Why do I have the feeling that Nintendo isn't going to properly support NFP?
Nintendo hasn't been the type of publisher to adequately support an ecosystem over a long period of time, VC is a perfect example. NFP really needs yearly expansions and this runs counter to the culture at Nintendo where their software cycles span 2-3 years between iterations.
I don't see Nintendo changing their software development life cycle in order to properly support a product like this. I predict this will be a short lived initiative.
Anyway, Here is my idea for an advertisement for mario kart 8. Screen shows young kids playing mario kart 64 multiplayer on an old CRT TV and then the game and people slowly change to the current day versions of themselves, playing mario kart 8 around a flatscreen. The screen then shows a guy alone, with a headset on, playing some generic shooting game. roll some mario kart 8 footage. "It's more fun when your doing it with others". bam. where is my award.
All of this. I'll say it again: Nintendo hates the direction in which big publishers have taken the industry. They hate it so much that they would rather spend their warchest on developing health products, figurines and Suica payments than catering to the needs of a business model that results in 500 million dollar behemoths like Destiny.
They'll pursue the kind of third party support they feel will be sustainable in the long run: indies, and maybe Japanese developers. If some of their future platforms are powerful and dev-friendly enough, they may get PC-lite levels of third party support where certain titles get ported over just because the costs are relatively trivial - but don't expect them to actively pursue the Rockstars and EAs of the world like Sony and Microsoft do.
This is the first time we've heard that the quick launch update is in June right?
So they're no longer selling the Wii U at a loss.
Does this mean they could afford a price cut sometime in the future (I already own one, I'm just curious)?
And they're suffering for it. They just had a half a billion LOSS. Nintendo needs to stop wandering around and compete. There's no reason they couldn't be number one of they created a console that was equal in power to its competitors. It would insure 3rd party support and they have 1st party on lock.
And to the guy who said "countless wii u titles are on the way"... Really?
And they're suffering for it. They just had a half a billion LOSS. Nintendo needs to stop wandering around and compete. There's no reason they couldn't be number one of they created a console that was equal in power to its competitors. It would insure 3rd party support and they have 1st party on lock.
And to the guy who said "countless wii u titles are on the way"... Really?
But they expected people to drop $350 for a console that was the equivalent of the ps360. When those consoles were being priced at about 250 bucks and had ginormous back catalogues.Again, releasing a $450 console that's similar to the other consoles is going to require a completely different Nintendo to sell it with entirely different software and focus. Families aren't going to drop 5 bills to play mario. Young males will drop that kinda dough, though.
Probably and it would likely happen in the run up to christmas.
No new console in the next period. And considering the NFC thing for 3ds that will be launched next year probably also no handheld.
But they expected people to drop $350 for a console that was the equivalent of the ps360. When those consoles were being priced at about 250 bucks and had ginormous back catalogues.
Not quite. They just had a quarter of a billion loss. The just under half a billion was Operating Loss, but not overall loss for the company. Net loss is the figure that should matter the most. Yes, the operating loss is bad (though when you actually look at the figures and the reasoning, you'd know it's because they've been expanding and just did a one time injection of around a quarter of a billion into R&D and Marketing), but it's not a full statement into the state of the company.
You can't say Net Income is the most important figure and then in the very next sentence downplay the relevancy of this year's Operating Income because it was hit by some one-off expenses! Why exactly do you think the Net Income is higher than the Operating Income this year?
My 360 didn´t come with a controller which had a touchscreen, a cameramic and nfc. ^^ But yeah, 350,- was too much for a Nintendo console with an obscure name.
Also, when did power suddenly become the prime motivator in the console sales? Historically, the weaker systems have been the victors. It's only with the PS4 that this hasn't been the case. Otherwise, the Vita would be destroying the 3DS right now, the Wii would have failed miserably, the PS2 would have crashed and burned and the PS1 would just be a footnote in history.
I'm not downplaying it. It all adds together. What I'm "downplaying" is people using Operating Income as ammo for the company's financial situation, when Net Income is the one that matters.
If it wasn't for that one-time injection, the Operating Loss would have been smaller than previous year and shown growth, and the company would likely have been at a Net Profit.
And if it wasn't for the depreciation of the Yen, they would have likely made a net loss!
