Doc also claimed Scorpio was shooting for 8TF, and that the rest of the world doesn't matter when it comes to console sales. So, uh, yeah...you win some, you lose some. Matt's legit, though.
Cool but listen. I just need you to do one thing here, Remedy. Write a complete story. Don't fucking set it up as the "first season" or whatever. That shit clearly isn't working for you. I love your games but it's getting hard being a fan of yours after two DOA IPs. :/
You sure their games are that expensive? I dunno. Remedy is a pretty small studio and MS is notorious for cutting off investments that do not seem to pay off (see Platinum Games).
Yeah, it was Shinobi. I'm not even saying that I think it's untrue. I'm just saying it's become a fact for a lot of posters and in turn has become the narrative for the state of MS.
Starbreeze did blame 505 Games for the pay2win microtransaction business model in Payday 2, and removed them when they bought the rights to the IP back from 505, but I can't say if that was Starbreeze just trying to shift blame or not.
Well, Remedy is already well-developed team with probably few mills in the bank. They have their engine done and expertise to quickly crank out a linear third person shooter game.
A lot of people are mentioning single player but no one has raised an eyebrow at this quote.
Remedy is also investing in P7 and is deeply committed to creating an unique gaming experience that will keep the players engaged and playing for a long time to come. We are really excited to embark on this journey with 505 Games.
Well, as for publicly available information, consider the fact that their biggest moneymaker, Starbreeze, spent tens of millions of dollars buying themselves out of their contract with 505, and immediately reversed changes on the unpopular microtransactions that had been added into the game.
That's proof of nothing, of course. For all I know, Starbreeze used it as a PR move to maintain the game's popularity, pretending the big bad publisher they were no longer with was responsible.
But still... who spends that much money to leave their publisher?
I don't really feel comfortable sharing the details I've heard. Just that there were some people I spoke with who either didn't want to talk about their relationship, suggested I not pitch to 505, or told me things that left me concerned.
Also, they're doing the single-player for Crossfire 2, and since that's the biggest video game in the world after League... maybe they've learned some lessons there too.
Doc also claimed Scorpio was shooting for 8TF, and that the rest of the world doesn't matter when it comes to console sales. So, uh, yeah...you win some, you lose some. Matt's legit, though.
I'd rather not be known as an insider, but I mean... I work in the industry, so you're wrong. I'll spoiler tag to avoid derailin, but feel free to read.
No, I said I thought it was dumb not to shoot for 8TF. I still think it's dumb not to shoot for 8TF. That's pure speculation, and I never, ever, ever claimed that Microsoft was shooting for 8TF. People keep repeating this and it's just as wrong now as it was then.
Most publishers I know only care about succeeding in the US. There's a weird "if it works in the American market, it works well" attitude. Given that America is the largest games market in the world, I get the logic. But now we're seeing a shift with a lot of pubs towards China, since it's rapidly becoming the second largest games market in the world. It's not my fault that a lot of pubs treat the rest of the world like an afterthought. Why do you think Gabe Newell talks about how publishers need to do better jobs localizing in Russia and stuff? A big part of the problem is that publishers don't care about non-American markets. If they localize for some European countries, you're lucky. Part of this has to do with annoying regulations, like Germany's whole "you have to put robots in your game instead of people" thing, but those rules are fading. Part of this has to do with widespread, false concerns about piracy that a lot of these publishers have. Most publishers don't care about their Brazilian and Russian sales figures. Hell, look at Australian price figures; they sure as hell don't care how poorly their games sell there.
As for this thread: I was at GDC, I talked to a bunch of friends while I was there, some of them have worked with 505. Take that as you want. *shrug*
Starbreeze did blame 505 Games for the pay2win microtransaction business model in Payday 2, and removed them when they bought the rights to the IP back from 505, but I can't say if that was Starbreeze just trying to shift blame or not.
P7 isn't actually a singleplayer game. People are just incorrectly assuming that.
