kylej said:
Yes, the whole discussion started because I was speculating about the biggest seller of 2010... It's nothing but speculation. I feel like I've already addressed every point that you're attempting to rebut.
I didn't say there's "no market". I said the growth rate of multiplayer shooters is only eclipsed by casual games.
Therefore when you say
If more consoles are being sold every day, and the multiplayer shooter base is growing, how can you see the franchise has reached a sales plateau? Broadbrand usage has spread like wildfire and both the integration and allure of Xbox Live is much greater with the 360 than it was with the old Xbox.
Because Halo 2 sold 8M and Halo 3 sold 8.1M.
Not to mention, there is nothing to indicate that Halo will sell outside is already large audience. Especially since there are other prolific multiplayer shooters on the market right now which were not present during Halo 3's initial release.
BTW, more Xboxes =/= more Halo sales.
Look at MGS2 -> MGS 3, FFX -> FFXII as a reference.
The game is only two years old and hasn't even been re-released under the Platinum Hits lineup yet.
WRONG.
http://www.amazon.co.uk/Halo-3-Classics-Xbox-360/dp/B001TUYA7Y/ref=sr_1_1?ie=UTF8&s=videogames&qid=1267395855&sr=1-1
Not to mention it has been bundled to oblivion.
Absolute semantics. Gran Turismo Prologue is a retail release on a disc. Sony had shipped 2 million copies of the game in the same time it took ODST to sell 3 million (at a $20 premium).
That is because one is a full retail release and another is a glorified demo. I think I've mentioned this already.
So the Gran Turismo games have sold a few million more than Halo 3 right now. Ok, so
- Gran Turismo sales after a minimum 5+ years of sales on the platform with a much larger install base than Xbox 360 slightly eclipse the current major Halo release
- I believe many people bought the GT games because the replays looked so pretty. Now you can get - in the consumer's eyes - a game that looks practically the same if you buy Forza 3.
- The mainstream sim racer market is far more crowded now than it was in 1995 and can satiate the most obsessive tastes better than ever before.
2.6M more is not a small number. Secondly, GT4 sold most of its LTD within 2 years. Also I cannot believe you tried to say the reason why GT4 sold 10M was because the replays looked pretty. :lol :lol You cannot be serious.
Eitherway, that is not a legitimate point because such a large install base cannot be generalised by anecdotal evidence(by that, I mean YOUR feelings for the franchise).
Finally, the sim market now is probably less saturated than the sim market in 2005.
EDIT: GT3 sold ~6M more than Halo 3 with a install base smaller than the current 360 install base.
Yes, the GT series has shown its strength on wildly popular Playstation consoles. PS3 is no PSX or PS2 in terms of install base. I do not think 4 million people who didn't buy Prologue will buy GT5 this fall. I do not see GT5 outselling Halo: Reach this year, next year or over this entire generation.
That does not matter. MGS4 sold more than MGS3 on a smaller install base. GT4 sold less than GT3 on a smaller install base. etc...
The PS3 has reached a price point and install number sufficient to not hold back any potential sales of GT5.
Finally, your statement is extremely bold considering there is no legitimate reason for Halo: Reach to outsell GT5 considering the franchises history (and that Reach is not a numbered Halo).