Those buttons are meant to be physical controls if I understood the mock up correctly.Yeah, I don't understand. The mockup certainly looks cool but it's really not practical.
Those buttons are meant to be physical controls if I understood the mock up correctly.Yeah, I don't understand. The mockup certainly looks cool but it's really not practical.
You lose absolutely zero display real estate compared to say, the 3DS XL or Vita though, assuming it's wider than 16:9. In tablet and phone games you generally obstruct the normal areas of action, not to mention how awful touch buttons are anyway rendering most traditional games unplayable at best.That's the thing, this isn't a radical new idea.
This is exactly how thousands of games on tablets and smartphones already work, and it's utter bollocks. All this does is reduce the visible area even more by adding physical inputs.
I know this is crap, because I was using it less than an hour ago!
Those buttons are meant to be physical controls if I understood the mock up correctly.
Now just put them on top of each other and you've got a neat 3DS successor with two border-less touch screens.
I know. Still, you're covering part of the screen with your thumbs, even if it's not active gameplay area.
People already hate glossy material because of the smudge your fingers cause when they get on it, it's even worse when you're touching an actual screen.
Those mock ups are a terrible waste of pixels.
You wouldn't be able to focus on the area thats literally hidden behind your fat thumbs. Nintendo should rather cram everything in a smaller area to end up with a higher ppi than... waste ressources on some stuff you can't even notice . It's just a dumb idea.
Seriously, I don't think any of you guys would really object if the device had the width of a Vita and kept all the important stuff where a regular screen would normally go.
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So, I'm pretty sure this is for their QOL thing. But the talk about a single screen handheld with the controls directly on the screen got me thinking, so I made a quick little concept to see what that could maybe look like:
The second and third images would be if the controls were transparent or something, and had like little LEDs underneath that would change color by being context-sensitive to the surrounding image. Not feasible, I'm sure, but I'm not an engineer. So that doesn't matter to me
yurinka said:
Wireless TV output to mirror the screen action optionally in TV too, 4G, bluetooth and latest wifi tech to online muliplayer and download stuff.
L and R physical buttons, the right analog would be as big as the left one. Dual OS (Android for apps & phone calls) and custom OS for device specific games.
Tegra with 8GB RAM. VC to allow up to 3DS games in the portable side and up to selected Wii/WiiU games in the home console side.
Would be released in 2016/2017.
Game design wise, you'd only to control that the game camera keeps the important stuff inside the game action area (character, close enemies and hazards that may affect you soon), so the camera typically wouldn't be as close to the characters as it is in the mockup. Think like when 4:3 games are ported to 16:9 and they just the extra area to show an extra part of the background/scroll.
In the bottom side there would be both physical or in-screen touch buttons for Select, Start, Home buttons, that also could be in the side of the device to have more more game action area.
Oh no, I mean literally use the GameCube style buttons(but smaller) if the issue is people needing a hint a what button they are pressing. Those buttons were made that way because they each has a distinctive feel, so you don't have to look down to know what button you are pressing. It's a much less expensive, and less resource heavy solution.Hmm, not sure what you mean. Do you mean to decorate the physical XABY buttons with digital GameCube button shapes underneath?
The mockups of handhelds where the controls are part of the screen look absolutely ridiculous from an ergonomics point of view, and nothing at all like nintendo design philosophies.
Feasible or not, is just a pretty bad implementation. In the surface it looks cool and that's it. You are basically bringing one of the disadavantages of gaming in devices with only touch screen controls into a console with physical ones for no gains whatsoever.edit: WHY are everyone saying its not feasible??? This is Nintendo we are talking about they will build the games around the design of the handheld. They could make that shit work!
This would be the worse ginmick Nintendo could bring to the table for minimal gains. This same exact thing was discussed extensively in 2011 already with the Wii U when some guys did thing Ninte would do what you are seen posted XDThat is intriguing, and I also think there are enough potentially interesting things it could bring to gameplay to warrant further consideration. Having a dynamic UI around the buttons is one obvious benefit, but it could also be interesting to explore certain mechanics built around the physical button having some form of actual presence in the virtual world beneath it. So that in some cases, like certain dungeon puzzles in a Zelda game, pushing the button would be akin to pressing down on an obelisk from a top down view, or making ripples in a pool of water surrounding the button, etc.
On the other hand, i' ve been thinking about a controller either for console or portable that only has a touch screen in the face. The problem is, it would need a membrane or layer that i don't know if it exists. It would basically alow for a any type of button configuration by assigning different textures and highs on top of the touch screen.
The closest thing in existance i know of just changes the texture of the touch screen.
It's exactly the same ergonomics than in 3DS, or 3DS XL. People also use virtual pads on smartphones and tablets.The mockups of handhelds where the controls are part of the screen look absolutely ridiculous from an ergonomics point of view, and nothing at all like nintendo design philosophies.
