nikolino840
Member
It is possible that they closed the company but then incorporated into other studios created by Sony like London studios, maybe they continue there the game
Wait, so they didn't release any games in 5 years?
PS4 is also selling less. Does that mean "PS4 is dying" or does that just mean that people are waiting for new, better hardware..? You think Sony won't launch a better model for PS5? I certainly wouldn't be buying a PSVR at this point if I didn't own one, I'd be waiting.
That's the point though, even on a downward trend, its selling more pcvr. Its definitely not dying because of a slump.
It still sells more than anything. You just speculate that it will be dead because you believe someday the other devices will sell more.
You forget that the other devices had upgrades and they are still behind psvr. Imagine what will happen again with the first psvr upgrade.
The legit argument here is if psvr is way more, or a bit more alive than the other headsets. The ''psvr is dead''statement is insane.
There is no difference between dying and selling less if the remedy is to replace an old product with a new one.
Dying has a negative connotation where "selling less" does not. You explicitly used the word "dying" to imply that it's failing, you wouldn't do that with PS4 even though it's selling less, because it isn't failing. Neither is console (PS) VR.
Like Scalebound. 7 years and still felt like a 360 project done by 10 people.If you're bleeding money for 5 years with nothing to show, your studio deserves to be closed down.
Like Scalebound. 7 years and still felt like a 360 project done by 10 people.
"Product is dying" "We need to add to new life to a dying line-up" and various other phrases are comonly used in marketing. The only reason why dying is upsetting you is because it's used too much in the console wars. It's the same thing.
There are many products "selling less" that will be on for years with no replacement, dying is used when there's either urgency or you are expecting to replace a declining product at some point.
It is possible that they closed the company but then incorporated into other studios created by Sony like London studios, maybe they continue there the game
I know, I read the first post. I don't know what they were hoping will happen, not releasing a single project in 5 years is suicide unless you're an established studio with many patient fans.I think they had a project, but they never announced it as a game.
I never said that PSVR was dead, you made that up to create a fake argument.
fake argument? Console VR is PSVR.To be fair, PC VR is doing fine with Oculus and HTC, it's mobile and console VR that's dying.
We talk here about headsets that considered as high-end VR. That means that they have support from a computer unit(ps4-pc). This definition is not mine.First, to address your earlier post, no PSVR is not the most successful headset, Samsung Gear is, at least in sales, profits is another discussion.
One thing a lot of you don't get is while PCVR was increasing and still selling less than PSVR, PSVR was still selling less and less, now with the help of Quest and to a lesser extent Valve Index, PCVR is currently ahead of PSVR in 2020.
Yes they had stuff to show, and they only had 19 fucking devs, no wonder it took five years.
Sony is cheap AF and they have no problem dumping people and stuff just like google and microsoft.
Just because they showed it does not mean they didnt began development before.Not even close. Scalebound was shown at E3 and Gamescom. Where the hell did you get 7 years from?
Just because they showed it does not mean they didnt began development before.
Scalebound started prototyping after Bayonetta(2010).Xbox One Exclusive Scalebound Was Shelved Twice, Originally Starred a Little Girl
The initial pitch for Platinum Games' upcoming RPG featured a child controlling dinosaurs and used the Wii's motion controls.www.gamespot.com
As an example Flight Simulator began development in 2015 but was revealed in 2019.
Both Hellblade 2 and Gears of War 4(before MS bought it, it was supposed to come to PS4) were in development before Microsoft bought Ninja Theory and Epic Games AAA team. You dont count development time only after Microsoft acquired them.I knew you would say that. Prototype is not the same thing as starting development. MS did not pay for the prototype. So no, your 7 year development is incorrect.
Both Hellblade 2 and Gears of War 4(before MS bought it, it was supposed to come to PS4) were in development before Microsoft bought Ninja Theory and Epic Games AAA team. You dont count development time only after Microsoft acquired them.
It was based of the original prototype."When the development of The Wonderful 101 was almost finished, the idea for Scalebound was revised, and the game's development officially began in 2013."
No it's not. You are confusing yourself but adding LTD to current sales, LTD isn't "selling" it's the total number. You basically jsut said PSVR is currently selling more than PCVR, it's not, Oculus Quest ALONE has been outselling PSVR, add the other PCVR and the number grows even more.
