GravityInsanity
Member
I don't care what anyone says, I want BC. Please Sony!
Updated:
The PS4LL must be a premium console
including PSONE,PS2,PS3 BC disc and digital format.
Optical audio for those who miss it on the slim model
All games will be capable of 1080 - 60 FPS
4k at 30 FPS
UHD Disc support
standard Console sells at $399.99
Bundled with PSLIM controller $459.99
#believe
420lbs ayyyy.If the PS4 is a 120lb swimsuit model, what is the Neo?
No doubt, but he/she sure as shit ain't winning that swimsuit contest.Every child is beautiful!!!
I would love for it to have bc for ps3, I don't even touch my ps3 because rest mode has spoiled me. But it's not gonna happen with them trying to push ps now and all.
No doubt, but he/she sure as shit ain't winning that swimsuit contest.
Neo could ostensibly have the power to do it in software, but that would also mean select titles only and possibly no disc support.Inuhanyou said:that's not the reason. NEO would not have BC to begin with, its a PS4, PS4 can't handle it.
420lbs ayyyy.
No doubt, but he/she sure as shit ain't winning that swimsuit contest.
If you have a really really fat child, would you enter him/her in a swimsuit contest?
Edit: onQ123 ahaha lawwwd, careful man. I don't want BRock catching more feels.
That would be awesome. Though, to make it even better, how about PSP (digital) and Vita/PSTV (digital) support?
Neo could ostensibly have the power to do it in software, but that would also mean select titles only and possibly no disc support.
I still think if Sony wants to send the message about PSN platform, that would be a better way to show it than they've done so far, but then again, they may not care.
Cerny's PS4 presentation was wonderful. I would be so happy to see another of those, especially since this is likely to be a more tech heavy presentation focused at the hardcore audience.As long as Cerny is there I'm good 😎
Might actually be truth to this because of the Mark Cerny patent for emulating older consoles with spoof clock & fine grain frequency control.
United States Patent Application 20160246323
Kind Code A1
Cerny; Mark Evan ; et al. August 25, 2016
BACKWARD COMPATIBILITY THROUGH USE OF SPOOF CLOCK AND FINE GRAIN FREQUENCY CONTROL
Cerny's PS4 presentation was wonderful. I would be so happy to see another of those, especially since this is likely to be a more tech heavy presentation focused at the hardcore audience.
Ah, the stories, the limited supply that launch year Christmas, and the tales of my parents sleeping in the Walmart parking lot for two days with other parents in freezing temps just to get me one......
I've said it before: what about the Radeon CUs?The fact of the matter is, emulating CELL via software is impossible for the PS4 hardware in general both CPU and GPU wise. It can't emulate the SPU's.
Wonder how many of these things Sony plans to sell. If they're still pumping out 5k a day, they've likely built up about 500,000 units by now and could have 750 in October, 1 million+ in November if on current schedule.
Didn't the PS4 have about 1-2 million available on release?
I'd be shocked if they weren't ready to drop Neo October 13th and have an easy 750k on hand produced.
Might actually be truth to this because of the Mark Cerny patent for emulating older consoles with spoof clock & fine grain frequency control.
Cerny's PS4 presentation was wonderful. I would be so happy to see another of those, especially since this is likely to be a more tech heavy presentation focused at the hardcore audience.
Might actually be truth to this because of the Mark Cerny patent for emulating older consoles with spoof clock & fine grain frequency control.
United States Patent Application 20160246323
Kind Code A1
Cerny; Mark Evan ; et al. August 25, 2016
BACKWARD COMPATIBILITY THROUGH USE OF SPOOF CLOCK AND FINE GRAIN FREQUENCY CONTROL
Wonder how many of these things Sony plans to sell. If they're still pumping out 5k a day, they've likely built up about 500,000 units by now and could have 750 in October, 1 million+ in November if on current schedule.
Didn't the PS4 have about 1-2 million available on release?
I'd be shocked if they weren't ready to drop Neo October 13th and have an easy 750k on hand produced.
I've said it before: what about the Radeon CUs?
They're SIMD-like cores, just like the SPUs. It doesn't make any sense to emulate SPUs with the CPU. The CPU is probably adequate for emulating the PPE/PPU (MS has proved this).
I've said it before: what about the Radeon CUs?
They're SIMD-like cores, just like the SPUs. It doesn't make any sense to emulate SPUs with the CPU. The CPU is probably adequate for emulating the PPE/PPU (MS has proved this).
