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Rumored Chinese Forum Xbox720 specs: 8CoreCPU,8GB,HD8800GPU,W8,640GBHDD

I just watched e3 demo of watch dogs. Gameplay was nice but graphics wise I dont see anything next gen. Background people look like gta models, even some cars aren't that detailed. GoW3 has better graphics then that imo. I'm not sure what you guys are on about unless here's a more recent trailer.
 

Reiko

Banned
I just watched e3 demo of watch dogs. Gameplay was nice but graphics wise I dont see anything next gen. Background people look like gta models, even some cars aren't that detailed. GoW3 has better graphics then that imo. I'm not sure what you guys are on about unless here's a more recent trailer.

This is obviously a joke post.

watchdogs_screen_02tce6ae4.jpg


ibcUynCutGtfED.gif


ibsL8hhImV1BWO.gif


I didn't know, current gen consoles could do open world games with Bokeh DOF ingame...
 
But I just don't see Microsoft incorporating that kind of thing into the 720. Microsoft hasn't cared about original Xbox emulation since 2007...more than 5 years ago.

360 did SW emulation. It stands to reason that not only will they try the same approach, but that BC is only important in the first couple of years of the console. At least business wise.
 

RoboPlato

I'd be in the dick
I just watched e3 demo of watch dogs. Gameplay was nice but graphics wise I dont see anything next gen. Background people look like gta models, even some cars aren't that detailed. GoW3 has better graphics then that imo. I'm not sure what you guys are on about unless here's a more recent trailer.

The raindrops reflected light from muzzle flashes and the cloth simulation was really good. Keep in mind it was an open world game and it still looked better than most games this gen and it moved from indoors to outdoors seamlessly.
 
This is obviously a joke post.

I swear it isn't. The character models did not impress me. The physics seem better and more organic. Rain is good but I'm sure other games have done that. Is there a better trailer to show off watch dogs? I'll watch star wars soon to see if that's actually next gen.
 

aegies

Member
The raindrops reflected light from muzzle flashes and the cloth simulation was really good. Keep in mind it was an open world game and it still looked better than mostgames this gen and it moved from indoors to outdoors seamlessly.

There was also no gap between cutscene models and in-game models. IQ was also through the roof. Look at the video, then find the least compressed screens you can find, and try to reconcile the two.

Watch dogs is the most visually impressive video game I've ever seen.
 
I just watched e3 demo of watch dogs. Gameplay was nice but graphics wise I dont see anything next gen. Background people look like gta models, even some cars aren't that detailed. GoW3 has better graphics then that imo. I'm not sure what you guys are on about unless here's a more recent trailer.

tumblr_mbpcvwIvwk1rpwqk9o1_500.gif


watch_dog-1ak74j.gif


Riiiight
 
All I'm saying is I'd rather they allocate too much and later be able to reallocate it to devs than for them to allocate too little and have to really squeeze every last KB out of it like they have with the current dash.

I agree, but you also run the risk of taking too much away from games. Memory often becomes a bottleneck as consoles age, and even though 8GB seems like a huge amount now, who knows what it'll look like in 5-7 years.
 

Reiko

Banned
I swear it isn't. The character models did not impress me. The physics seem better and more organic. Rain is good but I'm sure other games have done that. Is there a better trailer to show off watch dogs? I'll watch star wars soon to see if that's actually next gen.

The characters are higher poly compared to any open world game we've seen this gen. Take a good look at the E3 video again. Look particularly at the models in the club.
 

RoboPlato

I'd be in the dick
This is obviously a joke post.

watchdogs_screen_02tce6ae4.jpg


ibcUynCutGtfED.gif


ibsL8hhImV1BWO.gif


I didn't know, current gen consoles could do open world games with Bokeh DOF ingame...

If I we actually get visuals like this in the final game without the typical Ubi smoke and mirrors I'll be ecstatic. This and 1313 hit a perfect point in game visuals for me, still obviously a game so as not to be off putting but packed with detail and awesome effects.
 

StevieP

Banned
Um. Both are going to get an IQ drop compared to their i7+gtx680-based PC counterparts. If that's what you mean by baseline.
 

Reiko

Banned
Um. Both are going to get an IQ drop compared to their i7+gtx680-based PC counterparts. If that's what you mean by baseline.

Doesn't really matter. I expect first party efforts to blow this out of the water.

I think the Watch_Dogs explosion .gif may be the first game .gif I've been unable to stop watching since the KZ2 days.

