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No Man's Sky - Atlas Rises |OT| Nada, Polo and you no longer fly solo

Lamptramp

Member
Guys, not to start a war but I'm torn between elite dangerous and this... PS4 Pro btw.

I've got, played and enjoyed both games equally, and though they are similar they are really different. It kind of depends what you think you would prefer. NMS flying, exploring, trading is shallower than Elite, but then Elite can be such a chore to pick up and play given that you can spend tens (if not hundreds) of hours simply watching your ship fly and dock and land. NMS is more "arcadey" in that respect, you grind but you spend less time watching the stars zip by.
Though thats a simple overview, and doing both games a disservice. Pretty unhelpful, sorry :)

Also like The Bronx says; hard sci-fi vs 70's "pulp" sci-fi

I've not tried the PS4 pro version of Elite (have PC and Xbone) but the Xbone version is super slow when loading in and out of maps/menus/galaxy maps compared to the PC, and even with the chatpad, a major faff to navigate. Given its a major part of the game it put me off going back to the console version.

I like both? I guess my point is if I'm going to invest time into one, which is the better bet?

Jeez, thats an impossible question. I can only recommend tossing a coin and hoping it lands between two atoms and explodes, taking the solar system with it and sparing you the agony of choice. :) Seriously I like both and I am hard pressed to decide which would be the "better bet"

So, assuming you can get this for cheap, is the new update worth it for a player who got burned on the inital release and refunded?

Depends what it was that burned you, at it's core the game is the same, the basic loop is the same. HG have just added more content to contextualise that loop. TBH for the aesthetic and soundtrack alone I'd recommend the vanilla version to anyone for £10 if you see it for that price (or less pre-owned) I'd say the game now is well worth it.
 
Can anyone tell me how much it is to repair a damaged starship slot, and does it increase for every additional slot to repair? I've found a 45 slot ship but would have to repair most of the slots.
 

Joey Ravn

Banned
I thought if you build beacons then they act as a permanent waypoint marker? I could definitely be mistaken though...

I didn't know about that. For example, if you reveal one of those green "?" icons that float in your HUD, can you lock it with a beacon? I often find myself losing those points of interest because I went too far away from them, either on foot, vehicle or spaceship.
 
I've got, played and enjoyed both games equally, and though they are similar they are really different. It kind of depends what you think you would prefer. NMS flying, exploring, trading is shallower than Elite.

Considering Elite planets are barren, I'd say NMS has the strong upper hand when it comes to exploration. It's definitely not shallower than Elite in that regard. That's even more true with the terrain, biome, and flora improvements in 1.3.
 

Lamptramp

Member
Can anyone tell me how much it is to repair a damaged starship slot, and does it increase for every additional slot to repair? I've found a 45 slot ship but would have to repair most of the slots.

It goes up per slot (just like the suit inventory and the mining tools). My 48 slot ship which had 28 damaged slots when i found it started off reasonable but I now have 15 slots to unlock and the next one will cost the best part of 400k. When you see the potential price of the ship that should indicate what level of investment you will need to spend to unlock it fully.
 
Which is great, because it will continue to give HG the incentive to continue developing updates. They probably paid for their efforts and more over the past year just with 1.3.
Would be great if they can keep these large updates coming every few months. There are still so many possibilities for the game to expand, so hopefully they can keep it going for a long time.
 

Dan

No longer boycotting the Wolfenstein franchise
Can anyone tell me how much it is to repair a damaged starship slot, and does it increase for every additional slot to repair? I've found a 45 slot ship but would have to repair most of the slots.
If it's anything like the broken multitool slots, yes, the cost increases each slot.
 

Hawkian

The Cryptarch's Bane
I didn't know about that. For example, if you reveal one of those green "?" icons that float in your HUD, can you lock it with a beacon? I often find myself losing those points of interest because I went too far away from them, either on foot, vehicle or spaceship.
You can use beacons for whatever you want, it will just show up in your HUD as a "Beacon" I believe.
NmsTech_Beacon_Panel.JPG


Also just found out your construction worker gives you the blueprint for them through his quests (don't have it yet myself)
 

Mathieran

Banned
Really hope they make a way to make POIs go away. Shouldn't be too difficult to toggle the ones I don't want off. Especially ones on other planets. Shit drives me crazy.
 
