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Resident Evil with action is the best Resident Evil

well 6 is the best RE, just non stop action

i know the actions looks ridiculous sometime, but really i was entertained by it
 
It wasnt anime in the beginning though and its that change that's ruined the series far more than being more action oriented.

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Yep, RE wasn't anime.
 
The RE1 anime art is cool though. Gives the characters some, well, character (especially compared to the primitive PS1 polygons) and the designs look great in the FMV intro.
 
The only action Resident Evil game I really like was RE4 and that was because it did a good job of keeping the creepy atmosphere while ratcheting up the action. At the time it also felt really fresh even compared to other third person shooters. The rest of them haven't gotten anywhere close to that though RE5, Rev and Rev 2 are okay but RE6 is just a steaming pile of garbage.

While I don't think RE7 is quite up there with some the likes of REmake or RE2 it was still a really good game and a step in the right direction. It would be a shame if Capcom binned it to go back to this quick time event filled mess:

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No way.

From a staple of the Survival Horror genre (being REmake easily the very best) to a mediocre TPS series which peaked in its first entry (RE4 is legit) and only got worse from then.

Thank Capcom for RE7 (not as good as REmake or RE2, but still a step in the right direction).

I agree with this post.
 
I am huge RE fan,Resident Evil 4 is by far the best game for me,RE5 was good,not great,but a trash comparated to RE4,RE6 is by far the worst in the main series a shit,RE4 is GOAT material,not because is more action,but because is a fucking masterpiece,I personally want more horror,if Capcom launch RE8 more action and being a better game,better experience than RE7,why not?I just want a good game,action or horror
 
Anime trope-y primarily, but + actual animated cutscenes written and directed by Capcom Japan. The series really went all in starting with CV.

Alternatively, you could call it superhero soap opera.

Or both.

Next step is Capcom making an installment or spinoff as a cell-shaded canonical entry like Lost Planet had.

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Too bad they never localized it.

Anyway, I feel like the Revelations games did a better job of keeping the RE4 feel alive than what the main series went through with 6 and then correcting into a more classical horror setting in 7.
 
The artwork for early RE looks very amateur-hour to me. Then again, I'm not impressed with most of Capcom's various 2D artwork, especially during the 90's. Like, I think the promo art for pretty much every Mega Man game before the PS1 era looked like something a high school kid would draw and the art for Street Fighter 2 is just ugly. I know I'm in the minority on that one.
 
Next step is Capcom making an installment or spinoff as a cell-shaded canonical entry like Lost Planet had.

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Too bad they never localized it.

Anyway, I feel like the Revelations games did a better job of keeping the RE4 feel alive than what the main series went through with 6 and then correcting into a more classical horror setting in 7.

The Revelations games are so boring though. They lack any impact in their combat and feel like half-assed attempts at pleasing both sides of the fandom. Either give me action, or give me survival horror.
 
Anime trope-y primarily, but + actual animated cutscenes written and directed by Capcom Japan. The series really went all in starting with CV.

Alternatively, you could call it superhero soap opera.

Or both.

Well, I think it's mainly just Japanese storytelling. They tend to favor much more dramatic soapness even in mainstream movies and TV dramas, something that's permissible only on US daytime soaps in the West.

But the writing was on the wall from pretty early on that the games would take a more action focused approach. BOW's are, after all, deployed for warfare.
 
The Revelations games are so boring though. They lack any impact in their combat and feel like half-assed attempts at pleasing both sides of the fandom. Either give me action, or give me survival horror.

Same. Rev 1 and Rev 2 don't even come close to be as enjoyable as RE4 or the earlier titles. Such odd half measures.
 
RE4 also holds the distinction of being both a great game and also a game that killed an entire genre, kinda like if all action directors went after God of War instead of Ninja Gaiden.
Oh wait, that kinda happened.
RE4 sold because it was good, it looked good and because it was beyond broken because they forgot to match the challenge to the improved controls, so even a toddler could beat it, exactly like GoW. It was a flash in the pan, a one-hit-wonder people took seriously because it was a smooth ass game as the future of the genre, a genre dead for an entire decade now coincidentally. Tank controls gave us at the very least 5 great games out of 6 attempts, there's like 4 games following after RE4, none of them really worth the time.
 
well 6 is the best RE, just non stop action

i know the actions looks ridiculous sometime, but really i was entertained by it

No, not only it is the worst mainline RE game to date, but it is also one of the worst games I have ever played. Shitty gameplay, shitty mechanics, shitty atmosphere, shitty encounters, shitty quick time events and no puzzles. This is the only cannon RE game I could not finish. Sorry for my language, but this games is fucking garbage.
 
RE4 also holds the distinction of being both a great game and also a game that killed an entire genre, kinda like if all action directors went after God of War instead of Ninja Gaiden.
Oh wait, that kinda happened.
RE4 sold because it was good, it looked good and because it was beyond broken because they forgot to match the challenge to the improved controls, so even a toddler could beat it, exactly like GoW. It was a flash in the pan, a one-hit-wonder people took seriously because it was a smooth ass game as the future of the genre, a genre dead for an entire decade now coincidentally. Tank controls gave us at the very least 5 great games out of 6 attempts, there's like 4 games following after RE4, none of them really worth the time.
Sure, RE4 killed survival horror so hard that it spawned Dead Space 1/2 (two of the very best survival horror games to ever exist) and Evil Within 1 and now 2.