That explosion is something that you would typically see in a linear, third person shooter. This going on in a open world setting is mindblowing.
 
There was also no gap between cutscene models and in-game models. IQ was also through the roof. Look at the video, then find the least compressed screens you can find, and try to reconcile the two.

Watch dogs is the most visually impressive video game I've ever seen.

Loading times mean nothing to me...for all I know they ran it on a high end pc. Is there a uncompressed video file I can download? I know youtube makes videos worse.

Like I said, gameplay is great and if it's a big open world game like Gta then maybe I should be more understanding as having good graphics in open world is very hard. I was just looking at it from a graphics perspective only. Samaritan Demo smokes this graphics wiise easy for me. Same with all the other next gen demos but then again they are not open world...
 

James Sawyer Ford

Gold Member
Games like Watch Dogs and Star Wars look great.

And remember - these are first gen games. Compare Xbox 360 launch titles to Halo 4. Or Resistance to Killzone 2 (or Uncharted 2).

Night and day difference.

Next-gen will be a massive, massive leap. People will be blown away I'm positive of it.
 

Reiko

Banned
Loading times mean nothing to me...for all I know they ran it on a high end pc. Is there a uncompressed video file I can download? I know youtube makes videos worse.

Like I said, gameplay is great and if it's a big open world game like Gta then maybe I should be more understanding as having good graphics in open world is very hard. I was just looking at it from a graphics perspective only. Samaritan Demo smokes this graphics wiise easy for me. Same with all the other next gen demos but then again they are not open world...

You really need to see how current gen consoles are choking with visually ambitious games like Far Cry 3 on consoles... To see that the version of Watch Dogs that you are looking at on screen is not even possible on consoles unless you want a cinematic 5fps.

It's possible with MASSIVE cutbacks though.
 

RoboPlato

I'd be in the dick
Loading times mean nothing to me...for all I know they ran it on a high end pc. Is there a uncompressed video file I can download? I know youtube makes videos worse.

Like I said, gameplay is great and if it's a big open world game like Gta then maybe I should be more understanding as having good graphics in open world is very hard. I was just looking at it from a graphics perspective only. Samaritan Demo smokes this graphics wiise easy for me. Same with all the other next gen demos but then again they are not open world...

Funny, I've always thought that Samaritan was rather unimpressive since it still that that tradmark UE3 look to it. 1313 is a much better example of UE3 on next gen hardware.
 

Karak

Member
You really need to see how current gen consoles are choking with visually ambitious games like Far Cry 3 on consoles... To see that the version of Watch Dogs that you are looking at on screen is not even possible on consoles unless you want a cinematic 5fps.

It's possible with MASSIVE cutbacks though.

Put To Sleep Dogs.
 
They need to work on the eyes for 1313. Something about them seem lifeless. Game is still in development so I'm sure it will improve.

As for watch dogs, I'll wait to see how big the environment is, the amount of little things you can do and interact with. How AI and physics turn out for the final product. Some high res photos of sleeping dogs from high res pc thread are comparable to be honest but then again it is pc and not console for those pics.

So these are the only next gen games unofficially announced I take it. Right now I'm worried about both consoles being powerful and a bit future proof. If final hardware turns out good then I'm not even worried about software cause I know devs will deliver beast games.
 

RoboPlato

I'd be in the dick
They need to work on the eyes for 1313. Something about them seem lifeless. Game is still in development so I'm sure it will improve.

As for watch dogs, I'll wait to see how big the environment is, the amount of little things you can do and interact with. How AI and physics turn out for the final product. Some high res photos of sleeping dogs from high res pc thread are comparable to be honest but then again it is pc and not console for those pics.

So these are the only next gen games unofficially announced I take it. Right now I'm worried about both consoles being powerful and a bit future proof. If final hardware turns out good then I'm not even worried about software cause I know devs will deliver beast games.

In regards to the eyes in 1313, those character models were placeholder to avoid showing certain details of the game. The 1313 stories in the expanded universe are the origins of Boba Fett so I think they wanted to avoid revealing that detail too early.
 
In regards to the eyes in 1313, those character models were placeholder to avoid showing certain details of the game. The 1313 stories in the expanded universe are the origins of Boba Fett so I think they wanted to avoid revealing that detail too early.

ahh okay cool. I'm sure it will be a great game. Lots of potential for cool tech since it's a futuristic game.
 

