Jake's is the only campaign that's competently designed. It's the rest of the campaigns that completely squandered the game's potential.
Jake's campaign was horrible man, Leon had had best one IMO.
Jake's is the only campaign that's competently designed. It's the rest of the campaigns that completely squandered the game's potential.
Couldn't have said it any better.No thanks. Give me mood, atmosphere, puzzles to think about and a great soundtrack wrapped around a slow paced adventure of sorts so that there is enough time for me to soak myself in the environments.
As much as I love a mod troll posting, this comes off as really juvenile you know. There are people who do care about the "art" or whatever. This is an enthusiast forum after all.
It's fun co-op, (how the hell do guns generally feel so much better in that game compared to 6 where it feels like you're shooting paper bullets?), but the design is hurt by older series trappings contradicting the VERY transparent attempt to make a gears of war alternative. So things like limited inventory space and standing still while shooting along with the swarming style enemies coming to abrupt halts after sprinting towards you.I'd say that the only game that has level design problems, noticiable ones at least, is RE6.
RE5 is a finely designed co-op game.
That said, RE6 had the potential to become one of the best TPS in the last gen.
Lol what? How? There's way less combat scenarios and way less viable combat options compared to RE4 because you're near constantly confined in small spaces like the older games leading to a common scenario where you get overwhelmed easy. And entire segments of the game that don't have any combat whatsoever. Meanwhile RE4 has very explosive bouts of action followed by slower quieter segments and each time the action gets more and more over the top.People really try their hardest to act like re4 wasn't the shifting point for the series
It's not action horror its action. Re7 is more action horror than re4
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No thanks. Give me mood, atmosphere, puzzles to think about and a great soundtrack wrapped around a slow paced adventure of sorts so that there is enough time for me to soak myself in the environments.
Because they never returned? they just slapped RE on a VR jump scare product after it got good feedback, and still struggling to incorporate Resident Evil into it as Evident by the back and forth delays of a 1 hr DLC with actual RE character.
Haha I almost completed it but I couldnt bear continuing lolYou actually missed the secret fourth one which is the worst imho
As much as I love a mod troll posting, this comes off as really juvenile you know. There are people who do care about the "art" or whatever. This is an enthusiast forum after all.
Right on.![]()
No thanks. Give me mood, atmosphere, puzzles to think about and a great soundtrack wrapped around a slow paced adventure of sorts so that there is enough time for me to soak myself in the environments.
Haha I almost completed it but I couldnt bear continuing lol
The entire game and its annoyances burned me out
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No thanks. Give me mood, atmosphere, puzzles to think about and a great soundtrack wrapped around a slow paced adventure of sorts so that there is enough time for me to soak myself in the environments.
You actually missed the secret fourth one which is the worst imho
I see that the OP makes no mention of RE5 and instead highlights the awful RE6 melee combat. This is not exactly the right way to make this argument, IMO.
Some fans liked the way the old games expressed the sense of dread and desperation of the zombie apocalypse. That's where the "art" part of old RE comes. The music, the locales, it all served to communicate a feeling the way videogames are capable of.What qualifies art though.
duckroll pls >>Asserting my opinion = trolling
I played through Ada's campaign when I re-bought the PC version to take screenshots of it. It would have been quite a waste of time if I was playing it for the sake of playing it, not screenshotting it.
PSN ID oANUBISoSpoken like someone who hasn't played beyond the first 45 minutes. After those, RE7 exceeds anything an indie could have ever put out.
Just break the series into two franchises. One with Leon and his action stuff and one with Chris for the classic horror style.
Some fans liked the way the old games expressed the sense of dread and desperation of the zombie apocalypse. That's where the "art" part of old RE comes. The music, the locales, it all served to communicate a feeling the way videogames are capable of.
Sure, the action REs communicate the feeling of felling AWESOME, but you get, it's not the same.
Yup, its a saturated game and I think a better and lighter tone, more focused areas and polished control would be awesome, theres much to do in RE6 and its not always good or fun.
Those laser sections where you need to crawl though shameless
Just break the series into two franchises. One with Leon and his action stuff and one with Chris for the classic horror style.
But Chris is the one who punches the boulder. I like Leon and his stylish moves, but we still need someone on steroids sometimes to do the heavy lifting.
But Chris is the one who punches the boulder. I like Leon and his stylish moves, but we still need someone on steroids sometimes to do the heavy lifting.
Some fans liked the way the old games expressed the sense of dread and desperation of the zombie apocalypse. That's where the "art" part of old RE comes. The music, the locales, it all served to communicate a feeling the way videogames are capable of.