It goes up per slot (just like the suit inventory and the mining tools). My 48 slot ship which had 28 damaged slots when i found it started off reasonable but I now have 15 slots to unlock and the next one will cost the best part of 400k. When you see the potential price of the ship that should indicate what level of investment you will need to spend to unlock it fully.

If it's anything like the broken multitool slots, yes, the cost increases each slot.

Thanks. Yeah I don't think it will be worth it for me personally to take this one.
 

RoadHazard

Gold Member
You can't see the quest line in the Log screen under the Atlas one?

I was following it, but then it just disappeared and I was left with only the Atlas quest.

sometimes you need to do a scan on a planet or fly out into space or whatever for it to continue, i've noticed.

but yeah sometimes you see
traveller
npcs in space stations and trading posts.

Yeah, turns out I had to answer the communicator. Not very obvious. Guess it only tells you about that once, and then you have to figure it out yourself.

But other things the game cannot shut up about, like my inventory being full and how to fix it. I KNOW. Does that tutorial message ever go away?
 
Yeah that's a longtime QoL request. Would be nice.

I've wondered for a long time if HG have a dedicated UI designer. Occasionally they'll have a feature that's pretty well done, like the base building interface, but more often than not the user interface decisions I see are really questionable, and often user-hostile. I think this is one area they really need to improve on, considering how menu-heavy the game is.


Thanks. Yeah I don't think it will be worth it for me personally to take this one.

It's best to view the crashed ships as putting a down payment on a house. Most people can't afford to pay cash for their house, but a mortgage lets them live in it while they pay it off. This is the same idea with the ships and slowly repairing slots.
 

Hawkian

The Cryptarch's Bane
Thanks. Yeah I don't think it will be worth it for me personally to take this one.
You don't need to repair all the slots right away. If you love the ship I wouldn't necessarily pass it up.

If it has anything installed remember to scavenge it even if you don't want it.
 

Lamptramp

Member
Considering Elite planets are barren, I'd say NMS has the strong upper hand when it comes to exploration. It's definitely not shallower than Elite in that regard. That's even more true with the terrain, biome, and flora improvements in 1.3.

You're 100% right eyeball I agree, as I say it was a simplistic comparison which did them both a dis-service. I was too hung up on the mechanics of doing so rather than the reward of arriving :)

To be honest the UI issues you also mention would go some way to improve the exploration in NMS, the galaxy map in Elite is great. While it wouldn't need to be that complex in NMS, I'd love something in the middle, its better but its still a fight to use.
 

mokeyjoe

Member
I've wondered for a long time if HG have a dedicated UI designer. Occasionally they'll have a feature that's pretty well done, like the base building interface, but more often than not the user interface decisions I see are really questionable, and often user-hostile. I think this is one area they really need to improve on, considering how menu-heavy the game is.

Yeah, it's one of the things about having such a small team, they're going to have people doing two jobs. You're probably getting a programmer's or artist's idea of a UI. Or a mixture of different people's work.
 

Dan

No longer boycotting the Wolfenstein franchise
You don't need to repair all the slots right away. If you love the ship I wouldn't necessarily pass it up.

If it has anything installed remember to scavenge it even if you don't want it.
Shit, can you dismantle stuff on crashed ships and take the resources without taking the ship? I didn't realize that.
 

Kard8p3

Member
Are you on PC or PS4?

I'd get it for PC now, but at the time I bought it for my PS4.

Lol, well my answer was brief, but one important thing we now know is that this game will continue to get very substantial updates for a long time yet. Nobody knew what the post launch support was going to be like, and now it's quite clear it's good. So even if you find it lacking now, in a few months, in a year... you'll have even more game for your initial outlay.

It's still not perfect, but it's worth the money,

Yeah, I will admit the amount of updates they are pushing is a welcome sign.

Depends what it was that burned you, at it's core the game is the same, the basic loop is the same. HG have just added more content to contextualise that loop. TBH for the aesthetic and soundtrack alone I'd recommend the vanilla version to anyone for £10 if you see it for that price (or less pre-owned) I'd say the game now is well worth it.

I'd definitely say that when I got it originally I felt like I didn't have much to do other than explore, maybe that was my own fault at the time, but I'm a huge fan of dynamically generated missions, so that's part of what is tempting me to come back, plus the 30 hours of story I heard about.
 

BouncyFrag

Member
Really hope they make a way to make POIs go away. Shouldn't be too difficult to toggle the ones I don't want off. Especially ones on other planets. Shit drives me crazy.
I find going into photo mode helps alleviate my frustration with POIs if only for a few seconds.
 

