StuBurns said:
I agree completely. But that goes to show people don't care. They buy the games that don't perform up to a reasonable standard (lets say reasonable being 720p/30/V-Sync'd for the sake of the hardware limitations). Publishers have to focus on what sells software, and triple buffering and MLAA are not it.
But they should care, and they would care if they knew.
The process of lowering resolutions and framerates and increased tearing has gone so slowly and gradual over the years that people didn't notice the change.
That's how the human mind works, it adapts.
Even people who work in a water processing plant stop being bothered by the smell after a few years , does that mean the smell is okay?
However if you are used to no tearing, smooth framerates and a crisp image, then you DO get hit by that striking difference every time you turn on your console (after a few hours I stop noticing as much, till the next time I play).
Console manufacterers HAVE traditionally always cared about input lag and consist framerates.
(go read the article about crash banditcoot design phase, or billboard placement in SSX, or go find early tech talk about ps2 and how a major selling point and point of interest for the sony tech guys was better framerates and consistent IQ and getting rid of n64/psx style draw distance and pop in)
A lot of the blame lies with LCD tvs too, if they already have a delay of several frames due to image processing, already can't render images in motion for shit, and already have tons of image artifacting then they already lowered the standards for users before they even got their console.
As a crt user or plasma user you do notice it very easily ,and it's very annoying.
njean777 said:
But can it work with every game? Other then the occasional rts I play, I would want it to work with every game I buy on pc.
Why on earth would anyone want to play an rts with a pad, it does not work full stop.
And yes, every other game works with a ps3 pad.