Sure, the action REs communicate the feeling of felling AWESOME, but you get, it's not the same.
duckroll pls >>
To me, the old RE games were, are and will forever be superior to the modern RE trash that just copy what's popular at the time of current release... RE7 is a Outlast and Amnesia clone.
So they should make two series, one action-based with Leon and one action-based with Chris.
PSN ID oANUBISo
check it, completed it and I have the season pass
I'll be eternally grateful that I actually got an actual Resident Evil game with RE7, one last time. Classic puzzles, limited ammo, save rooms (with cassette tapes!), and a return of a big interlocked location to learn inside out. Just like the good ol days of RE and RE2.
If every action RE game was RE4-tier, then I'd have no problem with action RE. But RE4 is lightning in a bottle. There probably will never be a game, this good again.
It's a different kind of art, one of which RE was not in the first place. The problem with over the top action in Re is not that it exists, it's that it replaces the thing the series got its first fans in the first place.If good action is not art, why does GAF love Platinum Games so much?
Remember we were in 1996. Zombie saturation was not a thing. Re1 was a damn scary game for its time. And REmake is just a masterpiece of horror which delivered in the first game's premise for the modern times.Too bad the first game is more a spiritual sucessor from a japanese movie that was more like the premise of a cabin in the woods, not the movie of Cabin in the woods, but the premise.
and the zombie apocalypse theme didnt came after a few entries in the saga. And for the music and art that expresses stuff is totally subjective and you can get feelings from "high smart" movies like 2001 and "dumb" movies like Transformers.
That kind of argument will be always subjective and I dont think is fair to pull it off like that, because, for example, one of my favorite themes in the whole franchise is the SAFE ROOM theme and also the mercenaries themes lawl
I feel that classic RE games were the only good horror games that actually felt good to play in spite of the design decisions to depower the player like tank controls. Especially in terms of gunplay, like I never felt like shooting a gun in Silent Hill was satisfying. Meanwhile the small amount of times you decide to use a shotgun in REmake always felt incredibly worth it. And that juxtaposed really well with all the horror elements and the atmosphere of the mansions, cities, and castles. Hell it still does. The greatest part of RE was most definitely how it's gameplay nailed the horror setting even if the story did not.The problem with this mindset is that you are not looking into the big picture. I love horror games and I talk about them all the time, it happens that I played every RE game and after all of them, my choices are clearly inclined to be more action-y than moody
Man, I do love REMAKE and 2 and Zero (I do love Zero even if the inventory management demon that lives inside me cries every time I want to replay the game) the thing is, I just prefer other horror games over how RE is designed;
The entire premise of each instalment gets cornier and cornier and instead of embrace it in a comical way like some bits of OG it gets more and more serious. This breaks my immersion with the horror part and embraces my connection with the action and monster part.
The puzzles and the design of levels, when you think about them, they shine for being corny and obtuse, they are often out of place imho and they can be laughable at times.
With every entry, even in the classics, they augmented the escale of the events to unbearable heights and the plot has little to grow without looking desperate, thats why I think RE4 and 7 works so well; they seem like very remote events that ignore most of the events and make their own thing.
I love all resident evil and I want Remake 2 to be good, I loved 7 and I love 4, I just want a new game that allows me to suplex cultists or else.
Even I don't believe and I'm a huge TEW stan.Believe
I feel that classic RE games were the only good horror games that actually felt good to play in spite of the design decisions to depower the player like tank controls. Especially in terms of gunplay, like I never felt like shooting a gun in Silent Hill was satisfying. Meanwhile the small amount of times you decide to use a shotgun in REmake always felt incredibly worth it. And that juxtaposed really well with all the horror elements and the atmosphere of the mansions, cities, and castles. Hell it still does. The greatest part of RE was most definitely how it's gameplay nailed the horror setting even if the story did not.
I think Evil within is our more action driven Silent Hill than anything, but I did enjoy the first a lot.![]()
Believe
RE has always been Action RE. You have to be utterly incompetent or completely new to the series to ever run out of bullets in any of the games. I've played the PS1 games religiously since they came out, and you can shoot everything that shows up and still have enough ammunition to get through to the end. Unless you're using the magnum on dogs or the shotgun on crows, you can Rambo your way through every single game. The "Survival Horror" tagline is a bunch of marketing baloney.
whynotboth.gif
I like action RE. I like horror RE. I think both can peacefully coexist and there doesn't need to be an argument about it.
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No thanks. Give me mood, atmosphere, puzzles to think about and a great soundtrack wrapped around a slow paced adventure of sorts so that there is enough time for me to soak myself in the environments.