Demon's Souls now playable
https://www.youtube.com/watch?v=PI7nRkq9CEo
https://www.youtube.com/watch?v=tKJ2bSoaI8M
RPCS3 does what Sonydon't
Demon's Souls now playable
https://www.youtube.com/watch?v=PI7nRkq9CEo
https://www.youtube.com/watch?v=tKJ2bSoaI8M
Demon's Souls now playable
https://www.youtube.com/watch?v=PI7nRkq9CEo
https://www.youtube.com/watch?v=tKJ2bSoaI8M
Demon's Souls now playable
https://www.youtube.com/watch?v=PI7nRkq9CEo
https://www.youtube.com/watch?v=tKJ2bSoaI8M
Demon's Souls now playable
https://www.youtube.com/watch?v=PI7nRkq9CEo
https://www.youtube.com/watch?v=tKJ2bSoaI8M
Jesus Christ. The next time I play Demon's Souls, it will be either on this emulator or whenever it is remastered. I hope I don't have to wait long.Demon's Souls now playable
https://www.youtube.com/watch?v=PI7nRkq9CEo
https://www.youtube.com/watch?v=tKJ2bSoaI8M
Chances of multiplayer have to be pretty slim though, right?
Chances of multiplayer have to be pretty slim though, right?
Demon's Souls now playable
https://www.youtube.com/watch?v=PI7nRkq9CEo
https://www.youtube.com/watch?v=tKJ2bSoaI8M
Demon's Souls now playable
https://www.youtube.com/watch?v=PI7nRkq9CEo
https://www.youtube.com/watch?v=tKJ2bSoaI8M
Demon's Souls now playable
https://www.youtube.com/watch?v=PI7nRkq9CEo
https://www.youtube.com/watch?v=tKJ2bSoaI8M
Latest builds available here.
PPU/SPU
– PPU LLVM AOT recompiler reimplemented
– PPU LLVM caching implemented
– PPU thread scheduler implemented
– PPU breakpoints reimplemented
– PPU analyzer improved
– Various LV2 system improvements
– IdManager improvements
– Debugger fixed and enhanced
– PPU/SPU accuracy improvements
Memory
– Memory system cleanup
– sys_memory_get_page_attribute improvements
– sys_mmapper improvements
Graphics
– A LOT of bugfixes and accuracy improvements for all Graphic backends. (There were really a lot of improvements here and we can't list them all!)
– Shader decompiler improvements
– Several RSX bugfixes and accuracy improvements
HLE
– Major sys_net improvements
– cellOsk implemented
– cellVDec fixes and improvements
– Several other small improvements
Input
– MMJoystick implemented
Linux
– Several Linux specific bugfixes were made. Some are still being worked on as there are still a few Linux specific bugs.
Vita
– Initial package unpacking implemented
– Small Interpreter improvements
Logging
– Logging system cleanup
– TLS bugfixes and improvements
Misc
– Automatic LLE loading
– MSELF, SDAT, EDAT, SPRX: Decryption on the fly!
– Firmware update file (PS3UPDAT.PUP) installer
– XAudio fixes
Many other unlisted bugfixes and improvements
Downloads
Source code (zip)
Source code (tar.gz)
RPCS3's compatibility list now has a history feature which shows the compatibility changes compared to the previous update.
With the momentum building up behind this and Cemu, I really think there's a market for a Patreon funded PS4 emulator (assuming it's possible).
I wonder if the PS4 Pro is powerful enough to run something like this?
There was an unofficial program that allowed PS4 streaming to PCs, then soon after Sony revealed an official program.
There was an unofficial program that allowed PS4 streaming to PCs, then soon after Sony revealed an official program.
If the Patreon gets to 1000$ and the dev can finally work on it full time, I think it would be a smart move to try to make Persona 5 as close to playable as possible on western release. It could have a CEMU-type increase in Patreons if they did.
Finally Red Dead Redemption on PC.
Looking forward to the surge 1k will bring to this emu's progress, I really can't wait to play Vesperia in English.
Good lord, thank you for the heads up! I couldn't get the previous build to run HD Remix, but got this one to work. HD Remix being one day made BC was like 80% of the reason I was interested in an Xbox One. Now it'll be available to me for the foreseeable future no matter what.
Would still triple-dip if it ever got a Steam port.
Is there something wrong with their appveyor? Looks like it's been stuck on a build from 5 days ago for a while now.
Is Wipeout HD playable on this at all?
I updated LLVM version used in RPCS3 and it must recognize newest AMD Ryzen and Intel Skylake processors correctly now. Support for old processors is improved too. More improvements are waiting in the future. I'm happy to see how more and more patrons arrive, thank you.