Binary translation a la Microsoft is definitely sufficient to run the PPU code. SPU code is a much bigger problem, not so much because of the amount of computation, but because the algorithms embodied in code are explicit about their use of tremendous amounts of local bandwidth to per-SPU embedded memory and DMA. Each SPU had a dedicated 50GB/sec channel to its own limited pool of RAM. The combined 300GB/sec bandwidth exceeds the total memory bandwidth available on the leaked Neo specs, and that's before you consider the OS use of a 7th SPU, DMA transfers between pools, and the PPE and GPU's needs. It's a non-starter without some borderline magical analysis or per-title reworking.
No doubt, but he/she sure as shit ain't winning that swimsuit contest.
Yeap. Modern GPUs are fully programmable, so maybe it could work.Your saying, use GPGPU like the SPU's? Makes no sense to me because Cell's architecture is nothing similar. Making that work would be a nightmare because GPU computations via GPGPU are limited in comparison to what the SPU's could do.
Why not? They share the same PowerPC core (PPE/PPU).Also, we should not be comparing Xenon to Cell, its a non starter.
No it could not.
The fact of the matter is, emulating CELL via software is impossible for the PS4 hardware in general both CPU and GPU wise. It can't emulate the SPU's.
Your talking about disc support like that matters to emulation or not. A disc is just a disc, a piece of plastic to house the software.
The Cell SPUs are clocked much faster than any GPU core, and it's generally difficult to split up an algorithm across multiple cores. The only reason out-of-order CPUs get away with it is they throw a ton of transistors at the problem, it's not something you can reasonably do in real time in software.I've said it before: what about the Radeon CUs?
They're SIMD-like cores, just like the SPUs. It doesn't make any sense to emulate SPUs with the CPU. The CPU is probably adequate for emulating the PPE/PPU (MS has proved this).
Binary translation a la Microsoft is definitely sufficient to run the PPU code. SPU code is a much bigger problem, not so much because of the amount of computation, but because the algorithms embodied in code are explicit about their use of tremendous amounts of local bandwidth to per-SPU embedded memory and DMA. Each SPU had a dedicated 50GB/sec channel to its own limited pool of RAM. The combined 300GB/sec bandwidth exceeds the total memory bandwidth available on the leaked Neo specs, and that's before you consider the OS use of a 7th SPU, DMA transfers between pools, and the PPE and GPU's needs. It's a non-starter without some borderline magical analysis or per-title reworking.
Fair enough. Sounds like the Xbone eSRAM emulation issue (>200GB/s of memory bandwidth) or even the eDRAM emulation (48GB/s) of the PS2.Binary translation a la Microsoft is definitely sufficient to run the PPU code. SPU code is a much bigger problem, not so much because of the amount of computation, but because the algorithms embodied in code are explicit about their use of tremendous amounts of local bandwidth to per-SPU embedded memory and DMA. Each SPU had a dedicated 50GB/sec channel to its own limited pool of RAM. The combined 300GB/sec bandwidth exceeds the total memory bandwidth available on the leaked Neo specs, and that's before you consider the OS use of a 7th SPU, DMA transfers between pools, and the PPE and GPU's needs. It's a non-starter without some borderline magical analysis or per-title reworking.
Fun fact: fan-favorite games that do use the SPUs a lot (like the Uncharted Trilogy or TLOU) have already been remastered, so there's no need to emulate them.There's probably a fair number of titles, especially from the first couple years of the PS3's lifespan and PSN titles, that never touch the SPUs. Of the ones that do, a decent chunk of them are probably just using standard Sony libraries for things like geometry acceleration and audio, which an emulator might be able to swap out with native code, depending on how the PS3 SDK handles libraries.
Of course, the games that do use the SPUs a lot are the ones people are most likely to want to play.
Yeah, but the Jaguar CPU has almost half the frequency of PowerPC CPUs (like Xenon) and MS managed to emulate it, despite against all odds.The Cell SPUs are clocked much faster than any GPU core, and it's generally difficult to split up an algorithm across multiple cores. The only reason out-of-order CPUs get away with it is they throw a ton of transistors at the problem, it's not something you can reasonably do in real time in software.
This is highly unlikely to be related to PS3-> PS4 emulation as the PS3's processor is clocked higher than what clocks Jaguar can reasonably clock to. It's almost certainly PS4 Vanilla -> Neo.