Polygon said:
PROJECT 7
Theres very little Kasurinen is willing to tell me about the game. I know, because I never fail to ask when I speak with Remedy developers, that it is not Alan Wake 2. I also know that while the game is the developers first big push into multiplayer gaming, it isnt what most would think of when they think multiplayer: competitive. This new game, P7, is meant to be a cooperative game in an open world that will provide players the space to create and, I suppose, tell their own stories, if only to an audience of one.
Mmmmm, didn't know that. Has Remedy developed a multiplayer game before? I know they are developing the sp part of Crossfire 2, but I don't remember any mp game.
Cool but listen. I just need you to do one thing here, Remedy. Write a complete story. Don't fucking set it up as the "first season" or whatever. That shit clearly isn't working for you. I love your games but it's getting hard being a fan of yours after two DOA IPs. :/
I get that, it just seems that compared to the sprawling budgets of AW and QB this seems a pretty paltry amount. They did recently hook up with some private investors though, right?
I suppose being a big Remedy fan I just hope that this new game, P7, carries the same scope and feel of their previous titles.
Hopefully, they're stretching their wings here and will do good work. Their last few games have been short, linear-only experiences, which just don't sell well.
I get that, it just seems that compared to the sprawling budgets of AW and QB this seems a pretty paltry amount. They did recently hook up with some private investors though, right?
I suppose being a big Remedy fan I just hope that this new game, P7, carries the same scope and feel of their previous titles.
It's roughly what Starbreeze is offering to most of the people it's worked with (Raid WWII and Psychonauts 2 both have $8m deals). Starbreeze worked with 505 in the past, so I'm wondering if that's why they do that.
The funding part isn't that weird considering Remedy has always funded a big part of their games from own funds. I doubt even their MS deals cost MS that much.
They are also enlisting on public stock exchange this year btw.
The funding part isn't that weird considering Remedy has always funded a big part of their games from own funds. I doubt even their MS deals cost MS that much.
The funding part isn't that weird considering Remedy has always funded a big part of their games from own funds. I doubt even their MS deals cost MS that much.
I thought it was weird how active their social media became a few months ago. They kicked off a big hiring push and started tweeting about their company history and stuff. Then there was that news about them going public, some stuff about their engine technology (maybe they're trying to license it? idfk), stuff like that. No idea what's going on over there other than it looking like they're ready to expand in a pretty big way. I guess that Crossfire 2 money is good.
Whatever their Crossfire and 505 deals are, plus whatever they made on Alan Wake PC and their iOS game (which can't be THAT much, surely?). Maybe they still make money off that 2K stock they got when they sold Max Payne?
That what I have been wondering a long time with Remedy but they somehow were always able to fund quite a bit from own funds. Yeah, it will run out at some point but like I edited into my post they are also going public to raise capital.
I thought it was weird how active their social media became a few months ago. They kicked off a big hiring push and started tweeting about their company history and stuff. Then there was that news about them going public, some stuff about their engine technology (maybe they're trying to license it? idfk), stuff like that. No idea what's going on over there other than it looking like they're ready to expand in a pretty big way. I guess that Crossfire 2 money is good.
It's called "expand or die." And either good or bad, it's coming from a place of Remedy deciding they can't continue operating as they have in the past.
It's called "expand or die." And either good or bad, it's coming from a place of Remedy deciding they can't continue operating as they have in the past.
I am so in. I've bought every Remedy game on PC except Quantum Break (which I will also buy as soon as a good deal pops up). It's one of the best studios around.
To be honest I don't think you need a huge budget for a good Remedy action game. If they nail the gameplay then the cutscenes can be Max Payne-style for all I care.
Well, Remedy is already well-developed team with probably few mills in the bank. They have their engine done and expertise to quickly crank out a linear third person shooter game.
"Remedy is also investing in P7 and is deeply committed to creating an unique gaming experience that will keep the players engaged and playing for a long time to come."
This is not your typical Remedy game. Probably not even single player focused by the sound of that.