Its the same as Oculus.So 90 degrees... does that mean it won't do fill in the peripheral view like the Oculus?
Its the same as Oculus.So 90 degrees... does that mean it won't do fill in the peripheral view like the Oculus?
Microsoft's headset is just called "The One"
Repeat after me. "It's a prototype".
Nope, the Skull
Skull and Xbone
Yep, just read that. My bad.If it all? It's announced.
So 90 degrees... does that mean it won't do fill in the peripheral view like the Oculus?
Why is this surprising? Vita was unveiled as NGP with a prototype design. PS4 was unveiled without a look at the console, or price. Seems pretty standard way Sony does things now, should get the full look at E3I was expecting more Sony. Specs, release date and ideally a demo. What we got is basically them saying we are working on it, hey look a prototype with tentative specs subject to change.
The design of the thing itself is awful. White and round while the PS4 is black and with straight lines.
I'm still trying to understand the appeal of this VR stuff. Why would I want to sit at home with a box on my head that makes me unaware of my surroundings? Someone could break into my house, steal all my stuff and abduct my loved ones and I wouldn't even notice.
Looks promissing, now make a Sword Art Online game and it'll sell millions.
Even though I'm always very excited with new technology, Oculus was interesting when I tried it (it's promissing, but I wouldn't buy it as it is... I think people are getting way too much excessively excited), not sure I'd buy the 1.0 versions...
Imagine how many different companies are going to release their VR heasets before one defines the real standards... I don't want to be the guinea pig... really hope this is going to evolve fast, real fast.
Sony isnt working with Oculus to unify the development environment, but it is open to doing so and finally, the amount of power required to enable VR means Vita and mobile compatibility are unlikely at this point.
Double standards everywhere.
This Sony unit is a dev kit.
There is no consumer model finalized, no date, no price, no nothing.
No game reviews.
Oculus actually has people(not just devs) playing on it already, with all sorts of games and experiences. And there is definitely talk about a consumer product, pricing and general timeline.
Anyways, sorry to get on you, but lets be real - you weren't interested because you thought it would be some 'PC' thing before. So you ignored it and didn't care about it.
And that's fine. Just glad you're excited about it now.
Wrong, they'd steal everything dear to you and you wouldn't even care about it.I'm still trying to understand the appeal of this VR stuff. Why would I want to sit at home with a box on my head that makes me unaware of my surroundings? Someone could break into my house, steal all my stuff and abduct my loved ones and I wouldn't even notice.
I am UK based, I have only ever seen Oculus rift online dev kits in dollars on some side forum, the first I noticed it was the Eurogamer coverage and talk about EVE (I have heard or that before......)
If you asked me what an Oculus dev kit costs last time I looked saw some crazy numbers like $ 1500-2000 and its a development kit...
You need to see this from a console guys perspective, if there was a £ 300 Occulus kit that is advertised in UK at some store and there was a game on the shelf I would probably have considered building a gaming PC...
I don't remember the Oculus DK1 being 1-2 grand. What on earth?
The Oculus developer kit was an initial version financed by a Kickstarter campaign. The campaign sought to get the initial Oculus Rift into the hands of developers to begin integration of the device into their games.[16]...In August 2012, Oculus announced that the "dev kit" version of the Oculus Rift would be given as a reward to backers
Wrong, they'd steal everything dear to you and you wouldn't even care about it.
Yeah... I don't think it has ever been that price.If you asked me what an Oculus dev kit costs last time I looked saw some crazy numbers like $ 1500-2000 and its a development kit...
First of all the Oculus Rift is more available than this Sony prototype (so supporting the latter over the former due to reasons of availability is silly), secondly when it is commercially available I suspect you'll be able to buy it at any online retailer (Amazon).I don't know, I saw it a year or so ago, don't get on me, If you asked me where to buy an Occulus I would not know.
To be quite honest I don't trust it to be supported. I'd rather have a more open approach to development, such as with Oculus Rift (or really any PC based VR equivalent).
What on earth are you talking about? Its a dev kit. You wont find the Sony dev kit in stores, either.I am UK based, I have only ever seen Oculus rift online dev kits in dollars on some side forum, the first I noticed it was the Eurogamer coverage and talk about EVE (I have heard or that before......)
