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PS4 PRO 4K native games (will update the list everytime there is a new game)

onQ123

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May 1, 2010
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Did they say what rendering technique they are using? because saying it's 4K doesn't = native 4K. (well not what people are used to native 4K meaning anyway) It's more complicated now because checkerboard rendering & these other techniques are actually 4K when you pixel count it's just not brute force 4K rendering.
 

piccio_ssl

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Nov 30, 2014
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Did they say what rendering technique they are using? because saying it's 4K doesn't = native 4K. (well not what people are used to native 4K meaning anyway) It's more complicated now because checkerboard rendering & these other techniques are actually 4K when you pixel count it's just not brute force 4K rendering.
iirc 1800p checkerboarded to 4K
 

Chamber

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Jan 31, 2006
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Did they say what rendering technique they are using? because saying it's 4K doesn't = native 4K. (well not what people are used to native 4K meaning anyway) It's more complicated now because checkerboard rendering & these other techniques are actually 4K when you pixel count it's just not brute force 4K rendering.
Mark Cerny said it's 1800p.
 

Rbk_3

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Nov 20, 2013
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One of the Admins on the Giants Software Forums said this in regards to PS4 Pro and Farming Simulator, so it looks like it will receive a Pro Update

"The PS4/XboxOne versions are approximately the PC version on the High settings. On the PS4 Pro, there will be the option to trade-in some performance for the Very High settings."
 

Lady Gaia

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iirc 1800p checkerboarded to 4K
There's far too much misrepresentation along these lines, so I'm glad to see a few people trying to set the record straight. 1800p is 2.78x the pixel count of 1080p so it's invariably going to refer to 50% coverage using checkerboard-style temporal reconstruction to to produce full 1800p frames. Scaling will take the resulting 1800p image to 2160p or 1080p as appropriate for your display.

Technically the render target is actually 900p with 2xSSAA but most people will misinterpret this as sub-1080p when in practice it's really 1800p with 50% coverage in a checkerboard pattern.
 

onQ123

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May 1, 2010
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There's far too much misrepresentation along these lines, so I'm glad to see a few people trying to set the record straight. 1800p is 2.78x the pixel count of 1080p so it's invariably going to refer to 50% coverage using checkerboard-style temporal reconstruction to to produce full 1800p frames. Scaling will take the resulting 1800p image to 2160p or 1080p as appropriate for your display.

Technically the render target is actually 900p with 2xSSAA but most people will misinterpret this as sub-1080p when in practice it's really 1800p with 50% coverage in a checkerboard pattern.
Richard Leadbetter did a lot of damage when he kept calling it upscaling & when you explain that it's not upscaling people refer to DF calling it upscaling. now people think that you can just checkerboard up to 4K from the native resolution.
 

Inuhanyou

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Jul 26, 2014
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The Pro downclocks itself to vanilla PS4 specs for unpatched games.
He said "Pro mode improvements" not "Ps Pro improvements".

For games that have Pro mode compatibility, they will all benefit on a 1080p screen.
 

Planet

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He said "Pro mode improvements" not "Ps Pro improvements".

For games that have Pro mode compatibility, they will all benefit on a 1080p screen.
If a game is patched for PS4 Pro support, it can have any number of benefits, all of which are to a degree beneficial to 1080p owners.

If a game hasn't implemented a Pro mode (Neo profile), it will not run any different on the Pro, but they will run (100% compatibility). That encompasses the vast majority of existing games. The only possible benefit is that the Pro will upscale to 4K output resolution, which will be nice if the 4K TV has bad upscaling or increases input lag with 1080p sources.
 

jaypah

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That's a decent sized list in the OP considering. I think they hit a nice spot with the price/performance when you couple in the games using checker board rendering. A year out from Scorpion too. And its going to boost the only console VR platform. Sony has made some really good decisions this gen.
 

MchugN

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How many of you with VR and a 4K set are going to be unplugging cables to get HDR? I'm thinking buying a HDMI Switch is going to be my best option. Still can't believe this was overlooked by Sony, what were they thinking?
 

Gitaroo

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Someone posted the sony support link saying that in order yo get hdr work on og ps4, you have to plug the ps4 directly into the tv, it can not go through any receiver whether it support hdr or not. I just tested LOU, looks like that is really the case!!!!!? I know my receiver support 4k+hdr because my xbone s and pc(Shadow warrior 2) hdr worked perfectly fine with my receiver. Can some one confirm if this is only the case for thr OG PS4? Is this the limitation of hdmi 1.4? I hope sony isnt dump enough to do that for the ps4pro right?!?!?
 

Reaperssj

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Mar 14, 2014
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Someone posted the sony support link saying that in order yo get hdr work on og ps4, you have to plug the ps4 directly into the tv, it can not go through any receiver whether it support hdr or not. I just tested LOU, looks like that is really the case!!!!!? I know my receiver support 4k+hdr because my xbone s and pc(Shadow warrior 2) hdr worked perfectly fine with my receiver. Can some one confirm if this is only the case for thr OG PS4? Is this the limitation of hdmi 1.4? I hope sony isnt dump enough to do that for the ps4pro right?!?!?
I have a receiver as well and I want to know this answer as well
 

DJ Lushious

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How many of you with VR and a 4K set are going to be unplugging cables to get HDR? I'm thinking buying a HDMI Switch is going to be my best option. Still can't believe this was overlooked by Sony, what were they thinking?
Check out this GAF thread. Collectively, we've figured out how to add an HDMI switch into the chain. Long story short, the PS VR Processing Unit is fickle, with special care needed for which HDMI cables are used.
Someone posted the sony support link saying that in order yo get hdr work on og ps4, you have to plug the ps4 directly into the tv, it can not go through any receiver whether it support hdr or not. I just tested LOU, looks like that is really the case!!!!!? I know my receiver support 4k+hdr because my xbone s and pc(Shadow warrior 2) hdr worked perfectly fine with my receiver. Can some one confirm if this is only the case for thr OG PS4? Is this the limitation of hdmi 1.4? I hope sony isnt dump enough to do that for the ps4pro right?!?!?
They're full of shit, end of discussion. So long as the AVR is doing pass through, then you're golden.

I have a Pioneer Elite SC-95 and a Vizio P65-C1 and can display HDR through the PS4 with nary a thought.