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Resident Evil with action is the best Resident Evil

You'd prefer auto-aiming at enemies off screen? The scenario design and philosophy is the same; the only differences are information delivery and increased player interaction.

I prefer the classic formula, yes.

FPS is not RE to me, I would have never gotten into the series to begin with if it was FPS from day 1.
 
The problem with RE fanbase is and always will be the fact that horror fans like to act all high and mighty, and be disgusted by even the idea of action RE continuing in some form.

These threads are always filled with "play other games", "don't make another action game", "get that shit out of the RE", etc.

Like, action RE fans don't even deserve to get a spin-off series. They are like an infected part of the fanbase that has to be cut-off completely lmao
 
I can see what you're saying, but the problem is that if you're playing RE games for just the action, you are honestly better playing other action games to get your fix.

In fairness, RE4 did do a good job in balancing Survival Horror with Action, but with each game afterwards, it wasn't really "surviving" as it was it was more like a shooter's gallery.

As I said, no. I dont play re just for the action because no, I play resident evil becuase they are resident evil games and I like them the way they are and what they try to achieve.

I like Remake for one set of things and I like RE4 for another set of things, there's no "but is still horror" because no, there's no horror in RE4, more than level elements and design in enemies.

I'm not saying one thing should exist and the other don't, I said "I like all the branches but I have a weak spot for this one in particular"
 
Classic RE had plenty of action (and I love both classic and action RE equally) so yeah, I agree.

Dunno which classic RE you were playing that had all the stuff in RE7 but okay.

Reminds me of the weirdos who kept saying that the first Revelations was a return to the classic formula despite it having a ton of action (guess a couple of closed doors equals classic RE to some).

I easily separate RE7 from the classic formula, just like I separate classic and action.
You are completely right.

Classic RE (RE0-3) : Awesome
Action RE (RE4-6) : Awesome
Action RE lite (Rev1 and 2) : Ok
RE7: Meh
 
Hmm never played Last of Us, but I would guess it doesn't play like RE4. Thanks for the info, I'll pay more attention to Evil Within 2 just in case.
TEW has a stealth gameplay loop very similar to that of TLoU. You crouch into an area of unaware enemies, take down as many as you can before you alert them, and then murder all the rest with your arsenal.

That's not how RE4 goes.
 
The characters and music in Code Veronica are God tier, this shines on the railshoter remaster

wesker-vs-alexia-o.gif

Code Veronica is where they completely ruined Wesker
 
I wish the Dead Space franchise was still going on. I always felt Dead Space 1 and 2 (and maybe even 3) achieved the action/survival goal way better than RE5 and RE6 did.



You mean made Wesker awesome

Anyone who likes Matrix Wesker must be a fan of the RE movies

you a fan of the RE movies, seph?
 
I wish the Dead Space franchise was still going on. I always felt Dead Space 1 and 2 (and maybe even 3) achieved the action/survival goal way better than RE5 and RE6 did.



You mean made Wesker awesome

Dead Space 3 did not. Just played it last week. With the resource system you drowning in Health and Ammo.
 
Ok, so now you're changing your argument to "first person isn't classic RE". This has become silly.

It's a really important detail to some people. I have a bud who won't touch 7 simply because it is first-person.

When I was a kid, I probably preferred third-person games because they reminded me of playing with toys or watching an anime/cartoon. But I had games like Quake 2 and Half-Life: Opposing Force to ease me into that first-person style of gaming.
 
OP was probably like 'Onimusha 3 is still Onimusha! THE COMBOS!'

onimusha 3 is still an onimusha game that plays better than 1 and 2 but is clearly within the same combat formula, it just has shitty atmosphere

you're probably thinking of shin onimusha/dawn of dreams, that's the one that drastically altered the gameplay in an actiony way, added more rpg elements, and in many ways completely sucked ass and ruined the series
 
RE7 is not classic RE.

And the change from TPS to FPS is a pretty big fucking deal.

Even though I disagree, the reason I called this conversation "silly" is because you changed your argument midway through when you were backed into a corner. I'm not interested in having a conversation with someone who moves goalposts. You said yourself the first portion of the game is close to classic RE but the action-focused "FPS" back half is what disqualifies it. Now it's simply not "classic" RE because the entire game is in first person. I don't even know what we're discussing anymore.

It's a really important detail to some people. I have a bud who won't touch 7 simply because it is first-person.

I disagree, but I don't really have much of a problem with someone feeling RE7 isn't "classic" due to its perspective, but that's not what the poster I was having a conversation with was originally arguing about.
 
I wish the Dead Space franchise was still going on. I always felt Dead Space 1 and 2 (and maybe even 3) achieved the action/survival goal way better than RE5 and RE6 did.



You mean made Wesker awesome
Agreed with 1 and 2. 3 butchered almost everything 1 and 2 did right. It depends on what direction they go. Back to horror and action blended well, or whatever 3 was trying to be.
 
