GT7 Was supposed to not be happening but this might change if they delay it.Doubt it, it'll probably be a late 2016 game though. And Prologue .
Doubt it, it'll probably be a late 2016 game though. And Prologue .
Forza 5 sounds better than GT6 obviously but its not impressive sounding at all. DriveClub's sound is so much better, I don't think there is another game on the market with the same level of authentic car sounds.
Doubt it, it'll probably be a late 2016 game though. And Prologue .
No, they already killed endurances. Leave as it is since they won't make it more complex anyway.
Drab and lifeless, race tracks. Track asphalt, grass, trees, barriers, sandpits.
Mmmm, you mean add spectators doing stuff like in Nurb 24h?
No, leave the models they can salvage, more cars is good.
GTA and GT6 for some cars.
The new Vision GTI SS is pretty good too.
GT7 Was supposed to not be happening but this might change if they delay it.
I think we might get a time trial demo by the end of 2015 on PSN.
Probably. And by then MS will have released four Forza games. Sigh.
Blimey, that sounds fab.
I just want them to use the hood can audio when you are in the car...the in car audio is always so subdued.
I just want them to use the hood can audio when you are in the car...the in car audio is always so subdued.
Forza 6, FH3, and?
Sorry,ni meant since launch. So F5, FH2, F6, FH3.
I'd love a GT prologue or even a GT6HD this year though. Just something to tide me over for a while.
I just want them to use the hood can audio when you are in the car...the in car audio is always so subdued.
Maybe the rumor from the other day (GT7 pushed back to 2017 to plish things especially audio) was legit after all?
Amazing hire for GT7!
I hope this does not mean Forza audio will take a hit, though
GTA and GT6 for some cars.
Absolutely. The top 3 problems in the PS3 Gran Turismo games were these, IMO.
1. Sound design
2. Framerate
3. PS2-era track models for many tracks (the cars I can look past)
If you want an example of how bad they are, look no further.
https://www.youtube.com/watch?v=GR2jL7onIJU
That's meant to be a V10.
WHATS HAPENNING AT TURN10?!?
What do you mean?
(It's a 'meme' of sorts around NeoGAF regarding situations notably at Naughty Dog where there is/was concern about the studio around the time of notable people leaving the company, such as Amy Hennig for example. It's been regurgitated again and again as a running joke whenever someone leaves a big company)
One more...Cool I guess.
I may be the only person in the world who is not bothered by car sounds in GT
What's happening at NeoGAF?!(It's a 'meme' of sorts around NeoGAF regarding situations notably at Naughty Dog where there is/was concern about the studio around the time of notable people leaving the company, such as Amy Hennig for example. It's been regurgitated again and again as a running joke whenever someone leaves a big company)
What's happening at NeoGAF?!
One more...
I think some cars are very acuraste.
Forza sound to me are way overboosted.
Yep! I think the same.
There are bad sound cars in GT games and I criticize them...Does this sound way overboosted to you as well, then?
Cars are loud, you know.
One more...
I think some cars are very acuraste.
Forza sound to me are way overboosted.
Me too, I hope they keep the reverb/echo effects too. Maybe even improve them.Audio virtualization. I honestly prefer that (with accuracy) than exaggerated sounds inside the car.
Overboosted, inaccurate, rubbish...whatever man. I'd take all that over GT's current sounds any day.
I mean, how can someone truly not be bothered by something like this
https://www.youtube.com/watch?v=wkHE83OjTDM
It boggles the mind..
That boggles me too.Overboosted, inaccurate, rubbish...whatever man. I'd take all that over GT's current sounds any day.
I mean, how can someone truly not be bothered by something like this
It boggles the mind..
Nick Wiswell on FM5 sound design:Does this sound way overboosted to you as well, then?
https://www.youtube.com/watch?v=qtXLhTCknDE
Cars are loud, you know.
Overboosted sounds like a good description, yes.Details you may pick up on via the audio include throttle, positive torque, negative torque, exhaust upgrade level, turbo boost pressure, which view the player's in, where competitors are and how close your car is to the trackside wall. There's an element of stylisation in the use of non-automotive effects like lion roars and human screams to enhance the mix.
That boggles me too.
But there are accurate sounds in GT too... just not generalize... try to hear the Galardo for example.
Trouble in paradiseWhat do you mean?
The strange thing about GT6 is that there are odd premium cars which sound great when home theatre is selected in the audio options. I mean, they have real presence and bass and an authenticity to their sound. Utimately though, I think Polyphony were held back by the past - PS1 era recordings and sound processing and wanted to make everything blend. Maybe also by RAM. Come to think of it, most of the nice sounding cars were introduced during the hill climb. One car on one short track.
I really wish they had made a clean asset break with 5. GT4 should've remained the museum.
Polyphony has recently started its own blog where it's addressing concerns of its community, including the quality of the sound within the series which Yamauchi admits isn't up to scratch. It's still in the plan to update the audio in Gran Turismo 6 - as Yamauchi revealed to Eurogamer last September - but the full overhaul won't come until Gran Turismo 7.
"I think the quality of the sounds in Gran Turismo 6 will be improved, but most of the work will be done in Gran Turismo 7," said Yamauchi.
Gran Turismo 6 has enjoyed a suite of updates recently, with a selection of Ayrton Senna's cars being followed up by the inclusion of Austria's Red Bull Ring and the Toyota TS030 - all for free.
I stopped here... I put a Galardo close to my room and the sound is close to perfection from GT in all gears.The Gallardo in GT is a perfect example of a hideously INaccurate sound. I've seen multiple Gallardos and R8s (same engine) in real life and NFS/Forza are the closest representations of the real sound.
I stopped here... I put a Galardo close to my room and the sound is close to perfection from GT in all gears.
Does this sound way overboosted to you as well, then?
https://www.youtube.com/watch?v=qtXLhTCknDE
Cars are loud, you know.
A lot of these types of videos are extra loud because of the sensitivity of the mics on the phones and devices recording, plus the general acoustics of the environment.
It's not necessarily about loudness either. That you can manage yourself just with the volume. It's more about how accurate it is not just compared to the environmental sounds, but the extent to which the tonality of the different sounds share likeness with the real thing. With regards to Forza itself, Turn 10 hollywoodised a lot of the audio, mixing in lion roars, screams etc to add additional drama. That's not necessarily a bad thing mind, as it still sounds highly satisfying, and still close enough to accurate, it's just that it's not exactly completely accurate either.