like a weird mix of N64, PS1, and maybe some slightly post-PS1 but not anywhere near PS2-ishness
So Dreamcast?
like a weird mix of N64, PS1, and maybe some slightly post-PS1 but not anywhere near PS2-ishness
Can youtake some screenshots with the 3D camera hack?(gameshark). I bet it looks awsome!
Okay. I'm using a toaster right now, so my screen resolution is actually lower than the max setting for this, but here're some print-screen comparisons of 3x rendering at least. From The Idolmaster Dearly Stars:
Looks pretty similar to the PSP game, actually!
does this help to make Black and White's sprite rotation during battle look a little less shit?
So Dreamcast?
Moar.Not sure if I was doing it right, but here is Cop the Recruit:
Not sure if I was doing it right, but here is Cop the Recruit:
Final Fantasy Crystal Chronicles: Ring of Fates
I wish I knew a proper way, too. I'm manually printscreening and pasting 'em together for now.how do you guys get the hi-res screenshots? Mine always come out as 256x384.
Do you mean at the lowered angle like this?
I wish I knew a proper way, too. I'm manually printscreening and pasting 'em together for now.
So Dreamcast?
If Nintendo's next gen handheld allows for DS games to be digitally downloaded in the eshop with HD rendered graphics, I would easily double dip on a ton of games currently in my DS library. Some of these look gorgeous.
Nice idea.
But this is Nintendo we're talking about.
Next, Tales of Innocence:
[...]
It looks great, and I would have taken more shots, but DeSmuME wouldn't recognize the save file and I didn't want to play through the intro to get to the actual protagonist.
Lastly, another fantastic improvement, Mega Man Star Force 3:
[...]
Just look at that model in the last shot. He's just about ready for Smash 3DS!
This is the type of thing Nintendo should be offering on their own platforms. If people outside Nintendo or amateurs can code competent emulators, then imagine what could Nintendo achieve with intimate knowledge they have of their devices.
like a weird mix of N64, PS1, and maybe some slightly post-PS1 but not anywhere near PS2-ishness
The DS hardware was designed based on PS1 generation specs, just like the GBA hardware was designed based on SNES generation specs and the 3DS was designed around PS2 generation specs.
Every single N64 game on the Wii Virtual Console was rendered at 480p, which was an upgrade over their original resolutions on the N64 itself. I'm really curious to see how they handle DS/N64 games when they eventually hit the VC on Wii U, I honestly don't know what to expect.
I remember Nintendo itself bragged on their site before that DS could surpass N64 graphics. Which is true in certain ways - despite the lack of texture filtering, games had "free" antialiasing, generally higher poly counts per frame even with that 2048 triangle limit, and many 3D games ran at 60FPS.
Not even close.
Dreamcast put out some beautiful, clean, crisp visuals with high res textures, filtering etc. The DS looks OK on 3" screens but its visuals are not even near DC quality.
I've heard because there is a lot of coding difference between how 3D and 2D textures work in the Nintendo DS. While 2D textures on the PlayStation are just 2D textures on a flat 3D surface that I've heard. The 2D and 3D textures on the Nintendo DS are completely different, though, which would make things a lot more difficult and complicated.Makes me wonder why this hasn't been common in DS emulators. I wasn't aware of any DS emulator that did this until today.
Wait, Marine Tube almost caused your computer to crash?
Marine Tube would be the perfect example of how big of a difference resolution makes. 3D Pokémon just swimming around everywhere.
Wait, Marine Tube almost caused your computer to crash?
Marine Tube would be the perfect example of how big of a difference resolution makes. 3D Pokémon just swimming around everywhere.
Well...those are very sparse shots...
I thought there were usually more Pokémon?
It was simply not possibly to emulate the N64 via software on the Wii hardware (heck, I'm not even sure an i7 could do it at 100% speed). Nintendo had to use HLE, like all PC N64 emulators did, and since they were in HLE glitch-land already, increasing the resolution wasn't of much consequence.
Meanwhile, I believe they are able of emulating the DS entirely via software on the Wii U (the DS hardware is much more simple than the N64 hardware, architecture-wise, and it's GPU is integer-based, which is far less CPU-intensive to emulate than a floating-point based GPU like the N64's), which means no resolution increasing.
It's a pattern to Nintendo handhelds to surpass the "console generation" they were inspired by in some areas while underperforming in others:
GBA: much faster CPU than the SNES, much easier to program, much bigger cartridges and could do 2 "mode7" layers... but had worse sound.
Nintendo DS: very easy to reach 60fps (GPU never causes slowdowns, actually), much much much easier to program, bigger cartridges, dedicated sound chip, hardware texture compression, more VRAM, free antialiasing, built-in cell-shader and outline shading... but no texture filtering nor render-to-texture effects (only truly used at the end of the N64's life, however).
Nintendo 3DS: vertex shaders, per-pixel lights with normal mapping and specular highlights, hardware shadow mapping, soft particles, stereo 3D... but slower CPU (albeit dual-core) and lack of indirect texturing (used a *lot* on the GC and Wii for per-pixel distortion effects like water and as a poor-man's normal mapping in some games).
All three also had less buttons than their console brethren (the original GB being the sole exception).
Now we need a decent quality Diddy Kong Racing N64 shot for a good comparison.
Is there a Saturn emulator that can do this? I would love to see this treatment with Saturn games..