- Oct 29, 2020
You dont understand polygon resolutions, any graphics artist understands what im saying, the environments arent simple in poly counts theres nothing low poly here that is absurd., unreal 5 is hyper real so the environments are meant to lool realistic, this game is aimomg for a cartoony cgi pixar look doesnt meant its low poly, can you show me any sharp edges in the pictures ive posted?
for reference this is what i mean by high poly vs low poly
The more polygons you keep adding or the more you subdivide thr monkeys edges the more smooth it becomes. The more the memory the more the processing, before only films could have complex poly counts in every object.
and here is cyberpunk, known as the! nextgen game on pc
As you can see highlited are polygon edges, the objects in cyberpunk are made of average polycounts something you see in alll games out there doesnt matter the whatever graphical effects on top of the games whether its raytracing or what but the poly counts are always average its only ratchet and clank thats this smooth. Look at how well rounded that entrance is! Theres no edges.
Look even at this characters outfit the circular things are smooth as butter you only see this in cgi films or pre remdered cutscenes this is the polygonal quality im talking about. Its phenomenal developers would never add such polygon complexity on things you can easily overlook but they just throw polygons on everything in this game its incredible.
Ah i thought this wasn't a joke thread for a minute