It's been a month, but we've spent that time stressing out about console launches refining the podcast format, listening to reader feedback and, uh, refining the podcast format some more.
The results, we hope you'll agree, are pleasing to both the ears and the mind. Today's episode is the longest yet, but also the best. In our opinion. Give it a download and see if you agree, won't you?
And don't miss this week's Retro Roundup. It covers much of the same material, but with printed words instead of spoken one. Sadly, though, only the podcast features occasional interludes of classic gaming music. Sorry, dudes.
http://zdmedia.vo.llnwd.net/o1/Podcasts/Retronauts/120706.mp3
It's an okay discussion - it's still a little dull. Need to be more funny guys!
Also, just a mention of Crash Bandicoot - I think it's a great, basic platformer, but it was held back by a very poor saving system which screws everything up and is really frustrating. Crash 2 fixes a hell of a lot of it's problems
Also, I sort of thought the reasoning behind the 600 point Turbographix games was because the system was sitting in the middle of NES and Megadrive, power wise. It had a NES+ like processor with the 'nextgen' colour palette, right?
Also the discussion on having most of Nintendo's library out at the beginning is a bit flawed. Just how many people would have downloaded Star Soldier if it wasn't one of 5 games being released last week?
And just a question to anyone - how do YOU pronounce NES and SNES? All the podcasts I listen to call it the "N E S", or "Super N E S". Though the right way to say it, I've always said "NES" and "SNES" like "Ness". Maybe it's just a Europe / Australian thing like how we used to say "Seega" and not "Se Ga".