• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Resident Evil with action is the best Resident Evil

I liked RE7, but I actually think 1-3 and Code Veronica are superior to it. The last third is such a big letdown.

By the time we got to Code Veronica, the mechanics were dated and clunky. I can sort of understand the renaissance of that kind of game now, but it was super tired in 2001. Doesn't help that CV was the game where the lore went full-stupid.

I LOVE Resident Evil 7 for bringing things back to classic RE in a new and creepy way. It's probably my second favorite game of the year so far, and I think the best use of VR in the business.
 
Come to think of it I also liked the Operation Raccon City installation of the series.

People call it an abomination but I had a lot of fun when I played it. I wouldn't mind another attempt at that.

A game just like Operation Racoon City would be fantastic if Capcom could come up with a decent engine and combine the aesthetics of the RE horror games with heavier action gameplay that doesn't feel janky and terrible (6 plays horribly – the truth)
 
RE6 is one of the best co-op games ever made. Loved it's balls to the wall action setpieces and John Woo style gunfights.
 
Given RE5 is my favourite in the series (I'm yet to play 7), it would be somewhat hypocritical of me to disagree with the OP.

But I don't feel 5 completely eschews the tension in favour of all out bombastic action. I think 5 strikes a perfect balance.
 
By the time we got to Code Veronica, the mechanics were dated and clunky. I can sort of understand the renaissance of that kind of game now, but it was super tired in 2001. Doesn't help that CV was the game where the lore went full-stupid.

I LOVE Resident Evil 7 for bringing things back to classic RE in a new and creepy way. It's probably my second favorite game of the year so far, and I think the best use of VR in the business.

RE is at its best when it's stupid.

A game just like Operation Racoon City would be fantastic if Capcom could come up with a decent engine and combine the aesthetics of the RE horror games with heavier action gameplay that doesn't feel janky and terrible (6 plays horribly – the truth)

The truth is that you didn't bother learning how to play it.
 
tumblr_o2w3u1ik1g1ufgvcho1_500.gif



Here we go...


tumblr_nm2ztnltr61txcarco1_400.gif

tumblr_n8dppjum0o1qdxux9o1_500.gif

tumblr_nivn3uLJEh1qdrfdro1_500.gif

3w01BCy.gif

hBFZQnU.gif

IaDC7n0.gif

N746Sop.gif

QD400mq.gif

NjhRomn.gif

TdrRCjK.gif

NeBzm2z.gif

tumblr_om3e1y5TzV1w1nb8jo1_400.gif

mkU5Y6V.gif

tumblr_nk53rvcSDC1qdxux9o5_250.gif

tumblr_nki7gau2091r0d3ugo2_500.gif
 
I dont mind the series becoming more action oriented as long as the levels, characters and scenarios are as exciting and creative as Resi4.

Unfortunately the series couldn't recapture much of that magic with subsequent releases 5 and 6.
 
They're the reward for the gameplay though

The gameplay isn't very good though. Enemies aren't fun to fight, and the main meta in mercs is to pop an enemy in the head (or slide) and perform a canned animation.

After the first 200 or so times (being generous), it gets old.

I still think RE4 and 5 had the better way of handling it. They were effective crowd control and weren't instant kills.

But I mean, sure, it's cool that it takes three inputs to dodge roll or slide. And that laying on your back recovers your stamina quicker. The depth.
 
No way.

From a staple of the Survival Horror genre (being REmake easily the very best) to a mediocre TPS series which peaked in its first entry (RE4 is legit) and only got worse from then.

Thank Capcom for RE7 (not as good as REmake or RE2, but still a step in the right direction).
 
The gameplay isn't very good though. Enemies aren't fun to fight, and the main meta in mercs is to pop an enemy in the head (or slide) and perform a canned animation.

After the first 200 or so times (being generous), it gets old.

I still think RE4 and 5 had the better way of handling it. They were effective crowd control and weren't instant kills.

But I mean, sure, it's cool that it takes three inputs to dodge roll or slide. And that laying on your back recovers your stamina quicker. The depth.

That's only if you want to get a high score in Mercs. Who cares? When playing the campaigns in coop, me and my dedicated coop buddy are sliding around, dodging attacks by rolling on the ground, doing sick quick shots at the last possible moment, and elbowing zombies in the jaw. You could complain about the combat in any game being limited if you only went for the most optimal way to play.

No offense to those that are addicted to getting high scores in Mercs, obviously. Just not the main way I play.
 

Everyone shits on the modern Deus Ex games for the same reason, and that had a larger animation pool (although none were as cool). What I'm complaining about isn't exactly foreign. It's just that RE is kind of ostensibly trashy so it's more acceptable.

That's only if you want to get a high score in Mercs. Who cares? When playing the campaigns in coop, me and my dedicated coop buddy are sliding around, dodging attacks by rolling on the ground, doing sick quick shots at the last possible moment, and elbowing zombies in the jaw. You could complain about the combat in any game being limited if you only went for the most optimal way to play.

No offense to those that are addicted to getting high scores in Mercs, obviously. Just not the main way I play.

Enemies are kind of drip fed in the campaign although Hong Kong has some choke points. It's largely dull.
 
Everyone shits on the modern Deus Ex games for the same reason, and that had a larger animation pool (although none were as cool). What I'm complaining about isn't exactly foreign. It's just that RE is kind of ostensibly trashy so it's more acceptable.



Enemies are kind of drip fed in the campaign although Hong Kong has some choke points. It's largely dull.

I don't know really, enemies in RE has been always well.. brainless.
 
No way.

From a staple of the Survival Horror genre (being REmake easily the very best) to a mediocre TPS series which peaked in its first entry (RE4 is legit) and only got worse from then.

Thank Capcom for RE7 (not as good as REmake or RE2, but still a step in the right direction).

Honestly, how many TPS games can you think of with better base mechanics than RE6(y'know, assuming you bothered learning how to play it)?

Hell, it might not even be that fair to call RE6 a TPS. It's more like a beat'm-up with a mixture of guns, fists, and legs.
 
Honestly, how many TPS games can you think of with better base mechanics than RE6(y'know, assuming you bothered learning how to play it)?

Hell, it might not even be that fair to call RE6 a TPS. It's more like a beat'm-up with a mixture of guns, fists, and legs.

I was thinking that, is like Vanquish meets Yakuza and they have unprotected sex
 
Canned animations sure do show off how great gameplay is.

tumblr_nivn3uLJEh1qdrfdro1_500.gif

3w01BCy.gif

NeBzm2z.gif

tumblr_om3e1y5TzV1w1nb8jo1_400.gif

mkU5Y6V.gif

sCr3A9k.gif

NikPC8Q.gif



These aren't canned animations, though? Unless you consider "Press a button to kick someone" a canned animation?


And quite a few of them, like this:

IaDC7n0.gif


Is a Counter that needs precise timing. The game is full of them.


https://www.youtube.com/watch?v=koQqdN3r6FU
https://www.youtube.com/watch?v=B-BntXy0USY
https://www.youtube.com/watch?v=JooxfFGt6Dk

You can actually counter probably 90% of all attacks in the game if you know the timing.
 
tumblr_nivn3uLJEh1qdrfdro1_500.gif

3w01BCy.gif

NeBzm2z.gif

tumblr_om3e1y5TzV1w1nb8jo1_400.gif

mkU5Y6V.gif

sCr3A9k.gif

NikPC8Q.gif



These aren't canned animations, though? Unless you consider "Press a button to kick someone" a canned animation?


And quite a few of them, like this:

IaDC7n0.gif


Is a Counter that needs precise timing. The game is full of them.


https://www.youtube.com/watch?v=koQqdN3r6FU
https://www.youtube.com/watch?v=B-BntXy0USY
https://www.youtube.com/watch?v=JooxfFGt6Dk

You can actually counter probably 90% of all attacks in the game if you know the timing.

Deadass this is the first time I see Ada's rising kick with grappling hook
 
tumblr_nivn3uLJEh1qdrfdro1_500.gif

3w01BCy.gif

NeBzm2z.gif

tumblr_om3e1y5TzV1w1nb8jo1_400.gif

mkU5Y6V.gif

sCr3A9k.gif

NikPC8Q.gif



These aren't canned animations, though? Unless you consider "Press a button to kick someone" a canned animation?


And quite a few of them, like this:

IaDC7n0.gif


Is a Counter that needs precise timing. The game is full of them.


https://www.youtube.com/watch?v=koQqdN3r6FU
https://www.youtube.com/watch?v=B-BntXy0USY
https://www.youtube.com/watch?v=JooxfFGt6Dk

You can actually counter probably 90% of all attacks in the game if you know the timing.

You really don't need to do any of that to steamroll the game, but you're right about these instances in particular. In fact, playing with those mechanics will largely put you in more compromising positions in the actual campaign, where most enemies are killed from a distance just fine. Most of these gifs are from No Mercy, which is the only game mode I've ever praised. Base Mercs drip feeds enemies.

Unfortunately, No Mercy takes about 3 minutes usually to become interesting.

I just think it's kind of sad to pretend a game is great when the only noteworthy aspect is a PC/PS4/X1 exclusive mode in a game with 39 hours of campaign.
 
Honestly, how many TPS games can you think of with better base mechanics than RE6(y'know, assuming you bothered learning how to play it)?

Hell, it might not even be that fair to call RE6 a TPS. It's more like a beat'm-up with a mixture of guns, fists, and legs.

Vanquish, from Mikami himself, is a much better action game.
 
I still say RE1-6 was a good progression of things. Especially with all the returning characters throughout. like at some point when your everyday job is basically seeing this shit at any moment. You're gonna be ready for it in a sense. You can't really do the whole "I'm limited on ammo every single time I star in a game". It starts just getting real dumb like Seamus losing her powers at the start of every game.

I like the fact that the characters got stronger over time to handle these threats and that interests me more than anything being scary or actiony at the end of the day.

I can't imagine where the series would be if every single game was returning characters scared of the same stuff they'd seen in the past and somehow consistently getting themselves into the same pickles unprepared.

Since at the end of the day Resident Evil is ANIME
 
I loved resident evil 4 when it came out but I gotta say that I think I prefer resident evil 7. The first hour is probaply the most tense gameplay I have ever experienced.
 
Everyone shits on the modern Deus Ex games for the same reason, and that had a larger animation pool (although none were as cool). What I'm complaining about isn't exactly foreign. It's just that RE is kind of ostensibly trashy so it's more acceptable.



Enemies are kind of drip fed in the campaign although Hong Kong has some choke points. It's largely dull.

Sounds like you just didn't experiment much with the enemies. There's a lot of variety in foes you face and the majority of your time is spent in combat.

Also, I never played a modern Deus Ex game, but I've seen the takedown animations and I have a couple problems with them.

1. There's no smooth transition into them. In RE6, the game slows down for a second, the melee button prompt glows, and the contextual animation matches with how you staggered the enemy beforehand (or how the enemy was going to hit you, if you countered).

2. Dues Ex doesn't have a proper melee system so the animations are all you get, which is limiting.

It's all about the execution.
 
Since at the end of the day Resident Evil is ANIME

I agree with most of this, and this line in particular. You'll find many people pretend it isn't though -- for some reason.

6 had some bad execution of some frustratingly good ideas, and I wouldn't have minded if 7 or 8 introduced time travel or spaceships.
 
It's hard for me to agree with this when the only action RE game made that I actually enjoyed the whole way through was RE4.
 
You really don't need to do any of that to steamroll the game, but you're right about these instances in particular. In fact, playing with those mechanics will largely put you in more compromising positions in the actual campaign, where most enemies are killed from a distance just fine. Most of these gifs are from No Mercy, which is the only game mode I've ever praised. Base Mercs drip feeds enemies.

Unfortunately, No Mercy takes about 3 minutes usually to become interesting.

I just think it's kind of sad to pretend a game is great when the only noteworthy aspect is a PC/PS4/X1 exclusive mode in a game with 39 hours of campaign.

It's very fun to play play that way, though.,

Never said the game was great. The level design is a bunch of horse crap for most of it and I far prefer RE 4/5 as games overall. However, purely combat wise? I find it a lot of fun. It's a lot like Devil May Cry 4 that way: Shit campaign especially compared to previous entries, super fun gameplay.
 
Sounds like you just didn't experiment much with the enemies. There's a lot of variety in foes you face and the majority of your time is spent in combat.

Also, I never played a modern Deus Ex game, but I've seen the takedown animations and I have a couple problems with them.

1. There's no smooth transition into them. In RE6, the game slows down for a second, the melee button prompt glows, and the contextual animation matches with how you staggered the enemy beforehand (or how the enemy was going to hit you, if you countered).

2. Dues Ex doesn't have a proper melee system so the animations are all you get, which is limiting.

It's all about the execution.

Those are problems with Deus Ex, and you're right in that RE6 does a better job making the animations feel less disconnected from actual gameplay.

I have experimented with enemies: I've spent much more time with the game than I'd like to admit; but, outside of Chris and Jake (and Coach) -- who don't really have weapon choices I like -- animations are largely relegated to one-target, one-hit kills. My problems with RE6's combat don't stop there however, so it's not like this is just the one issue I have. It's just a complaint in the context of the gifs.
 
