Sounds like 1 Livid Dead level per world? Nice.
I am excite
Yeah! If you get a perfect 100 lum run in at least five of each world's stages you unlock a livid dead stage for it.
Sounds like 1 Livid Dead level per world? Nice.
I am excite
Wat, i't's out only for iOS right? Can't find it in the Play Store.
So wait... this is IOS only?
No android love?
Retina on iPad too?
Forty levels altigether, 36 regular levelsQuick Question: Forty regular levels, and forty four levels total (including livid dead levels)?
Loved the PS3 and Vita version. How does it compare?
I wouldnt say entirely. Its most akin to trying to get all 350 lums in the dragon boss stage, except the game handles all the running instead of forcing you into it via advancing "walls" of deathIt doesn't, different game entirely.
It doesn't, different game entirely.
I am soo excited to play this on my S3 should look absolutely stunning. Viva la Rayman resurgence!
I so wish Namco took the hint and revived the Klonoa franchise similarly.
Is confirmed that it will be available today for Android?
THIS is how you take your assets and make an awesome IOS game. Not just a port with horrible touch d-pad.
Bravo Ubi.
#RaymanJungleRun will be out on Google Play Sept 27 @10am CET. Sorry for the unexpected delay, we needed more time for optimization!
Sorry guys, it seems it's been delayed
From Ubisoft's twitter:
PocketLint said:You start with only the ability to run and then things get harder as more abilities are unlocked. The music is also very awesome and worth switching your iPod off for. Retina display graphics top off the whole package, making for a very solid app. Would be nice if it was 69p though.
Sorry guys, it seems it's been delayed
From Ubisoft's twitter: