My dream scenario is classic fixed camera angles (preferably as faithful as possible to the original game)...could be the original placement of the static cameras, or depending on how they pull it off, incorporate panning camera angles that stay true to the spirit of the game... either include pre-rendered backgrounds or 3D backgrounds(my fucking god at that remade room in REmake REmastered that was fully 3D...it was the room in the basement that you place the 4 Death Masks in...made me wish they remade the entirety of the game in that 3D style! So faithful to the original vision, and yet so crisp...so HD...a;lsdjfkl;asd)...I don't mind either as long as they're high quality and stay true to the original game. Could have tank controls, and/or analog controls as long as the remake is well-designed for both styles. Preferably as many of the original voice cast to return for the REmake 2 (especially Allison Court as Claire!, that's the big one for me). Keep as much of the original game as possible, while incorporating new areas (and definitely puzzles! Could either be all-new, enhanced remixes of certain old puzzles, and even both! That being said, certain original puzzles can be kept the same, for either nostalgic purposes, game balance purposes, or both!) a la REmake 1. Keep the alternating scenario system if possible. This is a big stretch, but I'd LOVEE it if the original composers can return (ideally all of them) and update their classic musical tracks for the game. Please, please, no DLCs, no season passes or anything of that nature for this game. Just keep it a "complete" package from the get go, just like the original! Not really my main priority for this REmake, but I wouldn't mind having either a Mercenaries or Raid mode style post-game unlockable that lets you either use the static/panning camera angle POV or 3rd person POV (I'm tempted to even include the 1st person POV, but not sure that's realistic for the scope of this project), optional 2 player co-op and have all the crazy action stuff there. I think with that setup, the developers can add in crazy over-the-top situations with enemy layouts and stuff without ruining the pacing and flow of the main, single-player content. Sure, it wouldn't be no RE6 in terms of control options and tactics, but if it's done well, it might be closer to an RE4-style action pace that might satisfy certain fans of action RE. I'm aware that with that setup, the action part wouldn't be as fully fleshed out as a full-budget action RE (as I kinda mentioned above already in the last few sentences), but that's kind of the point, as in that case, the majority of the budget and resources go to polishing and refining the hell out of the single-player part of the game, which should take full priority of the budget and resources. Could be cool to add in characters normally not found in the main storylines of the game...imagine playing as Tofu in a Mercenaries or Raid mode style minigame?! I'm not holding my breath for this one, but I'd appreciate it if they can somehow make the CGI cutscenes kind of reminiscent of the original game's cutscenes (they'd have to play a tricky game of balancing between staying faithful to the originals while updating them cleverly for the modern day). To this day, a vast majority of those CGI cutscenes still hold up to me...are full of iconic memorable moments that to me really feel like they're from a real movie... the closest any other RE game came to that level of memorability to me is the 1st REmake...as great as the intro and alternate ending CGI cutscenes were...those are the only major CGI cutscenes I can recall at this time (not sure if there were more or if the rest were in-game cutscenes...I think that was the case).
That about wraps up my wishlist for RE2 REmake as of this time...I might update this post with additional stuff I forgot to add as of now