OuterLimits

Member
I asked this on the Community thread, but got no answer.

Yesterday I started my save from scratch. Fooled around a bit in Creative Mode, but in before going to bed I started one in Normal mode. Do all starter planets have some kind of environmental hazard? I restarted 5 or 6 times, and I always got acid rain, heat, toxic weather, etc; so I stayed in the last one (frozen planet). I want to know just to see if I stay on this planet or try my luck until I get a starter planet without any bad weather.

I think on Normal mode there is a slim chance your starter planet will be a nice "Paradise" planet. It's rare though.

On Survival mode it's always a hazardous planet to start.

Also, planets in your first system don't have storms. At least I have never gotten the "Weather Alert, incoming storm" message in the first system.(both normal and Survival)

Extreme planets are usually encountered sooner though on Survival.
 

Alastor3

Member
I think on Normal mode there is a slim chance your starter planet will be a nice "Paradise" planet. It's rare though.

On Survival mode it's always a hazardous planet to start.

Also, planets in your first system don't have storms. At least I have never gotten the "Weather Alert, incoming storm" message in the first system.(both normal and Survival)

any chance to get a good planet at the start if you start with creative to get a good planet than switch to normal?
 

Hawkian

The Cryptarch's Bane
Shit, can you dismantle stuff on crashed ships and take the resources without taking the ship? I didn't realize that.
Yup. Summon (or fly) your ship next to it so you don't lose it.
Singleplayer only atm.
As of 1.3, while limited, this is not strictly speaking true.
any chance to get a good planet at the start if you start with creative to get a good planet than switch to normal?
This is not possible. All modes are separate individual saves.
 

Lamptramp

Member
I'd definitely say that when I got it originally I felt like I didn't have much to do other than explore, maybe that was my own fault at the time, but I'm a huge fan of dynamically generated missions, so that's part of what is tempting me to come back, plus the 30 hours of story I heard about.

Well I don't know how far I'm through the new story line but I've been impressed with it so far. The dynamic missions aren't too complex, mostly akin to a daily in an MMO and don't add any new mechanics (at least from what I've seen).
Thinking about it I'm so happy I started a new save, with 1.3 and previous updates playing together really well, the experience is so much better than launch. I'd say "Steam it" and refund it if you need, but 2 hours isn't really long enough to get to grips with much new stuff.

any chance to get a good planet at the start if you start with creative to get a good planet than switch to normal?
I've never started on a planet without some form of minor hazard either 1.3 or vanilla, I seem to recall (like OuterLimits mentioned) there was a very small chance that you would get a good one, but nothing to "force it", given the reload time it would probably be easier to get into orbit and check the other planets in the system. My base is setup in the starter system on the second planet, as the first was a bit parky, and it didnt take long to find that out.
 

OuterLimits

Member
any chance to get a good planet at the start if you start with creative to get a good planet than switch to normal?

Not that I'm aware of unfortunately.

I have only gotten a Paradise planet once or twice when starting normal games. That was before the additional difficulty modes were added in the update I think. Now I mainly play Survival or permadeath. Still have a normal save going also when I want a more relaxing time.

However, even if your starter planet isn't a Paradise one, there is a somewhat decent chance another in the starter system will be.
 

mokeyjoe

Member
I'd get it for PC now, but at the time I bought it for my PS4.



Yeah, I will admit the amount of updates they are pushing is a welcome sign.



I'd definitely say that when I got it originally I felt like I didn't have much to do other than explore, maybe that was my own fault at the time, but I'm a huge fan of dynamically generated missions, so that's part of what is tempting me to come back, plus the 30 hours of story I heard about.

The missions don't seem very 'dynamic' IMO. I wouldn't let that sell you - they're super simple at the moment.
 

MaKTaiL

Member
Bought this game yesterday and I'm having a blast. It's everything I ever wanted. I didn't buy it before because of lack of money and other games I was prioritising and not because of the initial backlash it received. I had my eyes on this since they first announced and I'm glad I'm finally playing it. It was worth the wait.

I just landed on a moon for the first time (a dead moon too, no atmosphere nor life). The view I had of the planet on the horizon was mind blowing. I never had this sense of scale in a game before. PS4 Standard by the way.