.Ah yes, rendering a significant amount of 3d graphics you can't even see is exactly what low power handheld devices need
Mockup is cute but a pointless waste of screen and processing power
It's exactly the same ergonomics than in 3DS, or 3DS XL. People also use virtual pads on smartphones and tablets.
Digital button labels is actually a really neat idea that I want to see now.
if your thumbs and hands are going to be covering up those parts of the screen at all times anyway, why even have screen there? Why not just put plastic there and we're back to square one? It's one of those things that looks slick and futuristic in still concept images but is completely impractical and unrealistic for a real consumer product.
VITA says hiWhat else are they suppose to do? Make a normal handheld with decent hardware/controls/policies and great games for an affordable price? LOL! Thats not innovation!
if your thumbs and hands are going to be covering up those parts of the screen at all times anyway, why even have screen there? Why not just put plastic there and we're back to square one? It's one of those things that looks slick and futuristic in still concept images but is completely impractical and unrealistic for a real consumer product.
That's not exactly what im talking about.What you're talking about is a programmable touch screen you can feel, or one that "touches back" if you prefer.
It's been researched by hardware and software manufacturers and academics for decades.
One of the bigger questions from a practical point of view is how do you get there through incremental improvements on something that is actually feasible and affordable right now.
What are exactly the advantages of that design over say, having the Gamepad we already have but more stream lined with a reduced bezel?A circular device (why people are ignoring this is pretty much what Nintendo has looked into) is something thats really very versatile. Rather crude mock up:
Front section could be used as a direction prompt/map. Add in some gyro controls/assisted camera and you can aim to use the whole in the middle with the TV.
VITA says hi
The difference being these are actual buttons. What do you lose from having the screen extend all the way to the left and right, compared to the current bottom screen of a DS?
Just remove the phone part:
Forgot to add, it would make a ton more sense if you moved the controls to the center and inside, that is the "hole" part.A circular device (why people are ignoring this is pretty much what Nintendo has looked into) is something thats really very versatile. Rather crude mock up:
Front section could be used as a direction prompt/map. Add in some gyro controls/assisted camera and you can aim to use the whole in the middle with the TV.
The VITA is one of the worst handhelds when it comes to controls; terrible layout and feel. The only good thing is the D-pad.VITA says hi
The screen being cut around the buttons seems dumb; higher price, lower performance and minimal benefits.
The VITA is one of the worst handhelds when it comes to controls; terrible layout and feel. The only good thing is the D-pad.
Talking about the original model here, haven't had the chance to try the slim yet.
Whaaaaat
-Tiny sticks with no range and grip that make precise movement really hard.
Whoever designed and approved this thing should stay away from any future Sony handhelds.
A circular device (why people are ignoring this is pretty much what Nintendo has looked into) is something thats really very versatile. Rather crude mock up:
Front section could be used as a direction prompt/map. Add in some gyro controls/assisted camera and you can aim to use the whole in the middle with the TV.
Just a thought.
You have no idea what the gains could be. either do I we dont develop for such device.Feasible or not, is just a pretty bad implementation. In the surface it looks cool and that's it. You are basically bringing one of the disadavantages of gaming in devices with only touch screen controls into a console with physical ones for no gains whatsoever.
This would be the worse ginmick Nintendo could bring to the table for minimal gains. This same exact thing was discussed extensively in 2011 already with the Wii U when some guys did thing Ninte would do what you are seen posted XD
On the other hand, i' ve been thinking about a controller either for console or portable that only has a touch screen in the face. The problem is, it would need a membrane or layer that i don't know if it exists. It would basically alow for a any type of button configuration by assigning different textures and highs on top of the touch screen.
The closest thing in existance i know of just changes the texture of the touch screen.
Alright, decided to explore this a little further and I made a quick little GIF. Didn't have time to animate the color-changing controls, and I agree that a 2:40:1 screen ratio would be better, but I couldn't find any video to fill out the screen space properly. So I just stuck with 16:9:
Not the best implementation, but I think you can see what I'm getting at. Adding digital buttons/functions around the space of physical controls. Decorations, visual cues, all kinds of stuff could animate in and out by being context relative. Would be more useful with a complex game rather than a simple one like Mario Kart.
That's not exactly what im talking about.
The touch screen that you can feel, it's pretty much available acording to the company that has a patent.
What im talking about is a transparent layer or membrane on top of the screen.
Imagine you have that transparent layer (let's pretend is of silicone to get a rough idea) to the sides of a touch screen, with the center area free. By an electric pulse you can exicte small portions of the layer to raise them, allowing to have buttons of different shapes, sizes and positions. Basically a dynamic button layout.
Do you mean the screen with the buttons plastered through it? Of course we have ideas of what would gain from this and it is almost nothing. It was the same back when the Wii U speculations were runing rampant. XDYou have no idea what the gains could be. either do I we dont develop for such device.