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Resident Evil with action is the best Resident Evil

Both the boat and what comes after is full of action and shooting.

Those two sections aren't close to the last half of the game. Maaaybe the last third. The vast majority of RE7 takes place in different locations with a focus on exploration and light puzzle solving.
 
Fair enough. I watched the first couple of hours of RE7 and that was what I saw (and it completely turned me off the game). I guess it hits its stride later?

Imo RE7 doesn't really start until the dinner scene. I actually wish you could skip the super-scripted opening sequence on replays
 
Yep CV was the last great RE. RE4 is where things went downhill.

The universal praise for RE4 still hurts my brain to this day. Awful villain, story, etc. Everything except the gameplay and some of the enemies sucked.

At least we have Re2 remake and Revelations carrying the torch.

I'm equally baffled by any praise for Code Veronica.
 
Both the boat and what comes after is full of action and shooting.

Not really? It still has puzzles, only two guns, and it's much more about exploring and figuring out where the items are and what to do with them.

The last area is action packed though. Which is ok. It's the end of the game, and it's barely an hour long.
 
Those two sections aren't close to the last half of the game. Maaaybe the last third. The vast majority of RE7 takes place in different locations with a focus on exploration and light puzzle solving.

Whatever makes you feel better :p

Just the first portion is close to the old RE, and that's mostly because of the mansion. Beyond that it gets into more action, traps etc. the further it gets.
 
I'm equally baffled by any praise for Code Veronica.
Ya CV is okay but its nowhere near as well designed as RE or RE2. The story is super entertaining tho

Whatever makes you feel better :p

Just the first portion is close to the old RE, and that's mostly because of the mansion. Beyond that it gets into more action and traps the further it gets.

The majority of the boat where you're regaining weapons and collecting key items was still extremely RE imo
 
I love both sides of RE. My two favorite games are REmake and RE5 lol. As long as Capcom commits to a certain direction for each game and doesn't try to please everyone like they did with RE6, I'll be happy.
 
Whatever makes you feel better :p

Just the first portion is close to the old RE, and that's mostly because of the mansion. Beyond that it gets into more action, traps etc. the further it gets.

I mean, this is just straight up false, but ok. I'd even argue the final hours, despite being more action focused, are still very much classic RE for the most part. Certainly much more so than 4, 5, 6, and Revelations. There's really only own scene in the game
(the final video tape)
that goes off the rails in that department.
 
It's not horror vs. action. It's two different genres of gameplay. We have classic RE which is about routing and resource management. Classic RE is more like a maze or larger puzzle the player has to navigate through. Obstacles and resources are placed carefully through the routes to force the player to deal with spending or saving resources like item space and time. They are basically speedrun games with compact and carefully crafted scenarios the player tries to survive.
 
I gave RE6 a chance.

The gameplay was so abysmal that I will never go back to it ever again.


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No thanks. Give me mood

While REmake is a great game and a good remake, I think they went too overboard with the 'gothic' horror style.

I prefer the original style:
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It actually feels like a normal mansion with some dread and monsters happening to be in it than an obvious ghost house that is bound to have monsters in it.
 
Resi 2, Remake, and CVX shit on Resi 4 in every way imo, so I couldn't disagree more.

I love Resi 4, best Wii game, i don't like the change it made to the series.
 
I mean, this is just straight up false, but ok.

Dunno which classic RE you were playing that had all the stuff in RE7 but okay.

Reminds me of the weirdos who kept saying that the first Revelations was a return to the classic formula despite it having a ton of action (guess a couple of closed doors equals classic RE to some).

I easily separate RE7 from the classic formula, just like I separate classic and action.
 
Never really got those that say old RE and new RE are so different; the series has always had action. The first game has you kill a boss with a rocket launcher for goodness sake, and in that same game you fight a giant snake and shark. It has resource management and forces you to avoid playing it like an action movie, but that blend of action and survival horror concept has always been present in lesser degrees (the first), and more obvious ways (RE6) since it's inception.

It's always been B-movie action horror schlock, which is great.
 
Dunno which classic RE you were playing that had all the stuff in RE7 but okay.

Reminds me of the weirdos who kept saying that the first Revelations was a return to the classic formula despite it having a ton of action (guess a couple of closed to equals classic RE to some).

