I don't really see how considering any footage of Resident Evil 3.5 looks like they had a pretty good grasp on how to do it years ago.
I'm not buying that an entire game needs to be redesigned to compensate for a shifting camera angle when we have games that go through entire genre switches seamlessly these days.
A fixed camera angle RE is a whole different beast than one with an over the shoulder camera. The entire game is built around the fixed camera angles or it isnt and thus one version would be far superior than the other. I'd rather not have two games crammed up to one with neither being as good as it could have been.