If anything killed survival horror it was the shift from PS2 era AA to all-or-nothing AAA development and the massive jump in game budgets in the PS360 era that brought several other similarly (or even more) niche genres close to extinction.

Also claiming that RE4 was braindead easy is pretty laughable considering how much damage enemies deal and how many enemies can basically one-shot you (or Ashley, which results in the same thing), even before considering the super tricky QTEs near the end of the game which all result in instant game overs..
 
No, not only it is the worst mainline RE game to date, but it is also one of the worst games I have ever played. Shitty gameplay, shitty mechanics, shitty encounters and shitty quick time events. This is the only cannon RE I could not finish. Sorry for my language, but this games is fucking garbage.

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No, not only it is the worst mainline RE game to date, but it is also one of the worst games I have ever played. Shitty gameplay, shitty mechanics, shitty atmosphere, shitty encounters, shitty quick time events and no puzzles. This is the only cannon RE game I could not finish. Sorry for my language, but this games is fucking garbage.

I can easily understand people not liking the game, but saying that it's mechanically shitty is just undeniably wrong on so many levels.
 
If the game as a whole is a dull slog then the mechanics can't really be looked at in isolation. Shit like eating a tic-tac to refill the stamina gauge or lying on your back to naturally refill it faster is interesting but it serves as complement to a shitty game.
 
If the game as a whole is a dull slog then the mechanics can't really be looked at in isolation. Shit like eating a tic-tac to refill the stamina gauge or lying on your back to naturally refill it faster is interesting but it serves as complement to a shitty game.

That's why we have Mercenaries where the mechanics can be looked at in isolation.
 
This approach is very very Silent Hill-y so Capcom decided to spice things up and add some more action and we ended up with Resident Evil 4, the best game ever.

Considering RE4 is the most balanced of the old with the "modern", and one of the most replayable, can't really argue too much with the thread title. Except they are all action based.

Then again, I'm not impressed with most of Capcom's various 2D artwork, especially during the 90's. I know I'm in the minority on that one.

Probably.

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Resident Evil 6 was one of the shittiest games I've ever had the misfortune to play. If Capcom decides to do action RE, just don't make it drab and make the level design interesting. I played 6 in coop and I didn't even have a good time.
 
So if i'm not a fan of Mercs and I just want a solid Single player/Co-op campaign experience I can just go piss up a rope with RE6.

I mean we were talking gameplay mechanics themselves. That's personally the only thing I highlighted. As an example DMC4 has an atrocious campaign. Doesn't take away from the gameplay mechanics themselves in Bloody palace or training room on pc.

EDIT: While maybe not you in particular. I do feel a lot of posts in here basically go "It's action it's bad". I've seen it before where for whatever reason some people seem to think those who like RE6 want another unwieldy beast sized game like that again. When literally it's more we want a campaign like RE4 but with the gameplay mechanics of RE6 (Dodging, Rolling, Numerous Different Melee's, and so on ) and that''s it.
 
The artwork for early RE looks very amateur-hour to me. Then again, I'm not impressed with most of Capcom's various 2D artwork, especially during the 90's. Like, I think the promo art for pretty much every Mega Man game before the PS1 era looked like something a high school kid would draw and the art for Street Fighter 2 is just ugly. I know I'm in the minority on that one.

I definitely disagree here about 90's Capcom artwork. I'll admit early rockman and sf can look rough but this was still early Capcom. They definitely evolved with the increased power of hardware and image quality.Their games moving forward have some of the best visual designs and artwork of the 90s. From spritework, to illustrations and visual design, they were in the top tier in the 90's into the early 2000s.
 
Id rather play dead space over any resident evil including 7.

Dead space pretty much took what resident evil should have been in modern times.
 
I mean we were talking gameplay mechanics themselves. That's personally the only thing I highlighted. As an example DMC4 has an atrocious campaign. Doesn't take away from the gameplay mechanics themselves in Bloody palace or training room on pc.

There's no point in such a contorted way of thinking. There's no inherent meaning in pressing LT + Back + A until you see it in context of falling on your back in RE6 as a means of dodging attacks and that in of itself doesn't carry much meaning until you realize you're pressing three buttons to do a dodge command in a game with a campaign as bad as RE6's, and then the feeling of ennui washes over you because this campaign is like twenty bloody hours or something.

The kicker is that you can probably do just fine without even knowing about that particular move and so the sheer meaninglessness of it all really comes crashing down.
 
Id rather play dead space over any resident evil including 7.

Dead space pretty much took what resident evil should have been in modern times.

And Dead Space actually became modern RE. An action co-op shooter. And it killed the whole series.
 