Never really got those that say old RE and new RE are so different; the series has always had action. The first game has you kill a boss with a rocket launcher for goodness sake, and in that same game you fight a giant snake and shark. It has resource management and forces you to avoid playing it like an action movie, but that blend of action and survival horror concept has always been present in lesser degrees (the first), and more obvious ways (RE6) since it's inception.

It's always been B-movie action horror schlock, which is great.

I think if we're going to classify "survival horror" as anything, it really just means "an action game where you fight scary monsters". Resident Evil 5 and 6 are still officially branded "survival horror" by Capcom, and then you have Evil Within, claimed by Mikami himself to be his return to survival horror. And let's not forget that the original Resident Evil gives you more than enough shotgun ammo to blow away every zombie in the game lol. (Not that I'm disagreeing with your overall point - but I think the survival horror concept is inherently joined to action, so the idea that games like RE5 or TEW are not survival horror is a silly one.)

The series improved once it started taking the third-person shooter route, I think. RE1, 2, 3, and the remake are all fantastic games but they're a little limited - not to mention that barring the absolute hardest modes in the remake, they always give you enough supplies to kill every enemy that isn't easily avoidable (and at that point all you have left is hallway roaming and basic puzzle-solving). RE4 and 5 are simply deeper, more intricate, and more engaging games than the fixed-camera ones.
 
Best RE will always be slow paced survival horror. And we should prefer that because there aren't many games like those. If you want action, 90% of AAA games got you covered. I thought you people liked diversity.
 
Even though I disagree, the reason I called this conversation "silly" is because you changed your argument midway through when you were backed into a corner. I'm not interested in having a conversation with someone who moves goalposts.

Then don't when you don't know what you're talking about.

I've voiced my discontent with the switch to FPS plenty times of before.
 
RE7 is not classic RE.

And the change from TPS to FPS is a pretty big fucking deal.

How is it not? You are in a big interconnected setting (a mansion even), with coded locked doors. You have limited weaponry and supplies, and have to solve obscure puzzles involving logic and varied key items to proceed. Once again there are safe rooms, where you can manage your inventory and save.The only difference is the first person camera, but I think you are making a fatal mistake here. A first person game doesn't have to be a first person shooter.

If RE7 was played from a third person angle, it'd be almost identical to RE1/2/3.
 
I feel like this thread's topic is a bit of loop since 2012 (if not a bit earlier with RE5), so everything that can be said, has been said, but I still enjoy looking at Ahasverus's increasingly deranged posts.

As a RE6 fan, I care less about convincing people don't like the game to like it than making people do like it admit Chris has the best campaign.

And uh, the first half of Leon 1 and (most of) Jake 2 are the only chapters I think are flat out bad. For the poorer and mixed ones, I think playing in chronological order helps a bit by keeping things fresh.
 
How is it not? You are in a big interconnected setting (a mansion even), with coded locked doors. You have limited weaponry and supplies, and have to solve obscure puzzles involving logic and varied key items to proceed. Once again there are safe rooms, where you can manage your inventory and save.The only difference is the first person camera, but I think you are making a fatal mistake here. A first person game doesn't have to be a first person shooter.

If RE7 was played from a third person angle, it'd be almost identical to RE1/2/3.

Funny enough, I think a similar argument exists for RE4 and RE5. If you took the camera and made it a fixed third person camera, it would be pretty similar in gameplay to the old games.
 
4>REmake>5/6>2>7>0>3/1

That's where I'm at. Both action and survival horror RE have their place but I prefer the action style of games. If 6 didn't have so many glaring problems with it's pacing and weird design decisions it'd be only second to RE4 imo.

Hope to see Chris punch some boulders in Not A Hero.
 
I've voiced my discontent with the switch to FPS plenty times of before.

That's great, but if you expect me to know everything you've said about Resident Evil outside of this thread, that's actually pretty ridiculous. What you argued for originally in this thread and what you morphed the argument into are different and it makes me no longer interested in discussing this with you.
 
Funny enough, I think a similar argument exists for RE4 and RE5. If you took the camera and made it a fixed third person camera, it would be pretty similar in gameplay to the old games.

The thing with RE4 and RE5 is that the god-tier action, is a pretty integral part of the gameplay loop. But it's always funneling you towards bigger and better setpieces, whereas the "survival horror" REs, are much about backtracking and remembering key locations.
 
How is it not? You are in a big interconnected setting (a mansion even), with coded locked doors. You have limited weaponry and supplies, and have to solve obscure puzzles involving logic and varied key items to proceed. Once again there are safe rooms, where you can manage your inventory and save.The only difference is the first person camera, but I think you are making a fatal mistake here. A first person game doesn't have to be a first person shooter.

If RE7 was played from a third person angle, it'd be almost identical to RE1/2/3.
This.

People make the exact same mistake like they did with Metroid Prime. Just because it's first person it doesn't mean it's an "FPS" like Halo or CoD. It's a classic formula Metroid game, just in a first person viewpoint.

RE7 is classic RE in first person mode.
 
That's great, but if you expect me to know everything you've said about Resident Evil outside of this thread, that's actually pretty ridiculous. What you argued for originally in this thread and what you morphed the argument into are different and it makes me no longer interested in discussing this with you.