PS.: I used photo mode to get a full shot of the planet because it's so big when you are actually playing that it's impossible to frame it on a single shot. It's gigantic.

yiwXyYX.jpg
 

8byte

Banned
Does anyone know how the exocraft inventory works? Like, can you transfer items to it, or is it just for technology upgrades?
 

louiedog

Member
Started a new game for the update and it's a much better starting planet than my original game. Lots of emeril to sell and got my suit inventory beefed up quite a bit before I went off to my second planet which is barren but full of gold to sell. I also found a really nice ship early with a ton of inventory space which helps so much.
 

BSpot

Member
I'm a bit stumped on something. Maybe someone can help?

I have a decent home base planet. I've made good headway with my base and it's specialists...

My Exocraft guy wants me to go attack "Depots" to get Armadium. It advises I use the scanner on my Exocraft. I just have the roamer. (buggy.)

My planet is a bunch of islands. When I scan via my ship, I get question marks that are far away... that go away after about 30 seconds...

How can I find depots to attack?
 

daxy

Member
I've got Sonic Mania waiting for me, but I just can't get over my unhealthy obsession for NMS... It's so damn good.

It's still got some quirks, but mods have addressed the majority of them for me thankfully.
 
Yeah, it's one of the things about having such a small team, they're going to have people doing two jobs. You're probably getting a programmer's or artist's idea of a UI. Or a mixture of different people's work.

This is definitely true, but given they're going to support this game for a long time and they have a lot of money in the coffers, I think it would really benefit the game to have a UI designer on-board.


I just landed on a moon for the first time (a dead moon too, no atmosphere nor life). The view I had of the planet on the horizon was mind blowing. I never had this sense of scale in a game before. PS4 Standard by the way.

PS.: I used photo mode to get a full shot of the planet because it's so big when you are actually playing that it's impossible to frame it on a single shot. It's gigantic.


Yeah, there's a weird feeling my brain has when I'm on a moon in this game. This shot wasn't from 1.3, but the planet was huge and I felt this almost physical, looming presence over me.
 

Ovech-King

Gold Member
Beside bugs , they should really have an abandon mission option on those side missions. Otherwise your to do list gets very clumsy once you warped to a new system
 

edgefusion

Member
I'm a bit stumped on something. Maybe someone can help?

I have a decent home base planet. I've made good headway with my base and it's specialists...

My Exocraft guy wants me to go attack "Depots" to get Armadium. It advises I use the scanner on my Exocraft. I just have the roamer. (buggy.)

My planet is a bunch of islands. When I scan via my ship, I get question marks that are far away... that go away after about 30 seconds...

How can I find depots to attack?

You don't want to just scan from the Roamer but use it's ability to find the depots. If you're on console press down on the controller to activate the menu, then click on the scanner and it'll give you a few options on what to scan for.
 

Minamu

Member
What's the down low on specific money making farm items? I wouldn't mind a new plant to exploit like crazy :lol My Mordite plants are useless and creating pearls take too long.

Edit: Regarding the broken vehicle quest; I tried deleting the npc station but it didn't help. I also tried moving the bays both inside and outside the base's useable area and nothing worked. Then I noticed that my Roamer bay was ever so slightly outside the base circle, and once I moved it to be 100% inside the base circle, the quest started working instantly!
 

BSpot

Member
You don't want to just scan from the Roamer but use it's ability to find the depots. If you're on console press down on the controller to activate the menu, then click on the scanner and it'll give you a few options on what to scan for.

Ohhh... Oh shit! Thank you!
 

edgefusion

Member
What's the down low on specific money making farm items? I wouldn't mind a new plant to exploit like crazy :lol My Mordite plants are useless and creating pearls take too long.

Edit: Regarding the broken vehicle quest; I tried deleting the npc station but it didn't help. I also tried moving the bays both inside and outside the base's useable area and nothing worked. Then I noticed that my Roamer bay was ever so slightly outside the base circle, and once I moved it to be 100% inside the base circle, the quest started working instantly!

I made 10,000,000 units today selling liquid explosives. 200 cactus flesh, 600 fungal mold, 25 mordite and you can build it. Each one sells for 1,000,000 units. Super easy.
 

Aenima

Member
I asked this on the Community thread, but got no answer.

