Dev Diary #2 is up on the backer page, talking about the level creation process. The pleas to spread the word are also going out...hopefully the project picks up steam towards the end, because we aren't doing so hot. :/
I really wish my funds situation was better so I could help out on this. Loved the DS game, and this new one looks great.
Its a fucking crime the Cheetahman II kickstarter is doing so well and this isn't.
Nice to see this is going to make it.
Tomorrows a big day well have two Giana levels ready for you to play!
To tide you over till then, were introducing new rewards today, with special attention to the lower middle tiers. The best part is that all of those rewards are inclusive. This means that you get all rewards from lower non-exclusive tiers as normal, and if you already have backed at a higher tier, youll get the new reward(s) on top for free!
$90k, 60%, 8 days. I GOTTA BELIEVE!
Because it will not generate a high number of sales.Also, with Rayman both platforms already have a poor man's Mario.
Cant believe this hasnt made it yet.
$100,000, 75%, 7 days. It's going to happen. (Especially when the pledging goes int overdrive at the end)
Definitely. So far the demo had pretty much no effect on the Kickstarter, which is pretty sad.
5 days left with $30,000 left to go. Not sure why this is having trouble getting funded. Everything they've shown for it so far has been great.
Gaz! Where is my shining knight who will "fund this game single-handedly if need be"?!
5 days left with $30,000 left to go. Not sure why this is having trouble getting funded. Everything they've shown for it so far has been great.
Gaz! Where is my shining knight who will "fund this game single-handedly if need be"?!
Destructoid said:"For our new Giana game, we really wanted to bring something fresh and new. Doing another clone wasnt an option for us, notes Creative Director, Jean-Marc Haessig. The team started by thinking about what made The Great Giana Sisters outstanding and different from the game it was trying to emulate at the time, Super Mario Bros."
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We decided to expand Gianas duality to everything in the game, and to make both facets equal instead of one being the upgrade of the other. Then we experimented with that concept, trying out what different things we could do with the dream twisting, while keeping it true to the original gameplay. This was the point where the Giana prototype drifted dangerously far into puzzle territory at some point, because the world warping lend itself well to that kind of gameplay. But we managed to pull back. Being a platformer is part of Gianas identity after all even though she started out as a clone once, we wanted to focus on what made Giana unique.
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To be honest, we've been tempted by Nintendos new hardware and put some thoughts into a Wii U port. With a handful of core third party titles that are already confirmed for Wii U, the console positioning seem to be in-line with Giana target audience and it would be reasonable for us to release it there. It goes without saying it would be great honor for us to stand shoulder to shoulder with these great Nintendo platformers. Right now we are focusing on the other services however