Morphed?

You even agreed that the later portion of the game was full of action while trying to be a wise ass with your RE1 quip. Just move on.
 
The problem with RE fanbase is and always will be the fact that horror fans like to act all high and mighty, and be disgusted by even the idea of action RE continuing in some form.

These threads are always filled with "play other games", "don't make another action game", "get that shit out of the RE", etc.

Like, action RE fans don't even deserve to get a spin-off series. They are like an infected part of the fanbase that has to be cut-off completely lmao

I don't know if you like stuff like GTA or The Last of Us. I'm just going to use them as examples. Imagine if the developer made such huge changes to the mechanics and because of them, the games didn't feel the same anymore. Maybe they make them puzzle adventures similar to TellTale games. Maybe both are also now in first person only. All of the actual shooting and action is reserved for moments that you rarely control. That what stuff like RE6 feels like in some ways.
 
The thing with RE4 and RE5 is that the god-tier action, is a pretty integral part of the gameplay loop. But it's always funneling you towards bigger and better setpieces, whereas the "survival horror" REs, are much about backtracking and remembering key locations.

Yeah, this key difference is what makes me prefer the classic survival horror style. If I want action set piece games I could pop in tons of other games that do the same thing, but survival horror games like classic RE are rarer in comparison
 
I feel like this thread's topic is a bit of loop since 2012 (if not a bit earlier with RE5), so everything that can be said, has been said, but I still enjoy looking at Ahasverus's increasingly deranged posts.

As a RE6 fan, I care less about convincing people don't like the game to like it than making people do like it admit Chris has the best campaign.

And uh, the first half of Leon 1 and (most of) Jake 2 are the only ones I think are flat out bad. For the poorer and mixed ones, I think playing in chronological order helps a bit by keeping things fresh.

Yep, Chris does have the best campaign. The beginning of Leon's Chapter 1 is by far the worst section of the game. So much forced walking.I'd argue Ada's campaign is the 2nd worst part though since it's just a worse version of a lot of what you've already done.
 
Morphed?

You even agreed that the later portion of the game was full of action while trying to be a wise ass with your RE1 quip. Just move on.

Please. My point was pretty clear. Classic RE games tend to ramp up the action near the end. I mean, this was the original discussion we were having.

And the personal attack was far from necessary. I'm not sure why you've suddenly become emotionally invested in this enough to where you felt the need to do that.
 
Don't mind action resi but it got a little ridiculous. It slowly lost its identity and began turning into spectacle set pieces instead of eerie environments. 4 handled it amazingly, 5 began getting silly, and I've started 6 like four times now. It just doesn't hold my interest very long.
 
I'm in a pretty good mood in this thread compared to usual.

Since in my heart I know

Not A hero will have some good action with the punches.
Sengoku basara director RE will probably be an action game of sort.
I doubt RE2make is first person.

Good Stuff
 
Yep, Chris does have the best campaign. The beginning of Leon's Chapter 1 is by far the worst section of the game. So much forced walking.I'd argue Ada's campaign is the 2nd worst part though since it's just a worse version of a lot of what you've already done.

The fun thing about RE6 campaigns is that opinion on them vastly differs between fans.

To me Sherry and Ada was the weakest but I've seen plenty of people call those their faves.

It also makes revisiting the game fun since you get to not only choose from 4 campaigns for your playthrough but also from two characters so there are differences even within campaigns.
 
My 2 bits:

There are a TON of action games

There are few horror games

Action RE is just one less in the shallow horror pool and one more in the action ocean.
 
I don't know if you like stuff like GTA or The Last of Us. I'm just going to use them as examples. Imagine if the developer made such huge changes to the mechanics and because of them, the games didn't feel the same anymore. Maybe they make them puzzle adventures similar to TellTale games. Maybe both are also now in first person only. All of the actual shooting and action is reserved for moments that you rarely control. That what stuff like RE6 feels like in some ways.

GTA went from clunky, arcadey gameplay to some weird hodgepodge of realistic roleplaying with the same outdated controls and mechanics. That series changed even more than RE, and unlike RE, it changed for the worse.

This.

People make the exact same mistake like they did with Metroid Prime. Just because it's first person it doesn't mean it's an "FPS" like Halo or CoD. It's a classic formula Metroid game, just in a first person viewpoint.

RE7 is classic RE in first person mode.

The second half of the game where it turns into some bootleg Indie shooter with 3 enemy types sure wasn't.
 
My 2 bits:

There are a TON of action games

There are few horror games

Action RE is just one less in the shallow horror pool and one more in the action ocean.

There are a lot of TPS, but not a lot that play like RE4-5 or RE6, especially these days.
 
My 2 bits:

There are a TON of action games

There are few horror games

Action RE is just one less in the shallow horror pool and one more in the action ocean.

There are plenty of horror games nowadays. It's just that most of them are indie.

There aren't any shooters that play like RE6. Seriously, name one. The closest you'll find is Vanquish.
 
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