If you're referring to the patent you linked, it doesn't describe rendering each frame multiple times. It talks about taking a finished frame described in the patent as the "source image" and "uprendering" it by creating multiple, shifted copies of said frame, and then combining them in to a higher-resolution output than the source image.
This is all done after-the-fact though, and would work on a Blu-ray just as well as it would on a game. In fact, Claim 17 describes an apparatus likely in the form of a DSP which can perform all of the claims in the patent, given a source of "multimedia content" to process.
Correct...the rendering is done once in that case...at the original resolution, then you construct the higher resolution image from the shifter copies of the original...
Call or what you want, but at the end of the day it falls under the umbrella term of upscaling...which by definition is moving from a lower resolution to a higher resolution...
There are infinite ways to achieve the goal of increasing an images resolution for final output, this is one of them...
Patent applicants are "entitled to be his or her own lexicographers", so they are free to make up terms and what not at their leisure. Sometimes they do it just to fuck the the examiners. >_>
As far as I can tell, you're absolutely right on that. If uprendering was the proper term, it would certainly have more hits when it comes to patents or IEEE entries or something. But other than the Sony patent, there really isn't anything.
My bad. I was thinking of something else that was brought up way back when the uprendering discussion started. >_>
exactly...I used this example WAAYYYY back when this first came up...
Many cars have all-wheel drive...there are many ways to achieve this...and each and every manufacturer has their own proprietary method of doing so, and the call it whatever the hell they want...
Quattro
SH-AWD
X-Drive
4 Matic
They are all systems for driving a vehicle with all four wheels, and all do it differently...
This Sony patent, is another way of achieving the end goal of scaling an originally rendered image from a lower resolution to a higher resolution