Japanese had 3.What are you talking about? Majora's Mask has 2 save slots.
Japanese had 3.What are you talking about? Majora's Mask has 2 save slots.
Japanese had 3.
*Sigh*...I just want this fanbase to recognize that this game can have flaws, It's a great game but it's not this holy divine gift from the sky that can do no wrong. Listen, if a feature is so obtuse and cumbersome that at every turn I find myself growing ever frustrated with the game to the extent that I don't want to play it anymore, then it's a flaw. Saving is massively important to games, and put frankly I hate repetition, so in my eyes having my save deleted after I resume playing is asinine regardless of how it plays into the theme. Furthermore, having the owl statues be permanent wouldn't ruin the game, I know because every time I play the game I use the second save slot as backup of my save, yet I'm still able to enjoy it. The only real problem that arises is the fact that people could keep retrying if the moon fell, and the easy and logical way to fix that is to just have the moon overwrite any saves when it falls.
That suggestion is like a million times worse than how it is at the moment.
DISCLAIMER: I didn't enjoy Majora's Mask.
This. MM is a great game but it save system is fucking terrible.
*Sigh*...I just want this fanbase to recognize that this game can have flaws, It's a great game but it's not this holy divine gift from the sky that can do no wrong. Listen, if a feature is so obtuse and cumbersome that at every turn I find myself growing ever frustrated with the game to the extent that I don't want to play it anymore, then it's a flaw. Saving is massively important to games, and put frankly I hate repetition, so in my eyes having my save deleted after I resume playing is asinine regardless of how it plays into the theme. Furthermore, having the owl statues be permanent wouldn't ruin the game, I know because every time I play the game I use the second save slot as backup of my save, yet I'm still able to enjoy it. The only real problem that arises is the fact that people could keep retrying if the moon fell, and the easy and logical way to fix that is to just have the moon overwrite any saves when it falls.
Seriously though, there should be a save system that is permanent that doesn't use the Song of Time. What MM does is just straight up flawed. I get that it might take away from whatever sense of urgency there is, but saving should take precedence over theming.
Wait, there are other games that use this quick/suspend/temporary save system?
I've played quite a few games in my time and I literally cannot think of any other game that I've encountered that has those.
This. MM is a great game but it save system is fucking terrible.
*Sigh*...I just want this fanbase to recognize that this game can have flaws, It's a great game but it's not this holy divine gift from the sky that can do no wrong. Listen, if a feature is so obtuse and cumbersome that at every turn I find myself growing ever frustrated with the game to the extent that I don't want to play it anymore, then it's a flaw. Saving is massively important to games, and put frankly I hate repetition, so in my eyes having my save deleted after I resume playing is asinine regardless of how it plays into the theme. Furthermore, having the owl statues be permanent wouldn't ruin the game, I know because every time I play the game I use the second save slot as backup of my save, yet I'm still able to enjoy it. The only real problem that arises is the fact that people could keep retrying if the moon fell, and the easy and logical way to fix that is to just have the moon overwrite any saves when it falls.
*Sigh*...I just want this fanbase to recognize that this game can have flaws, It's a great game but it's not this holy divine gift from the sky that can do no wrong. Listen, if a feature is so obtuse and cumbersome that at every turn I find myself growing ever frustrated with the game to the extent that I don't want to play it anymore, then it's a flaw. Saving is massively important to games, and put frankly I hate repetition, so in my eyes having my save deleted after I resume playing is asinine regardless of how it plays into the theme. Furthermore, having the owl statues be permanent wouldn't ruin the game, I know because every time I play the game I use the second save slot as backup of my save, yet I'm still able to enjoy it. The only real problem that arises is the fact that people could keep retrying if the moon fell, and the easy and logical way to fix that is to just have the moon overwrite any saves when it falls.
