It wasnt anime in the beginning though and its that change that's ruined the series far more than being more action oriented.
No way.
From a staple of the Survival Horror genre (being REmake easily the very best) to a mediocre TPS series which peaked in its first entry (RE4 is legit) and only got worse from then.
Thank Capcom for RE7 (not as good as REmake or RE2, but still a step in the right direction).
I low key love the character art for RE1 and RE2![]()
Yep, RE wasn't anime.
Anime trope-y primarily, but + actual animated cutscenes written and directed by Capcom Japan. The series really went all in starting with CV.
Alternatively, you could call it superhero soap opera.
Or both.
Next step is Capcom making an installment or spinoff as a cell-shaded canonical entry like Lost Planet had.
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Too bad they never localized it.
Anyway, I feel like the Revelations games did a better job of keeping the RE4 feel alive than what the main series went through with 6 and then correcting into a more classical horror setting in 7.
Anime trope-y primarily, but + actual animated cutscenes written and directed by Capcom Japan. The series really went all in starting with CV.
Alternatively, you could call it superhero soap opera.
Or both.
The Revelations games are so boring though. They lack any impact in their combat and feel like half-assed attempts at pleasing both sides of the fandom. Either give me action, or give me survival horror.
well 6 is the best RE, just non stop action
i know the actions looks ridiculous sometime, but really i was entertained by it
Sure, RE4 killed survival horror so hard that it spawned Dead Space 1/2 (two of the very best survival horror games to ever exist) and Evil Within 1 and now 2.RE4 also holds the distinction of being both a great game and also a game that killed an entire genre, kinda like if all action directors went after God of War instead of Ninja Gaiden.RE4 sold because it was good, it looked good and because it was beyond broken because they forgot to match the challenge to the improved controls, so even a toddler could beat it, exactly like GoW. It was a flash in the pan, a one-hit-wonder people took seriously because it was a smooth ass game as the future of the genre, a genre dead for an entire decade now coincidentally. Tank controls gave us at the very least 5 great games out of 6 attempts, there's like 4 games following after RE4, none of them really worth the time.Oh wait, that kinda happened.
No, not only it is the worst mainline RE game to date, but it is also one of the worst games I have ever played. Shitty gameplay, shitty mechanics, shitty encounters and shitty quick time events. This is the only cannon RE I could not finish. Sorry for my language, but this games is fucking garbage.
No, not only it is the worst mainline RE game to date, but it is also one of the worst games I have ever played. Shitty gameplay, shitty mechanics, shitty atmosphere, shitty encounters, shitty quick time events and no puzzles. This is the only cannon RE game I could not finish. Sorry for my language, but this games is fucking garbage.
If the game as a whole is a dull slog then the mechanics can't really be looked at in isolation. Shit like eating a tic-tac to refill the stamina gauge or lying on your back to naturally refill it faster is interesting but it serves as complement to a shitty game.
This approach is very very Silent Hill-y so Capcom decided to spice things up and add some more action and we ended up with Resident Evil 4, the best game ever.
Then again, I'm not impressed with most of Capcom's various 2D artwork, especially during the 90's. I know I'm in the minority on that one.
That's why we have Mercenaries where the mechanics can be looked at in isolation.
So if i'm not a fan of Mercs and I just want a solid Single player/Co-op campaign experience I can just go piss up a rope with RE6.
Yup, because all anime is moe
The artwork for early RE looks very amateur-hour to me. Then again, I'm not impressed with most of Capcom's various 2D artwork, especially during the 90's. Like, I think the promo art for pretty much every Mega Man game before the PS1 era looked like something a high school kid would draw and the art for Street Fighter 2 is just ugly. I know I'm in the minority on that one.
I mean we were talking gameplay mechanics themselves. That's personally the only thing I highlighted. As an example DMC4 has an atrocious campaign. Doesn't take away from the gameplay mechanics themselves in Bloody palace or training room on pc.
Id rather play dead space over any resident evil including 7.
Dead space pretty much took what resident evil should have been in modern times.
There's no point in such a contorted way of thinking. There's no inherent meaning in pressing LT + Back + A until you see it in context of falling on your back in RE6 as a means of dodging attacks and that in of itself doesn't carry much meaning until you realize you're pressing three buttons to do a dodge command in a game with a campaign as bad as RE6's, and then the feeling of ennui washes over you because this campaign is like twenty bloody hours or something.
The kicker is that you can probably do just fine without even knowing about that particular move and so the sheer meaninglessness of it all really comes crashing down.
Sure, RE4 killed survival horror so hard that it spawned Dead Space 1/2 (two of the very best survival horror games to ever exist) and Evil Within 1 and now 2.
If anything killed survival horror it was the shift from PS2 era AA to all-or-nothing AAA development and the massive jump in game budgets in the PS360 era that brought several other similarly (or even more) niche genres close to extinction.
Also claiming that RE4 was braindead easy is pretty laughable considering how much damage enemies deal and how many enemies can basically one-shot you (or Ashley, which results in the same thing), even before considering the super tricky QTEs near the end of the game which all result in instant game overs..
I definitely disagree here about 90's Capcom artwork. I'll admit early rockman and sf can look rough but this was still early Capcom. They definitely evolved with the increased power of hardware and image quality.Their games moving forward have some of the best visual designs and artwork of the 90s. From spritework, to illustrations and visual design, they were in the top tier in the 90's into the early 2000s.
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Am I supposed to think having these animations for the characters is a better alternative to the spencer mansion's or raccoon city's glorious art direction and level design ?
Do some people really think being able to do fancy animations on hoards of repetitive enemies is better ?
yes.
Also RPD doesn't even come close to the Spencer Mansion. Especially when it has no bathrooms.
RE4 really challenges me to shoot precisely under pressure
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Yep, RE wasn't anime.
Wow
I enjoyed mercenaries a fair bit..but no just no.
Regardless of action or not, the underground ruins/caverns/mine sections have got to go. I mean, I guess they don't have to go if people like them. Lol. But, in my opinion, they offer no mood or wonder.
Regardless of action or not, the underground ruins/caverns/mine sections have got to go. I mean, I guess they don't have to go if people like them. Lol. But, in my opinion, they offer no mood or wonder.
The best classic RE came after CV.
I don't buy freaking RESIDENT EVIL to play Mercenaries!!That's why we have Mercenaries where the mechanics can be looked at in isolation.
One time I really struggled to shoot the zombie 8n the kneecap and hit b to one shot grapple itThere are really only a select few areas in the entire game where this actually happens.
Sure, RE4 killed survival horror so hard that it spawned Dead Space 1/2 (two of the very best survival horror games to ever exist) and Evil Within 1 and now 2.
If anything killed survival horror it was the shift from PS2 era AA to all-or-nothing AAA development and the massive jump in game budgets in the PS360 era that brought several other similarly (or even more) niche genres close to extinction.
Also claiming that RE4 was braindead easy is pretty laughable considering how much damage enemies deal and how many enemies can basically one-shot you (or Ashley, which results in the same thing), even before considering the super tricky QTEs near the end of the game which all result in instant game overs..