and blurry due to the N64's filtering and cart limitations. But the music was surprisingly good and it did have 4 player local play. The game did have heavy loading too, but I think it was because of decompression due to the soundtrack. It wasn't my favorite version of Wipeout, but it was an underrated as far as N64 racers go.
Grandia would mostly have made sense in the West if Sega hadn't been such incredible idiots as they were in 1997. See, the Saturn had an okay year in 1996 in the US. Sure, it sold less than the PS1 by a lot, and the N64 started out selling more than the other two, but Sega actually did okay and sold almost a half million Saturns that holiday season... and then essentially abandoned the system by mid '97. Sure, monthly Saturn sales were bad, far below PS1 or N64 sales, but as 1996 shows, they could have had an okay next couple of holiday seasons if they'd kept trying, as they did that year.Sega made huge blunders with the Saturn, by not releasing Grandia in the West. It would give FFVII serious competition.
At that time Sega was the dominant company worldwide if you include gamers from all continets and arcade machines. Nintendo was never dominant in Europe anyway
it takes a really huge effort to lose all those people to Sony with just one system.
Wipeout 64 doesn't have any more popup than any of the PS1 or Saturn Wipeout games have... and I don't know what you're talking about with the textures, they look fine. It's my favorite 5th gen Wipeout for sure.
Soul Calibur and Dead or Alive 2 looked a generation better than VF3tb, although I concede that the stages in 3tb look better.Huh? Dreamcast couldn't do an arcade perfect Virtua Fighter 3. Model 3 was some powerful shit for its time. I'd wager more powerful than Dreamcast.