Yesterday I started my save from scratch. Fooled around a bit in Creative Mode, but in before going to bed I started one in Normal mode. Do all starter planets have some kind of environmental hazard? I restarted 5 or 6 times, and I always got acid rain, heat, toxic weather, etc; so I stayed in the last one (frozen planet). I want to know just to see if I stay on this planet or try my luck until I get a starter planet without any bad weather.

Yes your starter planet can be a paradise if your lucky.

My starter planet have perfect weather, dont even have any kinds of storms, sentinels are neutral and all animals are friendly. I can just afk outside that is the same to afk inside a building in this planet. Im also building my base here.
 

blackw0lf

Member
Considering how popular and esteemed Elite: Dangerous is, that there's now a debate as to which is the better game for a person says a lot of how far NMS has come.

Also, this thread is only 5 days old and it's almost half as long as the OT2 thread that's been out a year.
 

Unicorn

Member
This is definitely true, but given they're going to support this game for a long time and they have a lot of money in the coffers, I think it would really benefit the game to have a UI designer on-board.




Yeah, there's a weird feeling my brain has when I'm on a moon in this game. This shot wasn't from 1.3, but the planet was huge and I felt this almost physical, looming presence over me.
If planets rotated they would feel even more imposing above you. Even if they just had the cloud shader animate that would be powerful for a sense of scale and presence.


Also, regarding UI, it is currently heinous especially your ship radar. Fucking absolutely useless in space. Don't see planets in the system unless they are already nearby enough you wouldn't need to use your radar. Just copy Elites. So much could be easily fixed with plagiarism haha
 

SomTervo

Member
Bought this game yesterday and I'm having a blast. It's everything I ever wanted. I didn't buy it before because of lack of money and other games I was prioritising and not because of the initial backlash it received. I had my eyes on this since they first announced and I'm glad I'm finally playing it. It was worth the wait.

I just landed on a moon for the first time (a dead moon too, no atmosphere nor life). The view I had of the planet on the horizon was mind blowing. I never had this sense of scale in a game before. PS4 Standard by the way.

PS.: I used photo mode to get a full shot of the planet because it's so big when you are actually playing that it's impossible to frame it on a single shot. It's gigantic.

yiwXyYX.jpg
This is definitely true, but given they're going to support this game for a long time and they have a lot of money in the coffers, I think it would really benefit the game to have a UI designer on-board.

Yeah, there's a weird feeling my brain has when I'm on a moon in this game. This shot wasn't from 1.3, but the planet was huge and I felt this almost physical, looming presence over me.

uE1iHPN.jpg

It's not often I say this, but NMS is honestly made for VR.

Like, that sense of scale you currently get from distant planets in NMS? The looming/ominous vibe? Amplify that about a hundred times, if you were in VR. You'd have to actually look up with your head to see the top of that planet stretching out above you. Combine this with a wider effective FOV and being able to rotate your head to look anywhere at any time...

Add to that the fact that it's not to complex/heavy on game mechanics, making the transition to VR potentially very smooth...

It would be a killer app immediately. The ultimate virtual tourism experience.

Considering how popular and esteemed Elite: Dangerous is, that there's now a debate as to which is the better game for a person says a lot of how far NMS has come.

Also, this thread is only 5 days old and it's almost half as long as the OT2 thread that's been out a year.

TBH, there's always been a pretty vocally critical element about Elite. I'm one of them. Elite: D is a great simulation and it can get cool if you invest a lot of time, but as a game I never found it very fun or compelling. Got way more fun and mileage out of NMS so it was never a big question for me.
 
Considering how popular and esteemed Elite: Dangerous is, that there's now a debate as to which is the better game for a person says a lot of how far NMS has come.

Also, this thread is only 5 days old and it's almost half as long as the OT2 thread that's been out a year.

I think it's a mix of an influx of new players, as well as existing fans happy they can finally talk about the game w/o the thread instantly derailing into rants about broken promises.

Also imo this game delivers sooo much better than E:D on certain aspects, mainly anything not ship-related and all aspects of planets is much better in this game. Plus the initial grind to figure out what is going on is a lot less tedious for me.
 

138

Banned
Here's a question for those of you who have spent more time in Haulers:

My new super-sweet S Class Hauler handles like shit. It's super floaty and touchy when flying. It's also empty. If I load it up with weight will it handle differently? I've only ever flown Fighters before.
 

Sarcasm

Member
So upgrading slots is bugged? I haven't tried but I see it mentioned here (though my memory may be off as to what is bugged but I know it has something to do with slots).
 
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