Masterphoenix
Neo Member
Really looking forward to this next installment in the Persona Series. So far the news has not derailed my enthusiasm
On vinyl.
I'm happy that it's not being held back by the Vita.
Yeah, I dunno what these guys are on about either. The series started in 2006. Probably a typo.Persona is 20 years old?!
Yeah, that does sound vastly different from the dungeons in the previous games. I was pleased to see they were putting in some extra effort into this field, as it was the one part of the series I consistently do not enjoy. Can't wait to play it.The dungeon level design is vastly different from previous games. All of them incorporate different stories and can be thoroughly enjoyed.
Nah it'll be cooking this time.
Yeah, I dunno what these guys are on about either. The series started in 2006. Probably a typo.
"Alright guys! It's time to bring that out!"
Then you're addressing something neither of us said. Follow the actual conversation. My reply was to the comment "Seems a bit on the short side," in relation to the time frame for Persona 5's marketing cycle. Stating that this is what Atlus normally does in terms of their active marketing pushes is valid, all the way up to their most recent release of Shin Megami Tensei IV Final, announced in October 2015 and released 4 months later.
Do you think that 6 months of active marketing for Persona 5 is on the short side? Because if not, your replies do not make any sense and they are not addressing what was actually being said.
There is a lot that the Gematsu article omits.
One thing is that Hashino implied what Wada did: P5 first in the summer, then more to come as the 20th anniversary nears.
Hashino also stated that finetuning is pretty much complete and they were able to do so without compromising on anything they wanted to do, allowing for "gorgeous content" and great level design and dungeon play, according to his statement. He also states that the game is a Summer 2016 release and that they're getting things out of the way.
Also, when it comes to S. Links, Hashino stated that they are going a step above P3 and P4 in terms of human relations and that ATLUS has done a lot of research on the topic in order to improve and refine whatever this new system is.
I'll make sure to verify this again once the magazine reaches my mailbox on the 26th, but for now, I'd just like to point this out.
Point 1 and 3 are mentioned like this in the Siliconera article.
They also somewhat mention your point 2, but apparently forgot the most important fact, namely that they finished the fine tuning and are totally on track for a summer release!
Thanks for the clarification!
All good! To go even further, Hashino states he sincerely feels satisfied about the quality, too. So, while he doesn't exactly say finished, he's pretty much implying so. He also mentions P5 as a 2016 release during one of the questions that he answers (lo-res scans, so can't translate it completely yet)
So, yeah, I'd say Summer 2016 is a definite.
That's actually pretty reassuring. Hashino is not the guy to wave through a game he is not happy with and in the past he was always like "please give us more time to finish this product."
So him outright saying he is satisfied with the (nearly) finished product actually has some meaning.
If he said it's coming in summer then it pretty much already defines that it's before September. Their summer season is from May 7th until August 8th.
June or July (more likely) is my bet. Release date announcement in March and then drumming up hype until July would give it 4 months of marketing, as usual.
It's also pretty much the same timeline as with P3 / P4, if they want to follow tradition.
Persona 3
March 9th announcement -> release on July 13th
Persona 4
March 20th announcement -> release on July 10th
While I agree with what you're saying, this doesn't count for ATLUS releases. For example, they stated P4U2 PS3 was a "Summer 2014" release in Japan and it came out on August 28, 2014.
ATLUS seems to follow the Gregorian calendar version of each seasons, rather than the Japanese lunar calendar versions.
I'm not saying you're wrong, just wanted to point out how ATLUS usually does their releases when they use windows. For example, Catherine was a "Winter 2010" game and came out on February 17, 2011 (which is still winter)
And the Shadow Operatives had better have at least some small reference in Persona 5. Keep that continuity going.
Agreed. I was thinking something a little more subtle like maybe nanako shows up as a high-school student for a second. Sort of like what they did in Persona 4. Persona stories need to continue to be self contained so I don't expect any cameos to be a major part of the story.Please god no.
Persona 4 has a lot of cameos of persona 3
Persona 3 have a small reference to persona 1 about the kirijo grouo that left nanjo group, and persona 2 in the mmo social link
i think it was a nice addition
And the Investigation team had better have at least some small reference in Persona 5. Keep that continuity going.
Is the summer release a worldwide or Japanese one?
It's still releasing in 2015.
Indeed, but Ryujii is also just blond which wouldn't make sense as he's not even a quarter non-Japanese. The reason is probably anime, don't overthink it.
I do think Ann could end up being a pretty cool character, excited to try my first Persona game, I've heard nothing but good things.
I never understood/liked these comments because the Vita game would just be a downport.
If you have a PS2 or Vita, I can't recommend P3FES and P4G (respectively) enough. It would be a crime for you to miss on them, they're simply the best JRPGs of the last decade alongside the original Xenoblade.
Isn't the Vita roughly between the PS2 and PS3 in actual power? In reality there would be compromises for the console versions made in the design process if it came out at roughly the same time. Not to mention the app limit used to be (and may still be) 4 GB, and if it's not it's probably 8 GB. That would definitely hold back a JRPG like Tales of or Persona, so I'm glad we don't have to worry about that.
They'd likely have to make P3P style cuts to make it work. I love P3P and it's my preferred version of P3, but those changes were a real bummer. If people got the Vita version they seem to be clamoring for, I doubt they'd be happy with the results.
Accept that Persona is anime and move on. Hair/eye colours are for style, not adherence to your perception of genetics.Not really, Persona games almost always have realistic hair/eye colors for their characters. Ryuji is probably just bleached, like Kanji was.
Accept that Persona is anime and move on. Hair/eye colours are for style, not adherence to your perception of genetics.
Accept that Persona is anime and move on. Hair/eye colours are for style, not adherence to your perception of genetics.
If we can have Fuuka, Naoto, and teenagers with grey hair a quarter American blonde is nothing to be obsessing over. It just seems like such a silly non-issue to bring genetics into this considering the extremely varied colours were basically explained away with dye.Aside from Persona 3, the Persona series actually has adhered to that standard actually which is generally the case from the Megami Tensei series as well.
I don't know if I would count the Persona 2 references in the mmo game since they only exist in the localized English version.
Wait, really? What were the MMO characters based on in the Japanese version?
In the Japanese version it was "Devil Busters Online," with references to Megami Tensei II.