RoboPlato

I'd be in the dick
God that Dark Sector trailer looks dreadful by today's standards haha. Can't believe we're still in the same generation..

Yeah, I remember when I first saw screens from that in EGM and it blew me away. It's also funny how it has nothing in common with the final game.
 
If it´s good enough for you, nice for you. But it´s not good enough for me. And please stop with the "consoles use super duper parts that are much much better" fairy tale.

So, like i said, 1.3 - 1.5TF GPU would be shit after eight years.

It would 5X Xenos in raw terms, PLUS likely fantastically more efficient by being so much more modern. So I think 8X in real terms at minimum.

Which might be more impressive on a 5 year cycle rather than an 8 year one, but still is not bad and qualifies as a true generational leap imo.

And ERP (programmer) on B3D made a great post, basically about how the memory subsystem is likely to be more of a factor than shader ALU's. He stated at a guess 40% of shader resources go unused on PC code.

So basically imo it means theoretically you could take a 3 teraflop PC GPU, and it might be equivalent to a 1.5 TF console GPU fully utilized.
 

James Sawyer Ford

Gold Member
It would 5X Xenos in raw terms, PLUS likely fantastically more efficient by being so much more modern. So I think 8X in real terms at minimum.

Which might be more impressive on a 5 year cycle rather than an 8 year one, but still is not bad and qualifies as a true generational leap imo.

And ERP (programmer) on B3D made a great post, basically about how the memory subsystem is likely to be more of a factor than shader ALU's. He stated at a guess 40% of shader resources go unused on PC code.

So basically imo it means theoretically you could take a 3 teraflop PC GPU, and it might be equivalent to a 1.5 TF console GPU fully utilized.

Wait, so shaders go unused because RAM isn't somehow fast enough...or? What does the "memory subsystem" mean?
 

RoboPlato

I'd be in the dick
It would 5X Xenos in raw terms, PLUS likely fantastically more efficient by being so much more modern. So I think 8X in real terms at minimum.

Which might be more impressive on a 5 year cycle rather than an 8 year one, but still is not bad and qualifies as a true generational leap imo.

And ERP (programmer) on B3D made a great post, basically about how the memory subsystem is likely to be more of a factor than shader ALU's. He stated at a guess 40% of shader resources go unused on PC code.

So basically imo it means theoretically you could take a 3 teraflop PC GPU, and it might be equivalent to a 1.5 TF console GPU fully utilized.

Holy shit. I knew some devs were saying that they thought they could get a lot further next gen with optimization but I didn't think it would be that much more.
 

lowrider007

Licorice-flavoured booze?
As much as I enjoy new console releases I hate that in one foul swoop my PC ends up losing a crap ton of value :-(
 
Here is another great recent post on B3D about Jaguar vs Xcpu:

Originally Posted by tunafish View Post
Yes, but there is no hope in hell anyone has ever gotten anywhere near that on a real load.

The Jaguar cores are absurdly more efficient. When there was a lot of talk about jaguar cores possibly being in the next console, I went and bought myself a bobcat minilaptop to practise on the cpu. The more code I write for it, the more impressed I am of it.

This thing is crazy efficient. Without any optimization beyond what is done by the compilers, it gets near 1 IPC. Add the same level of effort we put into the consoles last time, and we are talking about something like 1.7 IPC. And that's x86 instructions that have memory read operands baked into them.

So while a xenon typically ran at something like 20% of it's capability (two threads at 0.2 IPC for a 2-wide core), this thing gets to 85% capability with one thread.

By these numbers a Bobcat thread would be something like 4 times faster than a Xenon thread. And that's for raw flops, which are the strongest point by far of the Xenon, and the weakest point of the bobcat. Simple integer stuff that's always needed like branching is just ridiculously faster on bobcat.

bobcat=Jaguar predecessor for you noobs. Jag will be better.
 
Wait, so shaders go unused because RAM isn't somehow fast enough...or? What does the "memory subsystem" mean?

Here

Because even on a 256bit bus it would have fairly limited bandwidth.
Having said that if it has 8GB of memory which seems to be a consistent rumor I'd pretty much guarantee it's DDR3, which implies the Embedded memory will act as an additional "fast" memory pool.
Without knowing the details of the fast pool it's hard to say if the limited main memory bandwidth is an issue.
IMO the number or texture reads/pixel has gone through the roof over the last few years, and having a large slow pool and a small fast pool is probably more of an issue today if textures are read from it then it was when 360 shipped.
Some of that could possibly be alleviated with larger caches, IME it's really hard to predict how a system will be have until you run code on it.