I'd just like to say you're putting your opinion as the only thing that matters. To you, it seems a flaw. The people that disagreed see it as a neat feature. Your opinion isn't fact and just because you see it as a flaw doesn't mean it is. You're free to not like a feature of a game, but you're trying to push your opinion on others. It's designed to be inconvenient like that, so I don't think you can call it a flaw; you just don't like the mechanic.
There's lots of features I don't like in games but I don't consider them flaws. If the developers feature works as intended, then it's not a flaw.
And why not just go to an owl statue and save then? From what you're saying, that would solve your problems. Stuff is deleted when you resume, then go to another owl statue. Hell go right back to the same one.
*Sigh*...I just want this fanbase to recognize that this game can have flaws, It's a great game but it's not this holy divine gift from the sky that can do no wrong. Listen, if a feature is so obtuse and cumbersome that at every turn I find myself growing ever frustrated with the game to the extent that I don't want to play it anymore, then it's a flaw. Saving is massively important to games, and put frankly I hate repetition, so in my eyes having my save deleted after I resume playing is asinine regardless of how it plays into the theme. Furthermore, having the owl statues be permanent wouldn't ruin the game, I know because every time I play the game I use the second save slot as backup of my save, yet I'm still able to enjoy it. The only real problem that arises is the fact that people could keep retrying if the moon fell, and the easy and logical way to fix that is to just have the moon overwrite any saves when it falls.
Why exactly? People don't want a permanent save because they think it'd allow people to redo certain parts of the game, something that isn't a big deal but that's besides the point, all this would do is basically save your game right at the dawn of the first day.
I agree with everything you said. I loved Ocarina of Time as a kid and was so looking forward to MM. I got it day one and hated it because of the saving system. I tried to go back multiple times since then to try it again but I always get frustrated and quit. A thing like saving your game shouldn't ever be used as a gameplay mechanic. I should be able to save anywhere, anytime and not be punished for it. If saving your game revolves around the games story, it's time to change the story.
I know why they did it, but I always thought it was just an unnecessary inconvenience that made the game a chore at times.
You should just be able to hard save at owl statues like the statues in Skyward Sword.
So it basically acts like a "resume" save like in a handheld game?
How? You save by playing the song of time. What's so terrible about the game giving you 2.5-3 hours to make some sort of progress before it kicks you back to the beginning?
And for the record, you can warp forward by 2 hour intervals using anju's grandmother, or warp to the next morning using her, or warp to the next dawn/evening using the song of double time It shouldn't take logn at all to get back to a certain time.
That the problem, I dont want to go back the 3 days when I mess up or miss a event.
That the problem, I dont want to go back the 3 days when I mess up or miss a event.
*Sigh*...I just want this fanbase to recognize that this game can have flaws, It's a great game but it's not this holy divine gift from the sky that can do no wrong. Listen, if a feature is so obtuse and cumbersome that at every turn I find myself growing ever frustrated with the game to the extent that I don't want to play it anymore, then it's a flaw. Saving is massively important to games, and put frankly I hate repetition, so in my eyes having my save deleted after I resume playing is asinine regardless of how it plays into the theme. Furthermore, having the owl statues be permanent wouldn't ruin the game, I know because every time I play the game I use the second save slot as backup of my save, yet I'm still able to enjoy it. The only real problem that arises is the fact that people could keep retrying if the moon fell, and the easy and logical way to fix that is to just have the moon overwrite any saves when it falls.
It's no different than fucking up in, say, Mario Bros 2 and starting over from the start of the world
Actually, the entire game can be done in a single 3-day period, if I'm not mistaken.NO DUNGEON takes 3 FULL days to finish
The OP lost a temporary save because he didn't read the instructions. You're suggesting that a player's permanent save get deleted because of an arbitrary loss condition. Which one of those, honestly, do you feel is going to annoy a greater number of players?
You can't tell a player their save is permanent and then delete it. Bad form.