I easily separate RE7 from the classic formula, just like I separate classic and action.

But what you said WAS false and he is right.
 
Dunno which classic RE you were playing that had all the stuff in RE7 but okay.

Reminds me of the weirdos who kept saying that the first Revelations was a return to the classic formula despite it having a ton of action (guess a couple of closed to equals classic RE to some).

I easily separate RE7 from the classic formula, just like I separate classic and action.

Well, I've certainly never said anything of the sort, but whatever.
 
The only thing CV shits on is the bed.

I thought it was the most convoluted they could make those old-school mechanics until 0. Do people just like it because it was the beginning of Superhero RE without playing like Superhero RE? Or what?
 
Yep CV was the last great RE. RE4 is where things went downhill.

The universal praise for RE4 still hurts my brain to this day. Awful villain, story, etc. Everything except the gameplay and some of the enemies sucked.

At least we have Re2 remake and Revelations carrying the torch.

Dude, you just praised Code Veronica and then said that Resident Evil 4 had an awful villain and story. What a lot of people seem to forget, or like to forget, is that Code Veronica is actually the point where Mikami and co completely ditched the semi-realistic story and characters from the first three games in favor of incest twins, Matrix-style choreographed cutscenes, and ridiculous doomsday plots with insane, cheesy, megalomaniac super villains. And as far as I'm concerned, Code Veronica wasn't even fun to play due to the fact that they changed the controls and made the terrible mistake of not allowing custom button mapping so that you could revert back to the classic control system.
 
Nah, neither of them is close to REmake.

Was talking specifically about the mood, atmosphere and puzzles, while puzzles wise TEW doesn't come close to REmake, some aspects of the mood and atmosphere of TEW rivals REmake, but over all, as a whole package, I agree that nothing comes to close to REmake.
 
I love both. REmake and RE4 are both in my top five games.

RE6 is my least favourite and probably the most disappointed I've ever been in a game, but that's to do with the bloated campaign and poor encounters rather than the gameplay style.
 
I shot up and blew up a ton of stuff in the lab in REmake, gave me plenty of ammo.

REmake is an FPS?

Either way, you agree then that that portion of RE7 had plenty of action.

Was talking specifically about the mood, atmosphere and puzzles, while puzzles wise TEW doesn't come close to REmake, some aspects of the mood and atmosphere of TEW rivals REmake, but over all, as a whole package, I agree that nothing comes to close to REmake.

Tbh the mood, atmosphere etc. are closer to Silent Hill and Siren.
 
It's fun co-op, (how the hell do guns generally feel so much better in that game compared to 6 where it feels like you're shooting paper bullets?), but the design is hurt by older series trappings contradicting the VERY transparent attempt to make a gears of war alternative. So things like limited inventory space and standing still while shooting along with the swarming style enemies coming to abrupt halts after sprinting towards you.


Lol what? How? There's way less combat scenarios and way less viable combat options compared to RE4 because you're near constantly confined in small spaces like the older games leading to a common scenario where you get overwhelmed easy. And entire segments of the game that don't have any combat whatsoever. Meanwhile RE4 has very explosive bouts of action followed by slower quieter segments and each time the action gets more and more over the top.
lol what? because the combat in re7 is signified and the controls feel really good while given a situation that makes it hard to excel in. RE7 mixes running, hiding, gunplay and fun boss fights that feel desperate like a horror game should. RE4 has a couple slow moments in an attempt to pretend its still a horror game that are completely arbitrary inbetween its nonstop shootathon sequences. With boss fights that have Leon Kennedy acting like Badass McDudebro. The only difference between RE4 and RE5 is that RE5 said 'fuck it we're an action game' instead of RE4 which tried to have its cake and eat it too
 
The only thing CV shits on is the bed.

I thought it was the most convoluted they could make those old-school mechanics until 0. Do people just like it because it was the beginning of Superhero RE without playing like Superhero RE? Or what?

No, I love the game but Neo-Wesker was the worst part of it

I lie, Steve was worse
 
It's not horror vs. action. It's two different genres of gameplay. We have classic RE which is about routing and resource management. Classic RE is more like a maze or larger puzzle the player has to navigate through. Obstacles and resources are placed carefully through the routes to force the player to deal with spending or saving resources like item space and time. They are basically speedrun games with compact and carefully crafted scenarios the player tries to survive.

