Okay, this is something I've been wondering ever since this game came out. For those of you that aren't familiar, a quick summary. In MM, you have two ways to save your progress. MM gameplay is structured on a 3-day time system. If you play the song of time, you return you to the dawn of the very first day, and all your progress (minus perishable items like arrows, deku nuts, etc.) is saved. But the game also includes "temporary" saves, which you can do by approaching various owl statues scattered throughout the game world. If you save your progress here, EVERYTHING you've done up until that point is saved until that very moment the next time your restart.
But here's where the fun begins. If you load the game from a previous save on an owl statue, but forget to save on an owl statue on your current playthrough, the next time you load the game, you'll start from your last save from when you played the song of time. In other words, you start back on the very first day! So for example, say you've managed to work your way through a dungeon, and you get that dungeon's item, but stop short of fighting the dungeon boss, and wish to complete it later. But you forget to save at an owl statue, you lose all the progress you made up until that point and have to restart both the dungeon and all the side quests and such that you need to access that dungeon to begin with.
You would think that if you forget to save at an owl statue, the game would let you resume from the last owl statue you saved at. But it doesn't work like that for some reason. I'd like to know if that was intentional or if it was due to certain technical constraints based on how the game was set up (I seriously doubt this, but I'd like to hear otherwise).
But here's where the fun begins. If you load the game from a previous save on an owl statue, but forget to save on an owl statue on your current playthrough, the next time you load the game, you'll start from your last save from when you played the song of time. In other words, you start back on the very first day! So for example, say you've managed to work your way through a dungeon, and you get that dungeon's item, but stop short of fighting the dungeon boss, and wish to complete it later. But you forget to save at an owl statue, you lose all the progress you made up until that point and have to restart both the dungeon and all the side quests and such that you need to access that dungeon to begin with.
You would think that if you forget to save at an owl statue, the game would let you resume from the last owl statue you saved at. But it doesn't work like that for some reason. I'd like to know if that was intentional or if it was due to certain technical constraints based on how the game was set up (I seriously doubt this, but I'd like to hear otherwise).