They could have more powerful Vector Unit as a co-processor on the APU & need to clock it lower for PS3 SPE ,PS2 VU0/VU1 & PS1 GTE emulation
3.2 GHz @ 90nm. A 14nm Cell could reach 3.2 GHz easily with low power consumption...SPEs are 3.2 GHz. Clocking higher than that in consumer electronics is a terrible idea for various reasons.
Efficient 4k, what is that? Poor mans 4k or a new rendering method? Image reconstruction?Not if the hardware continue to scale & PS4 , Neo & PS5 share the same software.
If PS4 is X game at 1080P 30fps , Neo is X game at E4K (efficient 4K) 30fps & PS5 is X game 4K 60fps plus better graphics Sony would love this situation more than having to start over leaving a big install base behind.
It's nice to want things. Doubt there will be mandates for 1080/60 etc, devs are free to do what they want with the hardware. I doubt true 4k will be achievable, but a respectable resolution output should be manageable. As for BC with PS3, pretty sure it won't happen. The rest I naturally expect.Updated:
The PS4LL must be a premium console
including PSONE,PS2,PS3 BC disc and digital format.
Optical audio for those who miss it on the slim model
All games will be capable of 1080 - 60 FPS
4k at 30 FPS
UHD Disc support
standard Console sells at $399.99
Bundled with PSLIM controller $459.99
#believe
Fair enough. Sounds like the Xbone eSRAM emulation issue (>200GB/s of memory bandwidth) or even the eDRAM emulation (48GB/s) of the PS2.
So, maybe all we need is a fast enough RAM (GDDR5X, GDDR6, HBM2 etc.) to pull it off.
That's true, but unfortunately the 1.6 x 2 doesn't really apply to the Cell SPUs. They really are 3.2 GHz stream computing monsters, which is the worst part.Yeah, but the Jaguar CPU has almost half the frequency of PowerPC CPUs (like Xenon) and MS managed to emulate it, despite against all odds.
Also, according to Eurogamer, the 3.2 GHz frequency is basically 1.6 GHz x 2 due to Hyperthreading (1 PPE core supports 2 threads).
The thing is, the Cell design is considered obsolete ever since GPGPU was invented.Basically, you need a GPU with cores as fast as a Cell SPU with SIMD instructions as powerful as the Cell ones, assuming you have enough extra CPU cores lying around to translate the instructions.
Or get AMD to shove a few into the redesigned CPU. If they can emulate the rest of the system, it shouldn't be too bad since talking to the SPUs had to go through a special software interface anyway. If AMD doesn't have to keep the XDR interface, it should be a lot easier to shrink. And it's not like a modern SoC couldn't use a few extra stream processors.
I never understood why Neo has an extra 512MB of RAM. It's still 8GB, not 8.5GB, right? 256-bit bus and all that.Just remembered how the Neo has an extra 512 MB of RAM available for games that no one knew where it came from... it's unrelated since it'd be difficult to use a separate memory pool for a framebuffer for modern game engines (iirc that's what was recommended), but it's an amusing coincidence. And if it's not a separate memory pool, then it wouldn't have anything to do with PS3 BC.
AMD GCN CPUs don't overclock that well, even at 14nm. :\That's true, but unfortunately the 1.6 x 2 doesn't really apply to the Cell SPUs. They really are 3.2 GHz stream computing monsters, which is the worst part.
I'm at work. Won't be able to watch it for like six hours after it airsIm watching the ps4 reveal conference again, it was soo good, i hope the one next Wednesday is as good or better, looking forward to it
Im watching the ps4 reveal conference again, it was soo good, i hope the one next Wednesday is as good or better, looking forward to it
Just remembered how the Neo has an extra 512 MB of RAM available for games that no one knew where it came from...
Your parents had to sleep with other parents and temps to get you a PS2 for Christmas?
I love my kids, but there are limits to what I'd do to secure Christmas gifts for them...
I'm at work. Won't be able to watch it for like six hours after it airs
I hope I don't miss preorders
Cerny is a joy to listen, the guy is so knowledgeable everything he says is so interesting, i hope he leads the conference next weekMan that was great .
The lead up to it and the conference was a lot of fun .
I hope for the opposite.I don't care what anyone says, I want BC. Please Sony!
Cerny is a joy to listen, the guy is so knowledgeable everything he says is so interesting, i hope he leads the conference next week