Yay! I do shitty work!
I think there was a thought about how influential Star Wars might have been, but then they sort of realized that it really isn't that influential. Given that Star Wars basically cribbed a lot of film and, if you agree with the Campbell interpretation of the films, a lot of mythology as well... things like killing a father and all that is just something that's part of the general fabric of culture.I've always been a huge Retronauts fans and I've enjoyed the current episodes but I wish they were as structured as the older episodes used to be. The last couple of episodes haven't been as chronologically tight. The tone is definitely more laid back. I don't want to sound like I'm complaining though because I have enjoyed the new Retronauts overall..
Hey, cats and kittens: Its Bob again with another brand-new episode. Just so you know, this one was the first we recorded with Jeremy Skyping in from his new East Coast digs, so things might not go as smoothly as youd expect from the well-oiled machine known as Retronauts. On the bright side if you could call it that most of the difficulties came in the editing process, since I had to paste in Jeremys locally recorded audio every time he spoke, while simultaneously cutting out the rest of our dumb voices. Because of this issue, I stumbled into a little SNAFU that would take too much time to correct, so you may notice that one of our musical breaks lasts just a little too long but it probably wont kill you.
To close the book on this extremely inside baseball, just know that weve since come up with a much more efficient process, so the episodes following next weeks should be back to normal. Then again, no one complained about the audio quality on previously posted Jeremy Skype-ins, so this paragraph could only serve to waste your valuable time. (Sorry.)
Anyhow, this episode covers an extremely broad topic weve touched upon plenty of times on Retronauts, but never fully delved into. That said, as I explained in the intro to this episode, we couldnt possibly cover everything, so I did my best to track the evolution of voice acting using some very notable (and at times, infamous) examples. Special thanks go out to backer Chris Doucette, who donated to make this episode happen, and volunteered his time to help us talk about a very fruitful subject. Enjoy, and please leave us comments about anything we might have missed!
From Berzerks creepy robot barks to Metal Gear Solids overwrought death monologues, voice acting has been a major element of video games but just how did we get to where we are today? Join Bob Mackey, Jeremy Parish, Ray Barnholt and special backer guest Chris Doucette as they dine on Jill sandwiches, sit in rocket lawn chairs, and explore the mysteries of video game voice acting.
NEXT TIME: We head to the Silicon Valley of the Midwest yes, thats a real thing. And maybe before Christmas, a little something extra in your stocking? Only if youre good. And the best way to do this might involve leaving us a review on the iTunes Music Store
So I was listening to an episode the other week and I heard them mention a JRPG for the N64 that was really good, that wasn't Ogre Battle 64, Paper Mario, and definitely wasn't Quest 64. It was just mentioned in passing, and everyone else on the cast went "Oh yeah, that game's great". I think it was probably the Quintet episode (even though Quintet didn't make any n64 games), the fan translation episode, or the golden age of japanese games episode.
Anyone have any idea what it was?
Edit:
I think either it's Hybrid Heaven or I made it all up.
Best version:In terms of "voice acting" i feel one of the most iconic bits of audio was missing from the episode, though i'm not really surprised.
"SEGA"
Hello, friends: It’s Bob again with what might be the most educational episode of Retronauts to date — hey, get back here! (We promise it won’t hurt.)
If you’re of my generation (or maybe a little older), you may remember investing dozens of normally boring school hours into the many games of MECC — otherwise known as The Minnesota Educational Computing Corporation. This topic is a bit outside of Retronauts’ typical subject matter, but MECC’s output makes up a shared cultural experience for everyone who spent their “computer classes” pecking away at the keyboards of ancient Apple IIes. Enjoy, and thanks again to contributor Amy Sutedja for giving us the idea!