The reason we're at the whole Action vs Horror is that capcom can only make so may games and in-general their games are going to cater more to a specific group from those camps (Outside the people who just play anything RE)
 
The universal praise for RE4 still hurts my brain to this day. Awful villain, story, etc.

Well a great big giant 'no' to all of that as well.

RE4 is one of the finest videogames ever made, I don't think there's really a case to be made against it at this point. It's as enduring and well-loved as ever.

It actually feels like a normal mansion with some dread and monsters happening to be in it than an obvious ghost house that is bound to have monsters in it.

It's got that great feeling of being watched, as if some presence is still there, the 'resident evil', you might say. The REmake's mansion feels like it's been abandoned for a long time.
 
There okay action games, but in regards to 5&6 they are just bad resident evil games that slapped the brand on it to help sells.
 
It's a shame the gaming media took a giant dump on RE6 because it was a action game., which no way deserves a 60 something on metacritic lol
 
REmake is an FPS?
Either way, you agree then that that portion of RE7 had plenty of action.

I never implied the last third of the game didn't have more action than the rest. That was literally my first reply to you on this subject. Your entire line of thinking is that the final half of the game becomes so action-focused that it cannot even be considered a "classic" RE entry and I strongly disagree with you on that.
 
Gameplaywise it's mostly similiar to The Last of Us, with only some nods to RE. (The first zombie scene from RE1 is recreated in a cutscene, early on there's an old village with a chainsaw guy, etc.)

Hmm never played Last of Us, but I would guess it doesn't play like RE4. Thanks for the info, I'll pay more attention to Evil Within 2 just in case.
 
I never implied the last third of the game didn't have more action than the rest. That was literally my first reply to you on this subject. Your entire line of thinking is that the final half of the game becomes so action-focused that it cannot even be considered a "classic" RE entry and I strongly disagree with you on that.

That's fine.

To me, FPS action is not classic RE.
 
The reason we're at the whole Action vs Horror is that capcom can only make so may games and in-general their games are going to cater more to a specific group from those camps (Outside the people who just play anything RE)

I can see they're went for a hybrid approach to please everyone in RE7 which I thought was a really well made game and a pretty good RE game. It was definitely classic meets modern. But they should throw us classic RE fans a bone with remake 2 imo. We've waited long enough for it and it might still seem fresh to newer players that will find the classic formula interesting.
 
I can see what you're saying, but the problem is that if you're playing RE games for just the action, you are honestly better playing other action games to get your fix.

In fairness, RE4 did do a good job in balancing Survival Horror with Action, but with each game afterwards, it wasn't really "surviving" as it was it was more like a shooter's gallery.
 
I never implied the last third of the game didn't have more action than the rest. That was literally my first reply to you on this subject. Your entire line of thinking is that the final half of the game becomes so action-focused that it cannot even be considered a "classic" RE entry and I strongly disagree with you on that.

The last third of RE2 is pretty much just a shooting gallery as well so It's hardly a huge departure
 
That's fine.

To me, FPS action is not classic RE.

You'd prefer auto-aiming at enemies off screen? The scenario design and philosophy is the same; the only differences are information delivery (fps vs fixed-camera tps) and increased player interaction (aiming vs auto-aim). To me, the scenario design and philosophy is more important to a game's essence than baser motor differences in execution.
 
The only thing CV shits on is the bed.

I thought it was the most convoluted they could make those old-school mechanics until 0. Do people just like it because it was the beginning of Superhero RE without playing like Superhero RE? Or what?
For me it had the perfect balance of more of an action focus while still being mainly horror.

The twins to me were incredibly creepy and felt more involved than a lot of villains in the RE series.

The enemies and locations were pretty diverse, the bow gun was fun, and the knife was hilariously OP, which still bit your ass if you got too cocky.

Its my favorite in the serir7s, almost tied with RE2. Saying this as someone who would rate RE3 near RE6 at the bottom.
 
Ya CV is okay but its nowhere near as well designed as RE or RE2. The story is super entertaining tho



The majority of the boat where you're regaining weapons and collecting key items was still extremely RE imo
The characters and music in Code Veronica are God tier, this shines on the railshoter remaster
 
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