Nintendo is more insured against potential backfire from delivering a powerful console than either one of its competitors, though. If Nintendo had instead developed something similar to the PS4, and it failed due to lack of sufficient third-party support, they'd still have their first-party software to keep them from completely nose-diving from the cliff. With a powerful machine, Nintendo would at least have the potential of being able to court strong third-party support, and if that failed, first party support is guaranteed. With an underpowered machine, first party support is still guaranteed but now the likelihood of sufficient third party support becomes grim.
In the end, Nintendo will still come out of this generation profitable, but they'll be in worse shape in terms of market share and mind share than when they were during the tail end of the Gamecube era. The obscene successes of the Wii and DS boosted their brand recognition to the stratosphere and generated them more money than they've ever had, and yet they completely failed to leverage that appropriately by deliberately shying away from risk at a time when they could afford to take it. They saw the writing on the wall as far as the casual market was concerned even prior to the Wii U's unveiling, which is why they elected to pursue the traditional market this go around, but they thought they could court traditional gamers without the risk associated with developing a costly and powerful device, which isn't how the game has worked for some time (and Sony has recognized since with the PS3; and Microsoft is now re-realizing it with One).
Perhaps, yes, but the inverse was true of their first loss, if I recall correctly.
How would he do that without a console to play it on?
I can always buy Bayo at launch and pick up a dirt cheap WiiU in a year or so. I don't have to play it the moment it releases.
The indication was it wasn't for unlocking things but creating your own character with unique stats that can be used in multiple games.Count me as pessimistic in regards to NFC stuff. I just have nightmare visions of on-disc "DLC", except now I can't even pay to unlock it without buying this unwanted figurine.
The indication was it wasn't for unlocking things but creating your own character with unique stats that can be used in multiple games.
Yeah, I get that but I just don't see it happening. Nintendo release always vary greatly in their feature sets. There seems to be no rhyme of reason to when some games get online, when some games get achievements, when some games get the gamer guide feature, etc.
Based on the other comments about how 2015 is for recovery and small profit, 2016 for building and 2017 for a bigger push for growth, I will say there won't be a new console until at list holidays 2016 if not even 2017.
So basically, as Nintendo fans and consumers, we should cheer on Nintendo languishing with dated, ill-conceived hardware because that's what they initially went with? They made a bad choice, and rather than fix that choice, they should keep motoring on with it for at least half a decade to make a small buyer base happy?
Do people get angry at Nintendo still for not sticking out the Virtual Boy for at least 5 years?
Considering it takes Nintendo 2 to 3 years to implement anything, and initial implementation is usually very poor, I'm not excited by the NFC figures or their mysterious QoL platform.
I'm trying to read through the whole thread to glean as much news as I can but it's kind of exhausting and I keep getting caught responding to days old comments about how stupid Nintendo is.
Has the info been compiled anywhere yet? Thanks!
Nintendo is more insured against potential backfire from delivering a powerful console than either one of its competitors, though.
I hope it is during. The SD card menu update was glorious in that respect (was that at GDC? I forget).This is the first time we've heard that the quick launch update is in June right? Any indications as to whether that'll be before or after E3?
I think that is in the annual report (FY 13/14) which takes place latter. Since this is the Q4 report.When do we get the slides where Nintendo break down the HW sales of each platform in each region?
The indication was it wasn't for unlocking things but creating your own character with unique stats that can be used in multiple games.
Finally we can put this 6m (some even said 8m) inventory nonsense to rest.
That sounds interesting, but you could do that with a flash drive now. And that wouldn't sell multiple figurines to a single customer. It's like DLC itself: it's nice when it's done well, but it's more often done the bad way: remove content/modes/cheats to sell separately.
Yeah man, the NES (first home console after the video game crash and the first truly successful home console), D-Pad (first of its kind), analog stick, controller rumble, Mario 64 (first 3d platformer worth a damn), Zelda 64 (which included innovations like z-targeting that made combat in 3d possible), motion controls (personal preference aside, the Wii was innovative and well implemented and wildly popular) and all their countless other firsts have been total crap.
:|
Nintendo not taking a loss on Wii U hardware anymore sounds like pretty big news, actually. It means they can drop the price again before Smash Bros. comes out, putting the system in impulse buy territory just in time for its biggest game and the promise of Zelda U and Animal Crossing right around the corner - hopefully.
Nintendo not taking a loss on Wii U hardware anymore sounds like pretty big news, actually. It means they can drop the price again before Smash Bros. comes out, putting the system in impulse buy territory just in time for its biggest game and the promise of Zelda U and Animal Crossing right around the corner - hopefully. And if that NFC game is something Pokemon related I could see it being a big hit.