The FLOP figures everyone has attached performance (I guess we can blame Tim Sweeny for that) are only relevant if the bulk of shaders are ALU limited and I don't believe it's the case, for that to happen you have to have enough register space and cache to be able to hide memory reads. I would bet a fair amount of ALU resources are wasted on modern GPU's. I'd be willing to bet in the 40% range over the course of a frame.

The memory configuration is likely to be as big an indicator as performance as anything else.
 

Loofy

Member
It would 5X Xenos in raw terms, PLUS likely fantastically more efficient by being so much more modern. So I think 8X in real terms at minimum.

Which might be more impressive on a 5 year cycle rather than an 8 year one, but still is not bad and qualifies as a true generational leap imo.

And ERP (programmer) on B3D made a great post, basically about how the memory subsystem is likely to be more of a factor than shader ALU's. He stated at a guess 40% of shader resources go unused on PC code.

So basically imo it means theoretically you could take a 3 teraflop PC GPU, and it might be equivalent to a 1.5 TF console GPU fully utilized.
I swear I read a developer saying you need 1.5-2x the specs on PC to do equivalent console graphics. Cant find it though.
 

IrishNinja

Member
damn...gonna be interesting seeing this try to come in sub $400, wonder how much truth there is to subscription rumors. this is literally the only system i'm looking to sleep on, gonna have to have some really interesting launch/year 1 window software to convince me otherwise now that im all on the steams

Yes, that must be it. Or maybe I'm trying to give people a more balanced idea of what to expect in terms of architecture, from a position of someone who knows that there is more to CPU performance than just a core count, or a thread count, or an operating frequency.

Also, an accusation of favoritism coming from you is rich indeed.

thank you for that, and well said, all around - ditto to ghst, as ever

A PR mouthpiece/Viral marketer. IMO... ProElite and Specialguy are the only ones I would consider real.

wait, specialguy is vetted? news to me (no offense special, just first ive heard that)
 

Karak

Member
For comparison thoughts from another dev/programmer from Beyond (Exophase)
In direct relation to the earlier posts about Jaguar theoretical performance.

Just a good counterpoint thought.

Two thoughts -

1) 1.7 typical IPC for the dual-issue Jaguar, even on highly optimized code strikes me as ridiculously optimistic. You'd only have a hope for code that almost never misses in L1 or mispredicts. Not sure what your experience has been with optimizing x86 but could you expand on how you think you can get such a big gain here?
2) You give the 0.2 IPC number for Xenon to make your comparison but then say it'd be much worse for simple integer stuff. That's double-penalizing it. 0.2 IPC was never specifically for the FP heavy streaming code (raw FLOPs) which Xenon was best at.

This is purely hypothetically speaking - not trying to make a real world case here at all - but if you do happen to have an algorithm that you can run with extremely deep software pipelining, is highly FMADD dominated, and extremely prefetch friendly, I think you can on average sustain higher throughput on a Xenon core than a Jaguar one despite having the same peak FP (never mind Bobcat which has half). The reason I say this is because you need two instructions for FADD + FMUL on Bobcat vs one FMADD on Xenon, which can be paired with FP loads and stores which are AFAIK designed to stream L2. On a wider processor this wouldn't really matter much but when comparing two-wide vs two-wide it can make a difference. Also, the huge number of registers can help. Although you don't really need them for scheduling purposes on Jaguar some FP kernels can still make better use of > 16 registers.


wait, specialguy is vetted? news to me (no offense special, just first ive heard that)

Yes and I actually WORK for MS now. Keep up Irish:)

His foot smashed up that taxi like it was nothing.
I will NEVER be able to unsee that:(
 
Interesting, I've always suspected that having one large pool of slow memory + eDRAM wasn't really going to cut it.

I was always rooting for 4GB of GDDR5 over 8 GB of DDR3..

Problem is Sony will still need more ram than that, because they too will have to reserve a decent amount of it for os tasks.

PS4 will follow the pattern of the PS3, Sony will push for more multimedia capabilities, not less!

So probably they too will have to find a solution for it. Wide IO has been rumored I believe.

His foot smashed up that taxi like it was nothing.

For me the best part of the whole gameplay video was when he saved the passenger in the car that had the driver shot dead. How awesome was that? He saved him...I've never seen that in any other game before.
 
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