There's no point in such a contorted way of thinking. There's no inherent meaning in pressing LT + Back + A until you see it in context of falling on your back in RE6 as a means of dodging attacks and that in of itself doesn't carry much meaning until you realize you're pressing three buttons to do a dodge command in a game with a campaign as bad as RE6's, and then the feeling of ennui washes over you because this campaign is like twenty bloody hours or something.

The kicker is that you can probably do just fine without even knowing about that particular move and so the sheer meaninglessness of it all really comes crashing down.

We'll just have to agree to disagree.
I really enjoyed the gameplay mechanics themselves and wish they had made their way into Rev 2 for example. Or some other spinoff carrying more of an action mantle.
 
Sure, RE4 killed survival horror so hard that it spawned Dead Space 1/2 (two of the very best survival horror games to ever exist) and Evil Within 1 and now 2.

If anything killed survival horror it was the shift from PS2 era AA to all-or-nothing AAA development and the massive jump in game budgets in the PS360 era that brought several other similarly (or even more) niche genres close to extinction.

Also claiming that RE4 was braindead easy is pretty laughable considering how much damage enemies deal and how many enemies can basically one-shot you (or Ashley, which results in the same thing), even before considering the super tricky QTEs near the end of the game which all result in instant game overs..

Flash bangs or stun shot + kick trivializes large chunks of the game and the parts it doesn't arent all that hard anyway. Its a super easy game and qtes/instant deaths dont really change that.
 
I definitely disagree here about 90's Capcom artwork. I'll admit early rockman and sf can look rough but this was still early Capcom. They definitely evolved with the increased power of hardware and image quality.Their games moving forward have some of the best visual designs and artwork of the 90s. From spritework, to illustrations and visual design, they were in the top tier in the 90's into the early 2000s.

And this was unofficially Capcom's first home console:


First console since the NeoGeo (which was kind of cheating anyway) to have arcade perfect (or close enough to not matter) fighting game ports.
 
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Here we go...


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Am I supposed to think having these animations for the characters is a better alternative to the spencer mansion's or raccoon city's glorious art direction and level design ?

Do some people really think being able to do fancy animations on hoards of repetitive enemies is better ?
 
I welcome the change because I didn't find the old RE games to be scary at all. Maybe it was the fact that in a lot of them if you dodge the easily avoidable enemies and just use handgun ammo on zombies, there actually is plenty of ammo. Or the total lack of challenge to combat in the game. I feel like most of the game's demands of the player mostly involve the various puzzles and choosing what items to take with you. To my memory, the combat is no more challenging or deep than pushing a button to shoot the enemy with auto lock-on. When I don't feel like I have much influence over how combat goes, it doesn't feel personally involving. RE4 really challenges me to shoot precisely under pressure and the more intimate camera angle only allowing me to see what Leon can see lets me get in his shoes more easily and feel the tension.

I understand a lot of people feel differently though, and it's not like I would hate for that style of game to return. If nothing else I can definitely appreciate the music and so bad it's good voice acting of the old games.
 
Am I supposed to think having these animations for the characters is a better alternative to the spencer mansion's or raccoon city's glorious art direction and level design ?

Do some people really think being able to do fancy animations on hoards of repetitive enemies is better ?

yes.

Especially when said animations could theoretically be put into games with good art direction & design. We might not have gotten them yet. But said animations in such an environment isn't an impossibility.
Hell if you really wanna spread things Umbrella Corps has both of the locations you described.Also RPD doesn't even come close to the Spencer Mansion. Especially when it has no bathrooms.
 
Regardless of action or not, the underground ruins/caverns/mine sections have got to go. I mean, I guess they don't have to go if people like them. Lol. But, in my opinion, they offer no mood or wonder.
 
Wow

I enjoyed mercenaries a fair bit..but no just no.

I clarified a bit more. Pressed enter too early.

Regardless of action or not, the underground ruins/caverns/mine sections have got to go. I mean, I guess they don't have to go if people like them. Lol. But, in my opinion, they offer no mood or wonder.

Agreed.

Fucking Mines, Boats, anything underground, and ruins need a break. Just like you said regardless of action or horror.

Also gooy slimy monsters need the boot too. We need to get back to more solidified monstrosities like in the original games.
 
Regardless of action or not, the underground ruins/caverns/mine sections have got to go. I mean, I guess they don't have to go if people like them. Lol. But, in my opinion, they offer no mood or wonder.

Yeah,this is a pretty good observation.

They went really overboard with these kinds of areas ever since RE4 and I don't think they were ever much fun.
 
Sure, RE4 killed survival horror so hard that it spawned Dead Space 1/2 (two of the very best survival horror games to ever exist) and Evil Within 1 and now 2.

If anything killed survival horror it was the shift from PS2 era AA to all-or-nothing AAA development and the massive jump in game budgets in the PS360 era that brought several other similarly (or even more) niche genres close to extinction.

Also claiming that RE4 was braindead easy is pretty laughable considering how much damage enemies deal and how many enemies can basically one-shot you (or Ashley, which results in the same thing), even before considering the super tricky QTEs near the end of the game which all result in instant game overs..


Dead Space is just a much, much better RE4 all around, so I'll give you and RE4 that. Without RE4, we would have never gotten the game RE4 could only hope to be.
 
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