They should be able to meet their projection of 3.6 million Wii Us sold next year pretty easily, even if that's not very impressive.
Then do it. Trade in your Wii U or sell it or whatever, then stop posting your Nintendo hate drivel in almost every Nintendo-related thread. Jesus.
RIP ThoughtsBeforeSpeaking.
Huh, then why buy a Nintendo console in the first place? Major 3rd-party games haven't been on a Nintendo platform for years
Read your own posts, you complain for the sake of complaining, Mr. 'Gamer'
The last thing that I want Nintendo to do is become a more Westernized company. :<
I think there must be a middle ground. A lot of the exclusive games for the PlayStation 3 don't target people who like hegemonic masculinity. Even if you have a problem with all of the sexualization of female characters in Japanese video games and find it sexist, you should also have a problem with this. Because it's just hegemonic masculinity and awfully macho.
At least a lot of the cute Japanese video games hold value in femininity. And there are plenty of cute, feminine, non-violent Japanese video games which don't sexualize women. Like Animal Crossing. Which also has a lot of gender equality in the workplace.
People saying that you can't make a "hardcore" console that appeals to people without appealing to the hegemonic masculinity demographic. The way people talk about the Western market really alienates me and makes me feel the gaming culture here is changing and in a way that I don't belong.
I want Nintendo becoming successful, but I don't want it to be done through becoming more masculine. I would much rather have Nintendo use quality of life and stay more niche than become different in all of the ways that would take away everything I love about Nintendo. I want more games like Animal Crossing, not machismo.
I think Nintendo's niche is just fine, if they can only be niche. They still sell millions and millions of copies of Mario and Pokemon and Animal Crossing games, so I think that's good enough.
The last thing that I want Nintendo to do is become a more Westernized company. :<
I think there must be a middle ground. A lot of the exclusive games for the PlayStation 3 don't target people who like hegemonic masculinity. Even if you have a problem with all of the sexualization of female characters in Japanese video games and find it sexist, you should also have a problem with this. Because it's just hegemonic masculinity and awfully macho.
At least a lot of the cute Japanese video games hold value in femininity. And there are plenty of cute, feminine, non-violent Japanese video games which don't sexualize women. Like Animal Crossing. Which also has a lot of gender equality in the workplace.
People saying that you can't make a "hardcore" console that appeals to people without appealing to the hegemonic masculinity demographic. The way people talk about the Western market really alienates me and makes me feel the gaming culture here is changing and in a way that I don't belong.
I want Nintendo becoming successful, but I don't want it to be done through becoming more masculine. I would much rather have Nintendo use quality of life and stay more niche than become different in all of the ways that would take away everything I love about Nintendo. I want more games like Animal Crossing, not machismo.
I think Nintendo's niche is just fine, if they can only be niche. They still sell millions and millions of copies of Mario and Pokemon and Animal Crossing games, so I think that's good enough.
Today I only spoke about Mario Kart and Super Smash Brothers For Wii U in terms of Wii U software, however, at the E3 event to be held in June in Los Angeles we will discuss other software as well. Also, at that time, we will introduce multiple games that are designed to introduce players to the value of the Wii U Game Pad by demonstrating playstyles only possible because of it. These titles have been developed by internal teams under the guidance of Mr. Miyamoto (Board Member, General Manager of the Development Division). The software titles that we will show at E3, which make use of the Game Pad, will range from near complete titles to titles that are early in development, but will demonstrate the titles' core appeals. We are preparing multiple software like this for the show.
今日はWii Uソフトに関しては『マリオカート8』と『大乱闘スマッシュブラザーズ for Wii U』のお話しかしておりませんが、6月にロサンゼルスで開催予定のE3では他のソフトについてもお話しします。また今期、宮本茂(専務取締役 情報開発本部長)が指揮する当社の内作ソフト開発チームは、「Wii U GamePadの存在意義を多くの方に分かっていただこう」ということで、そこ(Wii U GamePadがあるからこそ実現できるユニークな体験)に重点を置いた複数のソフトの開発を進めています。E3でお見せするWii U GamePadを活かしたソフトの中には、かなり完成に近く見えるものから、「開発の初期段階だが面白さのコアはこれで分かった」というようなものまであり、そのようなソフトを複数お目にかける準備をしています。