thelastword
Banned
I'm thankful for this analysis, it's a nice comparison between the base machines and it's a bit more upbeat, it's also where the majority of us will play and I find it looks pretty solid across the platforms....The divide here is typical of PS4 vs XB-ONE, perhaps just a tad higher at a 56% uptick in resolution over XB-ONE....with some better AO and texture filtering.
NX says, there might be some reconstruction taking place and that dynamic resolution may be a possibility, but current reads speaks to a locked rez on these machines at 864p vs 1080p...(Unless Vgtech discovers something different
In the end, I think both versions will give a similar experience, I think framerate is pretty close on this one, though NX gives it to the PS4.....where it's a bit better there..
Mid Gen Console Analysis XBONEX vs PS4-PRO
These two analyses are properly the most detailed I've seen on the internet on RDR2, the video for the base versions and the mid-gen versions....He touches on aspects that was not discussed elsewhere and addresses many questions we were asking about in the other thread....Well I asked one of those questions (how does pro perform in 1080p mode, how does it look etc....)....
Summary:
XBONEX at 2160p, PRO at 2160CB
XBONEX looks sharper and clearer and performs slightly better, there's nothing in it tbh (I'm talking framerate here)....The two mid gen consoles are pretty much 30fps for the majority of the time and pretty solid.....
PRO at 1080p with no supersampling mode can look a bit better (vs 4K mode at times) with higher saturated colors and perhaps a better fixed perspective...from what I'm seeing anyway.....You also get, pretty much a locked 30fps in that mode, even in cutscenes.....PS4 also has a sharpening filter, but that was disabled for PRO or 4K mode, it's at minimum when outputting to a 4k screen and locked there.....
All in all, pretty solid experience on all machines, but Rockstar can still make some tweaks here and there on PRO to increase sharpness and IQ.....
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