Pimpbaa
Member
sprocket said:you realize int he same post you quote he says the game dynamically changes resolution. :/ seriously now. Fanboys are getting out of hand.
PS3 games can do that. Wipeout HD does it.
sprocket said:you realize int he same post you quote he says the game dynamically changes resolution. :/ seriously now. Fanboys are getting out of hand.
HomerSimpson-Man said:So basically, the guy determined this from compressed videos?
burgerdog said:If that post is bullshit then that's absolutely fine with me, the closer the ports the better for both sides. The game does seem to lack AA, though.
sprocket said:you realize int he same post you quote he says the game dynamically changes resolution. :/ seriously now. Fanboys are getting out of hand.
burgerdog said:Why is capcom dropping the ball on the ps3 all of a sudden? Granted, the difference isn't huge, but it's still there. You would imagine that both versions would be 99.99% identical given how DMC4 turned out. Things should have only gone up from there. Street Fighter 4 appears to be "interesting" on the ps3 side as well, check this out --
http://forum.beyond3d.com/showpost.php?p=1262452&postcount=123
FightyF said:There are a few games dynamically change resolution nowadays.
Ninja Scooter said:8 pages discussing the difference in two things that look pretty much identical. This is why i love the NeoGaf.
Andronicus said:Also the size of the 360 Demo is 473 MB While the PS3 demo is 942MB, almost twice the size of the 360 version. is it just me who finds this odd?
They use Magic Vudu on the 360 versionAndronicus said:the size of the 360 Demo is 473 MB While the PS3 demo is 942MB, almost twice the size of the 360 version. is it just me who finds this odd?
Andronicus said:the size of the 360 Demo is 473 MB While the PS3 demo is 942MB, almost twice the size of the 360 version. is it just me who finds this odd?
what he said.jett said:PS3 code doesn't need to be size-optimized for a limiting disc format? who knows
The 360 has some sort of patented tech that downloads and installs at the same time. Or so I've heard.Truant said:Which is even stranger, considering the 360 version is a playable file, but the PS3 demo needs installing.
Rez>You said:The 360 has some sort of patented tech that downloads and installs at the same time. Or so I've heard.
I'll have an update to that in a few weeks with some HDMI capturesMarkMacD said:Sorry if this has already been posted, but this was already done, and done very well, at:
http://www.the-horror.com/index.php?id=features&s=bh5demo
edit: the conclusion (after reviewing tons of detailed evidence):
"In summary, at this time, it appears that the Xbox 360 version is a few builds ahead of the Playstation 3. We look forward to revisiting the results when the games are released at retail and finished. For now, treat the results as temporary. The gulf of difference, when viewed in motion, is not as large as I had expected. In fact, I was quite surprised when I went back and looked at the screenshots. Going from one to the other, I really couldn't find these subtle differences between the two versions until I compared screenshots directly."
Its more likely the audio that the PS3 demo has. That, and maybe some left over code (which would be fantastic if I could take a look at the files, but as of yet, I dont know how to do that on PS3 )giuliu said:how about the downloaded demo is already at executable state while the ps3 demos needs to be repackaged for the ps3 file system to understand it.
Dot50Cal said:I'll have an update to that in a few weeks with some HDMI captures
Okay. I wouldn't know either way.giuliu said:how about the downloaded demo is already at executable state while the ps3 demos needs to be repackaged for the ps3 file system to understand it.
burgerdog said:If you think 360 looks good with component(which I don't think it does, personally), wait until you see it with hdmi. I've used component with both consoles as well as HDMI and the latter is just much better.
I don't mean to beat a dead horse, but there really isn't enough tearing to justify "tears like a bastard". If it's there, I don't notice it.Nuclear Muffin said:QAA will make the PS3 version look blurry in screenshots, you wont see it in motion really. The only real difference is that the PS3 version has Vsync and chugs a bit, while the 360 version tears like a bastard and runs smoothly.
Truant said:I played the demo four times and I noticed tearing exactly once when performing a punch when there was tons of enemies on screen.
camineet said:Just got a 360 last night, downloaded the demo. I could not believe the cutscene on the public assembly level, thought it was prerendered in parts. then i remember how amazing the cutscenes in GCN RE4 looked and remembered they were realtime. Then realized Xbox360 is an order of magnitude more powerful. Very impressed.
Rhazer Fusion said:I'll tell you, as long as most games are going to be multiplatform, the PS3 will almost always be at a disadvantage if the developers don't at leat try to take advantage of each system. It may not always be a significant deal, but it will continue to make the X360 look like the superior console in casuals eyes. Nothing has been confirmed yet with SF4, but it wouldn't surprise me. Also, I am not noticing the horrendous slowdown/framerate drops in the PS3 version that everyone claims is so detrimental to it. I barely see any hiccups in it. I have both versions and the frame rate is comparable.
Barso said:I have been playing RES5 on 360 and at 720p I have not seen one single screen tear.
I would be interested to try the PS3 version but I am not falling for that again. Every time I sit through a PS3 download and install I am always dissappointed in my findings that the PS3 version suffers even if it is tiny differences.
WHY,WHY,WHY do sony not release developer tools similar to MS so that developers can get decent performance early on in the consoles lifespan?
Sorry but 360 version for me.
I am saving my download time for killzone 2 tomorrow.
bj00rn_ said:You're WRONG! The tearing came out of the screen like a angry cat and slashed my face at least two times! And I played the demo only three times!
Barso said:I have been playing RES5 on 360 and at 720p I have not seen one single screen tear.
I would be interested to try the PS3 version but I am not falling for that again. Every time I sit through a PS3 download and install I am always dissappointed in my findings that the PS3 version suffers even if it is tiny differences.
WHY,WHY,WHY do sony not release developer tools similar to MS so that developers can get decent performance early on in the consoles lifespan?
Sorry but 360 version for me.
I am saving my download time for killzone 2 tomorrow.
The thing is that you get free AA with Xbox360, something you dont with PS3.KeioSquad2 said:So does the arcade. The arcade is supposedly based on a 7900, so the ps3 should have no problems, but the 360 will probably have added anti-aliasing.
As for Re5, It's been proven that this is an old build, and that the games performance is much better now.....so I would wait until they actually release to make comparisons.
Always-honest said:they're just cables... not magic devices.. component has excellent color and luminance seperation. To say the 360 doesn't look good over Component is nonsense imo.
neorej said:Here's my comparison:
360-version: plays like crap
PS3-version: plays like crap
I went looking for a "Make the game fun"-checkbox in the options, but no such luck.
oh. i get it.neorej said:Here's my comparison:
360-version: plays like crap
PS3-version: plays like crap
I went looking for a "Make the game fun"-checkbox in the options, but no such luck.
Aww shucks, thanks MarkMarkMacD said:Is that your work?
:bow: