Waddle Dee
Member
Come to think of it I also liked the Operation Raccon City installation of the series.
People call it an abomination but I had a lot of fun when I played it. I wouldn't mind another attempt at that.
No thank you.
Come to think of it I also liked the Operation Raccon City installation of the series.
People call it an abomination but I had a lot of fun when I played it. I wouldn't mind another attempt at that.
I liked RE7, but I actually think 1-3 and Code Veronica are superior to it. The last third is such a big letdown.
Looking forward to seeing how TEW2 stacks up next month.
Come to think of it I also liked the Operation Raccon City installation of the series.
People call it an abomination but I had a lot of fun when I played it. I wouldn't mind another attempt at that.
By the time we got to Code Veronica, the mechanics were dated and clunky. I can sort of understand the renaissance of that kind of game now, but it was super tired in 2001. Doesn't help that CV was the game where the lore went full-stupid.
I LOVE Resident Evil 7 for bringing things back to classic RE in a new and creepy way. It's probably my second favorite game of the year so far, and I think the best use of VR in the business.
A game just like Operation Racoon City would be fantastic if Capcom could come up with a decent engine and combine the aesthetics of the RE horror games with heavier action gameplay that doesn't feel janky and terrible (6 plays horribly the truth)
Canned animations sure do show off how great gameplay is.
They're the reward for the gameplay though
Canned animations sure do show off how great gameplay is.
Keep your tongue and fingers in your ass, please.no, you are a crazy person and of course wrong.
The gameplay isn't very good though. Enemies aren't fun to fight, and the main meta in mercs is to pop an enemy in the head (or slide) and perform a canned animation.
After the first 200 or so times (being generous), it gets old.
I still think RE4 and 5 had the better way of handling it. They were effective crowd control and weren't instant kills.
But I mean, sure, it's cool that it takes three inputs to dodge roll or slide. And that laying on your back recovers your stamina quicker. The depth.
That's only if you want to get a high score in Mercs. Who cares? When playing the campaigns in coop, me and my dedicated coop buddy are sliding around, dodging attacks by rolling on the ground, doing sick quick shots at the last possible moment, and elbowing zombies in the jaw. You could complain about the combat in any game being limited if you only went for the most optimal way to play.
No offense to those that are addicted to getting high scores in Mercs, obviously. Just not the main way I play.
Everyone shits on the modern Deus Ex games for the same reason, and that had a larger animation pool (although none were as cool). What I'm complaining about isn't exactly foreign. It's just that RE is kind of ostensibly trashy so it's more acceptable.
Enemies are kind of drip fed in the campaign although Hong Kong has some choke points. It's largely dull.
No way.
From a staple of the Survival Horror genre (being REmake easily the very best) to a mediocre TPS series which peaked in its first entry (RE4 is legit) and only got worse from then.
Thank Capcom for RE7 (not as good as REmake or RE2, but still a step in the right direction).
Honestly, how many TPS games can you think of with better base mechanics than RE6(y'know, assuming you bothered learning how to play it)?
Hell, it might not even be that fair to call RE6 a TPS. It's more like a beat'm-up with a mixture of guns, fists, and legs.
Canned animations sure do show off how great gameplay is.
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These aren't canned animations, though? Unless you consider "Press a button to kick someone" a canned animation?
And quite a few of them, like this:
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Is a Counter that needs precise timing. The game is full of them.
https://www.youtube.com/watch?v=koQqdN3r6FU
https://www.youtube.com/watch?v=B-BntXy0USY
https://www.youtube.com/watch?v=JooxfFGt6Dk
You can actually counter probably 90% of all attacks in the game if you know the timing.
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These aren't canned animations, though? Unless you consider "Press a button to kick someone" a canned animation?
And quite a few of them, like this:
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Is a Counter that needs precise timing. The game is full of them.
https://www.youtube.com/watch?v=koQqdN3r6FU
https://www.youtube.com/watch?v=B-BntXy0USY
https://www.youtube.com/watch?v=JooxfFGt6Dk
You can actually counter probably 90% of all attacks in the game if you know the timing.
Honestly, how many TPS games can you think of with better base mechanics than RE6(y'know, assuming you bothered learning how to play it)?
Hell, it might not even be that fair to call RE6 a TPS. It's more like a beat'm-up with a mixture of guns, fists, and legs.
Vanquish, from Mikami himself, is a much better action game.
You are wrong.
Everyone shits on the modern Deus Ex games for the same reason, and that had a larger animation pool (although none were as cool). What I'm complaining about isn't exactly foreign. It's just that RE is kind of ostensibly trashy so it's more acceptable.
Enemies are kind of drip fed in the campaign although Hong Kong has some choke points. It's largely dull.
Since at the end of the day Resident Evil is ANIME
I was thinking that, is like Vanquish meets Yakuza and they have unprotected sex
You really don't need to do any of that to steamroll the game, but you're right about these instances in particular. In fact, playing with those mechanics will largely put you in more compromising positions in the actual campaign, where most enemies are killed from a distance just fine. Most of these gifs are from No Mercy, which is the only game mode I've ever praised. Base Mercs drip feeds enemies.
Unfortunately, No Mercy takes about 3 minutes usually to become interesting.
I just think it's kind of sad to pretend a game is great when the only noteworthy aspect is a PC/PS4/X1 exclusive mode in a game with 39 hours of campaign.
Sounds like you just didn't experiment much with the enemies. There's a lot of variety in foes you face and the majority of your time is spent in combat.
Also, I never played a modern Deus Ex game, but I've seen the takedown animations and I have a couple problems with them.
1. There's no smooth transition into them. In RE6, the game slows down for a second, the melee button prompt glows, and the contextual animation matches with how you staggered the enemy beforehand (or how the enemy was going to hit you, if you countered).
2. Dues Ex doesn't have a proper melee system so the animations are all you get, which is limiting.
It's all about the execution.
RE4 was the perfect balance and Capcom needs to get back to that
I still say RE1-6 was a good progression of things. Especially with all the returning characters throughout. like at some point when your everyday job is basically seeing this shit at any moment. You're gonna be ready for it in a sense. You can't really do the whole "I'm limited on ammo every single time I star in a game". It starts just getting real dumb like Seamus losing her powers at the start of every game.
I like the fact that the characters got stronger over time to handle these threats and that interests me more than anything being scary or actiony at the end of the day.
I can't imagine where the series would be if every single game was returning characters scared of the same stuff they'd seen in the past and somehow consistently getting themselves into the same pickles unprepared.
Since at the end of the day Resident Evil is ANIME
By the time we got to Code Veronica, the mechanics were dated and clunky. I can sort of understand the renaissance of that kind of game now, but it was super tired in 2001. Doesn't help that CV was the game where the lore went full-stupid.
I LOVE Resident Evil 7 for bringing things back to classic RE in a new and creepy way. It's probably my second favorite game of the year so far, and I think the best use of VR in the business.
It wasnt anime in the beginning though and its that change that's ruined the series far more than being more action oriented.
Can someone explain what they mean when they say anime, it's confusing here because there's a lot of different definitions. Anime is too board a term.