This episode’s description:
“If you’re a child of the ’80s, you may remember whiling away valuable school hours planted in front of an Apple IIe, playing one of the many games developed by the Minnesota Educational Computing Corporation. From munching numbers to carving a path to the bounty of Oregon, the fine people of MECC gave plenty of kids a respite from long division and the shame of gym class — and we thank them for it. Join Bob Mackey, Ray Barnholt, and Jeremy Parish as the Retronauts crew explores the wonderful world of Midwestern edutainment.”
This episode’s musical breakdown:
(Note: This episode contains selections from Wild Arms since the MECC games don’t have much music to speak of.)
13:10 | Wild Arms “Lone Bird in the Shire” (Michiko Naruke)
31:54 | Wild Arms “Into the Wilderness ~ Into New Voyages” (Michiko Naruke)
Sorry old man Jeremy, but everyones first encounter with Tim Curry is Home Alone 2.
Rocky Horror for me.
Just started listening to Retronauts. It's mostly enjoyable but I'm really disappointed about how much they get wrong or ignore. It's also super, super S/NES centric to the point of near-myopia.
Ummm. Shadow Squadron. Star Wars Arcade (sorta) and... um... Kolibri?
Hafta disagree, man. Retronauts does great work. Also looking forward to RETRO, which I also backed.
like a getting-way-too-serious-about-Sega kind of myopia?
No, I meant the Sega CD has a ton of awesome software that greatly outstrips the 32X.
Chaotix was not good, man.
![]()
What the butt? 32X is a piece of crap, but I've written pretty extensively about how much great material there was on Sega CD, up to and including a pretty broad apologia for the system more than a year ago: http://www.2-dimensions.com/2012/10/14/gamespite-journal-12-rethinking-sega-cd/
What the butt? 32X is a piece of crap, but I've written pretty extensively about how much great material there was on Sega CD, up to and including a pretty broad apologia for the system more than a year ago: http://www.2-dimensions.com/2012/10/14/gamespite-journal-12-rethinking-sega-cd/
genesis sound chip ("robot farts!")
this one is true though
this one is true though
Chaotix was not good, man.
![]()
What the butt? 32X is a piece of crap, but I've written pretty extensively about how much great material there was on Sega CD, up to and including a pretty broad apologia for the system more than a year ago: http://www.2-dimensions.com/2012/10/14/gamespite-journal-12-rethinking-sega-cd/
Nice article, I completely agree with it. Cosmic Fantasy 2 is a Turbo/PC Engine CD game, though.
Sega CD got a compilation rerelease of CF2 and the original in Japan, but I don't know if that's what he was referring to.
The Article said:The system offered fantastic original titles like Cosmic Fantasy II, Keio Flying Squadron, and Switch (aka Panic).
What the butt? 32X is a piece of crap, but I've written pretty extensively about how much great material there was on Sega CD, up to and including a pretty broad apologia for the system more than a year ago: http://www.2-dimensions.com/2012/10/14/gamespite-journal-12-rethinking-sega-cd/
it really isn't though, and i'm starting to believe it has to do with the fact that post Sonic 1 (1991) i wanna say they pushed the model 2 out in much bigger #'s which was known to have an inferior sound chip, as that's the only reason i can assume that description took off.
I guess you weren't there that day. In the Portland Retro Gaming Expo episode, 30 minutes in, someone (I'm bad at keeping track of who is who with only voices) says the 32X fared BETTER in the US than the Sega CD. Someone else calls him out in a half-hearted attempt at defense that includes a mention of Ground fucking Zero: Texas, and the first dude agrees that maybe the Sega CD is not worse than the 32X, but is on par with it.
Eh, it's easy to miss the mark with an off-the-cuff remark in a live situation. I've certainly done it. Please don't base your opinion of a podcast on a live panel for which the full team wasn't even present!
I also agree that the Genesis sound chip often amounts to robot farts, but I actually find that charming. I dig FM synthesis. It still sounds like the future to me.
I also agree that the Genesis sound chip often amounts to robot farts, but I actually find that charming. I dig FM synthesis. It still sounds like the future to me.