RE4 was the perfect balance and Capcom needs to get back to that

Yeah, I think 4 and 5 (with a real human partner) are some of the most enjoyable game experiences I've ever had. It helps when the games are weighty; even a pistol has some stopping power---and the way movement is strikes a balance between foreboding and cathartic. The games reward exploration, and demand it to advance in puzzles. Confrontations have a lot of weight to them---oftentimes strategy and the overall design of the encounters and boss battles are diverse but well focused.

6 on the otherhand is a mishmash of too many non-synergized elements. I get they were trying to make the physics and mechanics feel like COD, which is fine, I guess---but it did not synthesize with the random powerbombs and spin kicks. Cover based shooting is loose and you don't really need it, in fact, the controls feel loose in general, because instead of being focused down the barrel of a gun, you just have these huge (boring) open areas. You have these MMO style boss battles, but when you're with a bunch of AI characters that can't die, it feels weightless and boring. Almost all the areas are larger then the el gigante battles in RE4 for example, so you're just plugging away with plenty of room to escape whatever monster. You have enemies that can shoot at you, enemies that are flying around and can do wushu---it's such a mish mashed mismatch.

I wouldn't mind if RE6 was a good shooter; but forcing you to balance an inventory where you can't pause the action, limiting your ammo but overstocking the place with boring and unthreatening enemies, and removing any change of pace or strategy, and removing the precision of the former games just seems dumb.
 
That's why RE2 is the best. Hits the right balance between atmosphere and action. RE4 also hit a good balance, though more in favour of action and some of the core series aspects are missing. But 5 and 6 they should have just made a completely new IP as they don't feel anything like Resident Evil, they should have also made DmC into a new IP.
 
1 amazing game ,re4,and one good game, re5, are not better than all the classic re, so i have to disagree. Especially considering low points like re6.
 
If the games kept the quality of RE4 and were even better then yes i would 100% agree. Unfortunately we got crap like RE5.RE6 and bland games like both of Revelations games.
RE7 while nothing truly amazing was the best RE game since RE4.
 
I'm playing through the RE6 campaigns with a friend for the second time. I don't have a problem with rolling around on the floor like a dingus, or playing kung-fu with j'avo, or the repetitive quickshot > RT combat. It's the relentless pacing of the chapters that utterly squashes any fun i might have with the game. It's full of walk and talk sections, QTE infested Michael Bay setpieces, horrible "co-op" portions where one player does nothing but piggyback an NPC, and overall every chapter feels so fucking long that I'm literally sighing with relief when it's finally over and I can turn the game off. As a whole, sure, the combat mechanics are interesting and you can do some cool stuff with it but it's trapped in an aggravatingly dumb follow-the-waypoint blandfest that just about hamstrings the whole thing.

At this point my favourite thing in the entire game are the tic-tac herb animations, followed by the L4D2 character models. Really wish I could just play campaign as them instead.
 
I still say RE1-6 was a good progression of things. Especially with all the returning characters throughout. like at some point when your everyday job is basically seeing this shit at any moment. You're gonna be ready for it in a sense. You can't really do the whole "I'm limited on ammo every single time I star in a game". It starts just getting real dumb like Seamus losing her powers at the start of every game.

I like the fact that the characters got stronger over time to handle these threats and that interests me more than anything being scary or actiony at the end of the day.

I can't imagine where the series would be if every single game was returning characters scared of the same stuff they'd seen in the past and somehow consistently getting themselves into the same pickles unprepared.

Since at the end of the day Resident Evil is ANIME

It wasnt anime in the beginning though and its that change that's ruined the series far more than being more action oriented.
 
By the time we got to Code Veronica, the mechanics were dated and clunky. I can sort of understand the renaissance of that kind of game now, but it was super tired in 2001. Doesn't help that CV was the game where the lore went full-stupid.

I LOVE Resident Evil 7 for bringing things back to classic RE in a new and creepy way. It's probably my second favorite game of the year so far, and I think the best use of VR in the business.

The best classic RE came after CV.
 
It wasnt anime in the beginning though and its that change that's ruined the series far more than being more action oriented.

I dunno. I'd argue even the older games were that.
The more modern one's just upped the spectacle. Like when you start getting into 2 and on it stands out. The very very first game is probably the only one where you could probably get away with it not being that.
 
Can someone explain what they mean when they say anime, it's confusing here because there's a lot of different definitions. Anime is too board a term.
 
Can someone explain what they mean when they say anime, it's confusing here because there's a lot of different definitions. Anime is too board a term.

Anime trope-y primarily, but + actual animated cutscenes written and directed by Capcom Japan. The series really went all in starting with CV.

Alternatively, you could call it superhero soap opera.

Or both.
 
Top Bottom