If you asked me what an Oculus dev kit costs last time I looked saw some crazy numbers like $ 1500-2000 and its a development kit...
You need to see this from a console guys perspective, if there was a £ 300 Occulus kit that is advertised in UK at some store and there was a game on the shelf I would probably have considered building a gaming PC...
I think Sony will bring this to the average console gamer, hence the excitement its coming my way
Oh, and this was brought up by someone elsewhere, but I think its the most awesome things ever...
Shadow of the Colossus VR.
What on earth are you talking about? Its a dev kit. You wont find the Sony dev kit in stores, either.
And you've actually been able to buy the Oculus dev kit for a while now(well they stopped just recently), no matter who you are. It only cost $300, not $1500-2000. lol
Sorry mate, but I perceived occulus as something else - I see Dev kit, kick starter and invest and I turn the page.The Oculus developer kit was an initial version financed by a Kickstarter campaign. The campaign sought to get the initial Oculus Rift into the hands of developers to begin integration of the device into their games.[16]...In August 2012, Oculus announced that the "dev kit" version of the Oculus Rift would be given as a reward to backers
For me open support includes independent developers who can deliver new experiences. I use that word because I'm hesitant to attach VR solely to videogames, mostly because I think the technology has a greater potential than what we'll likely get if it is included among the Playstation family.For me it's the opposite, I don't think there's any way a PC-only device would take off. Hell, if it weren't for consoles I bet even gamepads wouldn't be as well supported on PC as they are now. Not to mention that only the big three would be interested&able to create/fund multiple games to give consumers some value early on.
Even just one of the big three pushing a tech may not be enough. Nintendo managed with the Wii (which in turn also benefited the Move, if only for having more software due to various ports of Wii games for the PS3).
The basic tech/application should be the same, so having more platforms with VR support should lead to more third party games specifically designed for it, even if the devices are platform specific.
Except that Oculus has been in the news quite a bit since then....Sorry mate, but I perceived occulus as something else - I see Dev kit, kick starter and invest and I turn the page.
Don't hate me for it, that was my perception.... Was that my fault or the way Occulus is promoted ?
lets just assume the product is roughly occulus standard..... how much would people be willing to pay ?
me 300 i have a feeling it will be pricey
Sorry mate, but I perceived occulus as something else - I see Dev kit, kick starter and invest and I turn the page.
Don't hate me for it, that was my perception.... Was that my fault or the way Occulus is promoted ?
Something I read about headphone interface has me worried.
Apparently there's a headphone jack on the headset. That's a nice option, but I really hope that you can get the binaural "3D" audio encode straight from the console, too. The DS4 has a seriously weak amp and is basically unusable with all of my headphones except a cheap old pair of buds. I expect Morpheus's to be similarly pathetic.
If I can go through my own amp then problem solved. I could amp the output from the headphone jack but that is not optimal.
The headset is wired so any jack on the headset would be wired as well
Your fault. The Oculus has been plastered over both mainstream and hardcore media since E3 2012. Their "promotion" has been spotless, from their point of view.
The quotation marks are funny, makes Luckey seem like Voldermort.as I mentioned, the ball is in their court. Sony are open in working with them but they want to go alone. The offer was there but "he" said no.
The quotation marks are funny, makes Luckey seem like Voldermort.
as I mentioned, the ball is in their court. Sony are open in working with them but they want to go alone. The offer was there but "he" said no.
Anyway, doesn't matter now since Morpheus now exists and ready for making games on.
From what I heard, if OR took the offer and didnt want to go at it alone, there would be no fighting
This is mostly true, but I still find it perfectly reasonable for console gamers to not have been following all that. We should all simply be happy about these news, no need for petty squabbles.Your fault. The Oculus has been plastered over both mainstream and hardcore media since E3 2012. Their "promotion" has been spotless, from their point of view.
When the devs said "its better than Oculus" did the mean better than Crystal Cove or better than the earlier prototypes?
as I mentioned, the ball is in their court. Sony are open in working with them but they want to go alone. The offer was there but "he" said no.
Anyway, doesn't matter now since Morpheus now exists and ready for making games on.