Nobody's even talking about tank controls here, though? You can make regular analog controls work fine with a fixed camera perspective, as games like DMC1, God of War, RE: Outbreak, Until Dawn, and others have shown. You just have to design the game around it. REmake and Zero HD are bad examples, with the alternate controls being tacked onto games that weren't designed for them. If you design a game with camera angles that follow the player to some degree, incorporate smart transitions between angles, and ensure that the enemy AI can keep up with such movement patterns, analog controls would be fine.
There's no need for Tank controls in REmake 2. Those were a byproduct of static, prerendered backgrounds and a camera that couldn't pan to follow the player, resulting in numerous transitions from screen to screen that could only be properly navigated with character (rather than camera) relative controls. I love ye olde tank controls, but I don't feel it would be blasphemous or anything to move away from them. I just want the perspective, atmosphere, and core design and structure to remain intact.