Thunderbear said:Have fun you people that enjoy the DS and its games.
Take that, people who like video games.
Thunderbear said:Have fun you people that enjoy the DS and its games.
Have not-fun, person who thinks milk tastes better in a Sony cup.Thunderbear said:Have fun you people that enjoy the DS and its games.
Personally, I think this is sort of dumb. The DS may suck at 3D, but there's still 2D games that look beautiful. If 3D is so ugly to a mass amount of people (maybe true or not,) perhaps developers would be better served playing to the system's strengths.linsivvi said:People who complain about Okamiden should never play any DS game, at all. I mean, if you can't judge a DS game on its own merits because of it's limited visual, then why bother with any DS game, since they all use the same limited hardware?
Segata Sanshiro said:Have not-fun, person who thinks milk tastes better in a Sony cup.
edit: tho it might be the xbox straw
It is about the budget. And the sales.Paracelsus said:Ehm...the engine was ready and running on Wii, they could have used stylus-like controls with the remote, but they did not. It's not about the budget, it's just that they WANTED to make it a DS game, there's no "oh boo dis or nuthin ;_;" bullshit.
It's called "prioritization"ethelred said:Most of them don't. I find it remarkable the extent to which the "hardcore gamers" are willing to ignore quality games if they don't fit within a certain hardware spec.
epmode said:It's called "prioritization"
Your problem comes from within! You should try to carve it out with a butter knife. That's what I did.Paracelsus said:Ehm...the engine was ready and running on Wii, they could have used stylus-like controls with the remote, but they did not. It's not about the budget, it's just that they WANTED to make it a DS game, there's no "oh boo dis or nuthin ;_;" bullshit.
Oh, and by the way, even after the latest scan, I still think it looks bad. I guess art cannot always make up for the lack of tech. It'll probably be twewy-level of fun, so lots of fun, hence I'll buy it, but the point still stands.
ShockingAlberto said:It is about the budget. And the sales.
Assuming creating a new Wii game (even with an existing engine) would be roughly equivalent to the cost of a new DS game, the Wii game already didn't sell well. The DS has a much larger userbase and smaller titles are less likely to be ignored.
It's also easier to sell a cel-shaded Zelda-like on a system where a cel-shaded Zelda sold really well.
Oh, is that what it's called? Funny, I would've used a different word.
.Your problem comes from within! You should try to carve it out with a butter knife. That's what I did.
Paracelsus said:Neither did the PS2 version.
Paracelsus said:Not all people like to come down to an agreement just to see their favorite franchise still alive on life support. I like to think Suikoden died at the fifth installment (although that's a moot point imo, graphics are not ST problem, but rather one of the few pros).
If Blue Dragon started on a system that was popular in Japan and was better than Dragon Quest, hell yes people would care! But it's not, so it won't.Paracelsus said:The brand popularity comes even before the quality of the game itself, when it's about sales. The closest example, looking at the sales, it's Blue Dragon, rather then Zelda. Even if -duckroll was joking but who knows really- the next installment turns out to be better than DQIX itself, or the "DQIX that could have been", you think people will care? No, because it's not Dragon Quest.
ethelred said:Most of them don't. I find it remarkable the extent to which the "hardcore gamers" are willing to ignore quality games if they don't fit within a certain hardware spec.
The eyes are like little sweet onions.Paracelsus said:I'd pick out my own eyes, but I still need them. Sorry. D:
I feel the same basic way.EmCeeGramr said:OMG at latest scan. Chibiterasu actually looks really cute.
While I complain about Okami's downfalls in here, I do actually like the game, and one of my favorite parts was how Ammy just acted like... well, a dog, while everyone was lavishing poetic praise upon the benevolent Amaterasu, Mother to us all. Those sorts of situations with a puppy yipping around instead would be hilarious.
Thunderbear said:The Wii hardly constitutes as a new generation past the PS2. It's a slightly supped up Gamecube with an innovative controller. My opinion is that it probably would have sold better on the Xbox360 at that time if they had made a proper HD (not just an emulation with higher resolution and AA) upgrade.