As I said PCVR for awhile now has been on an uptrend, and PSVR has been on a down trend. To be fair the downtrend is more like a gradual decline which would be stable if PSVR dropped in price or had some more hyped up games coming out.
IIRC after launch boom PSVR has consistently sold around 800k every 8-10 months.I wasn't talking about LTD in my response. You described recent sales of PSVR as dying, and I quoted Sony's 2019 number of 800k in 9 months. We're never seen PCVR numbers like that, even at its best.
Where are you getting your Quest numbers? You need to provide the source because I've never seen anything concrete. There was a number from Superdata at 400k, but as you described with PSVR, launch surges are a thing. Even still, 800k for PSVR in 9 months is no slouch. No big games, no big price drops, outdated tech, news of PSVR2, it's a miracle it's even stayed in it that well compared to a brand new standalone device that doesn't require a console to play it. And to me, this just proves the strength on console VR if only a few of the boxes are checked, which none at the moment.
And thank god for that.So VR is not the future then it seems lol
This is proof that Sony is a money whore.
If the Manchester Studio was a first party Micro$oft studio, it wouldn't be closed down - even in a LONG TIME! LIKE A REAL LONG TIME ! WAY AFTER SONY HAS PS6 KITS! WAY AFTER DAVE CHAPPELLE HAD FOUR KIDS!
Nice bait, but Sony has closed more studios than MicrosoftThis is proof that Sony is a money whore.
If the Manchester Studio was a first party Micro$oft studio, it wouldn't be closed down - even in a LONG TIME! LIKE A REAL LONG TIME ! WAY AFTER SONY HAS PS6 KITS! WAY AFTER DAVE CHAPPELLE HAD FOUR KIDS!
Team Ico?Nice bait, but Sony has closed more studios than Microsoft
989 Studios (closed in 2005)
Bigbig Studios(closed in 2012)
Contrail(closed in 2000)
Evolution Studios(closed in 2016)
Incognito Entertainment(closed in 2009)
Studio Liverpool(closed in 2012)
Zipper Interactive(closed in 2012)
Guerrilla Cambridge(closed in 2017)
Team Ico(closed in 2011)
Manchester Studio(closed in 2020)
Team Ico?
Closing a team inside a studio and redistributing the staff (that wanted to remain) to other teams is not a studio shutdown and it's something that has happened many times before in other studios.
Team inside a studio =/= whole studioThats the definition of closing a studio. People get fired and if they fit into other roles within the company they might be redistributed into other teams. Doesn't mean that they will.
.. so they didn't release any games in 5 years?
assuming 220 person days per year, that is nearly 21,000 person days or >150,000 hours and no releaseand they only had 19 fucking devs..
Nice bait, but Sony has closed more studios than Microsoft
989 Studios (closed in 2005)
Bigbig Studios(closed in 2012)
Contrail(closed in 2000)
Evolution Studios(closed in 2016)
Incognito Entertainment(closed in 2009)
Studio Liverpool(closed in 2012)
Zipper Interactive(closed in 2012)
Guerrilla Cambridge(closed in 2017)
Team Ico(closed in 2011)
Manchester Studio(closed in 2020)
There was no redistribution. The members of Team Ico formed genDESIGN.Team Ico?
Closing a team inside a studio and redistributing the staff (that wanted to remain) to other teams is not a studio shutdown and it's something that has happened many times before in other studios.
Team Ico was a Japanese video game development studio led by game designer Fumito Ueda. It was part of Sony Interactive Entertainment Japan Studio's Product Development Department #1, and had developed the games Ico and Shadow of the Colossus, both for the PlayStation 2. The team was also initially responsible for The Last Guardian before Ueda's departure in 2011 and the formation of a new company taking over development in 2014.
Are you high? They had studios since 1999. Atleast Microsoft spun off Bungie(fucking Don Matrick) instead of closing them.You can't close if you don't have it. Microsoft only started to grow this gen, you know...
Are you high? They had studios since 1999. Atleast Microsoft spun off Bungie(fucking Don Matrick) instead of closing them.