OR! OR, Don't assume people will blindly praise a game for no reason and actually read what people are saying about it. I'm sorry that you didn't enjoy that part of the game, that's unfortunate, but it was part of what made the game so special to me, so I don't perceive it as a flaw. So did other people. The way the owl statues work doesn't take anything away from the game unless you don't understand them or want to "cheat" the system (Or your game crashes for whatever reason.)
yeah, I know about it but it still dosent solve the problemYou know about the song to skip time, right?
It's no different than fucking up in, say, Mario Bros 2 and starting over from the start of the world
Temp states on VC release, yeah.yeah, I know about it but it still dosent solve the problem
Does Super Mario bro 2 gives you points that you can save from?
No, but Majora's Mask does. So what's your point?
One of the reasons I can't stand the game, in addition to how the 3 day cycle makes you rush through it when Zelda games are fun to just wander around and explore.
What if the game allowed you to save at any point like you can in OoT? Would people still have a problem with that? By doing so, you wouldn't be able to theoretically cheat like you "might" with the owl set up.
Oh my, I have to go, I guess I'll just pause the game first. Oops it wasn't actually paused and now I lost all my progress and have to restart entirely from the beginning with nothing saved.1) Inform people that while their save is permanent, it will be overwritten come the end of the third day. Not a huge deal as I don't actually know anyone who's actually been bad enough to be game overed by the moon, and it's honestly already what it does, I mean if you're playing the game whatever owl save you had is gone, and the Song of Time does save your progress so...
I remember it was explained when I played, that's why I never used them, because it was clear it was just a waste of time. I had one of the later cartridges though, so it could be they added the explanation.Owls are basically suspend saves.
The problem is that the game doesn't really tell you this (iirc), leading to confused players who thought it'd count as a proper save.
I remember it was explained when I played, that's why I never used them, because it was clear it was just a waste of time. I had one of the later cartridges though, so it could be they added the explanation.
Oh my, I have to go, I guess I'll just pause the game first. Oops it wasn't actually paused and now I lost all my progress and have to restart entirely from the beginning with nothing saved.
Majora's Mask has more exploration than most 3D Zelda's, though. You're just exploring people's lives instead of the world around you. It's taking that core Zelda idea, of a secret on every screen, and transposing it onto a narrative framework rather than an environmental one.
And that just wouldn't work if you didn't have that time limit.
OoT's save system is complete ass, though. Why does it consistently kick me back to the Temple of Time whenever I'm not in a dungeon?
Oh my, I have to go, I guess I'll just pause the game first. Oops it wasn't actually paused and now I lost all my progress and have to restart entirely from the beginning with nothing saved.
Oh my, I have to go, I guess I'll just pause the game first. Oops it wasn't actually paused and now I lost all my progress and have to restart entirely from the beginning with nothing saved.
That sounds nice, but I personally can't stand being rushed in a game. I like to play at my own pace, which is usually really slow so I can stop and look at everything I come across and explore for secret areas and stuff. MM's design runs totally counter to my preferred play style. That doesn't make it a bad game, but it does make it one I don't ever intend to go back to.
That sounds nice, but I personally can't stand being rushed in a game. I like to play at my own pace, which is usually really slow so I can stop and look at everything I come across and explore for secret areas and stuff. MM's design runs totally counter to my preferred play style. That doesn't make it a bad game, but it does make it one I don't ever intend to go back to.
You wouldn't be starting from the beginning with nothing, all the major quest items you got before the end of the three days would transfer over. Regardless, my option isn't the only option, all I'm saying that it needs to be fixed. You shouldn't have to worry about having to repeat two to three dungeons because the game glitches out, or you lose power, or you cat steps on the reset button.
Ok then how about one of these two:
1) Inform people that while their save is permanent, it will be overwritten come the end of the third day. Not a huge deal as I don't actually know anyone who's actually been bad enough to be game overed by the moon, and it's honestly already what it does, I mean if you're playing the game whatever owl save you had is gone, and the Song of Time does save your progress so...
2) Just say fuck it and allow the owl statues to function as actual save points, so people don't actually lose any data if their game freezes, or the power goes out, or whatever.