Wolves Evolve said:I agree. Back in myyyyyyy day, a hardcore gamer might have had preferences, but by large, they played and appreciated everything they could get their hands on. If I meet a gamer these days who is talking first about the console rather than what they play, I tune out.
ShockingAlberto said:A puppy running around and jumping around people sounds extra fun.
Wolves Evolve said:I agree. Back in myyyyyyy day, a hardcore gamer might have had preferences, but by large, they played and appreciated everything they could get their hands on. If I meet a gamer these days who is talking first about the console rather than what they play, I tune out.
Paracelsus said:Neither did the PS2 version.
Ōkami sold 200,000 copies in North America in 2006, grossing approximately USD$8 million and ranking as the 100th best selling game of the year in the region.[123] By March 2007, the total sales of the PlayStation 2 version were near 270,000.[54] By comparison, Ōkami sold 66,000 copies in Japan for 2006.[124]
On July 30, 2008, Capcom revealed that the Wii version of Ōkami had sold approximately 280,000 copies in North America and Europe since its release date.[129]
EmCeeGramr said:just wook at da widdle puppy-wuppy puppalup doggy woggy
aren't choo an iddy biddy doggie yesh you ah, yesh you ah
Mejilan said:I don't play Sales Age, but according to Wikipedia...
I think Okami Wii is about to hit, or just hit Japan, so hopefully it'll do decently there. According to these numbers, it seems like the Wii version is more or less outselling the PS2 release, and that's with one major territory missing.
*shrugs*
Mejilan said:I always loved Ammy's tendency to yawn and rest her head on her paws (in boredom?) during the longer cutscenes. However, I will happily trade that for a puppy Ammy-wannabe chasing her tail or yipping at butterflies while others discuss grave events.
Well, last night I made good on my idea of attempting to give Okami another shot.
As indicated in a previous post, I gave up my 30+ hour PS2 file and started over on the Wii (yep, did my part and double-dipped, day 1, full price, for both versions, despite not much liking the PS2 original).
I'm digging the more vibrant colors (due to the reduced paper filter, perhaps?) and the pointer painting controls. A lot. I was annoyed by the waggle combat, which isn't nearly as comfortable or painless as Twilight Princess, so I happy located an Ocarina code that kills the waggle and maps attacks/tackles and the dodge to buttons 1 and 2, respectively. Holding Z acts like a shift, so you can access the normal 1 and 2 commands by holding Z. Z+1 is now map, Z+2 is now first person view.
Additionally, since I have the game installed to HDD and running via USB Loader (with Ocarina cheat code support!), the load times have melted away. Even had they not removed the load screen demon fang minigame from the Wii version, there'd be no time for it in any event.
The game, in general, runs at a nicer clip. Though mapping combat to 1 and 2 is not ideal placement (and not as good as the dualshock controls), it's quite a bit better than the standard waggle, and married to the Wii's superior painting controls. It's a good compromise, IMHO, and I'm having no problem matching or exceeding my combat times and scores from the PS2 rev. And painting/slashing/whatever is so much more engaging!
Consequently, I put almost 6 hours into the game last night, and got a lot less sleep than I should have!
NoitoraJirugajr said:The biggest reason Okami DS will not be as good is that no way can the DS produce such an awesome soundtrack as the PS2 had. Sure they can synth a decent replica but it won't be Okami soundtrack quality.
Orangepeel said:it sold at least enough for greatest hits, however many units that is.
I wouldn't really use TWEWY as evidence.ZealousD said:
Crewnh said:I wouldn't really use TWEWY as evidence.
Gimme All Your Love indeed.:lol
God I love that game so much.ZealousD said:
billy.sea said:
This was a good game.
I suppose so. I guess people are worried about the soundtrack being smaller than Okami, which should be a given. I mean holy crap, that soundtrack was freakin' huge! 5 discs!BorkBork said:Ignoring personal taste, the quality of the audio is there.
ryan-ts said:Does Chrono Trigger count? Obviously it's originally a SNES game but the DS music is still better then the music from Okami.