DonMigs85
Member
Umm, both regular and LPDDR4 have a lower voltage and eat less energy than DDR3.Handheld shouldn't use DDR4 anyway. Battery life is important. 3DS had some short lasting charges.
Umm, both regular and LPDDR4 have a lower voltage and eat less energy than DDR3.Handheld shouldn't use DDR4 anyway. Battery life is important. 3DS had some short lasting charges.
Correct, because it only has to deliver at least 20-30GB/sec of bandwidth to match those consoles.
That's what graphics APIs do, they make it so the same code runs on hardware form various manufacturers. The differences would be performance based but those are handled holistically because the specs will be different but whether AMD or Nvidia or MediaTek makes your GPU, it doesn't matter from a code standpoint.
And knowing Nintendo it's probably only gonna have a 720p screen at best, further reducing bandwidth demands.On a 128-bit bus you could achieve over 100GB/s with LPDDR4 @ 1600mhz. It's not GDDR5 but it doesn't need to be in order to be competitive.
semiaccurate is highly unreliable
And knowing Nintendo it's probably only gonna have a 720p screen at best, further reducing bandwidth demands.
So, is SemiAccurate... well... accurate? Can they be believed?
Also, what would this mean for the console if this is for the handheld? Weird as fuck that the handheld would aim to be a powerhouse and not the console, but I guess expectations are so different. The handheld would never be expected to compete with XB1 and PS4.
But also if Nvidia is making the handheld GPU(?), wouldn't that conflict with AMD doing the chip on the console if they want that similar architecture? Or does that not matter?
What, but if the handheld is tegra, it wouldnt make sense for the home console to be polaris if they are suppossed to be a family of devices.
Let's make a practical example.
Nintendo makes a GCN/Polaris based hw and a Maxwell based one and want them to share the same software (games) and have made an API that fits both therefore making it higher level. GCN/Polaris has good async compute performance and Maxwell does not, developers at this point can't make async compute heavy tasks because it would destroy the Maxwell performance you can do the opposite point by using cuda cores optimized code.
This not only goes against a well thought product that embraces the "shared high optimized software" philosophy Nintendo seems to have embraced but also goes against the whole idea a console exist compared to a pc which is optimization or to use a term that was in a couple of years ago "code to the metal".
The article is available to subscribers only, however the gist of it is this:
[*]Though Nvidia downplayed console margins, their pride was hurt by the loss in console contracts. All the talk about "focusing on Shield" was a cover for the fact that MS and Sony had soured on them and would not enter negotiations.
[*]Nvidia team was told to get a console win or "go home." Enter Nintendo, who apparently made off very well in this deal. This to the point that SemiAccurate questions whether this is a "win" at all for Nvidia.
- SA has heard that Nvidia are promising software, support, and the whole shebang at a very low cost. According to one source, Nvidia may even be taking a loss on this deal.
- Not mentioned which generation of Tegra or process node will be used or when the handheld is scheduled for release.
- No mention of the home console, but we can speculate what that might be and who might provide the chipset for that one.
http://semiaccurate.com/2016/05/12/guess-whos-silicon-is-in-nintendos-nx/
On a 128-bit bus you could achieve over 100GB/s with LPDDR4 @ 1600mhz. It's not GDDR5 but it doesn't need to be in order to be competitive.
It was an example -_-Practically, you scale up, not down. If the crux of your engine is async compute then you have resigned that it's not going to perform well on any mobile SoC at the moment.
Exactly it's a architecture/performance thing not a vendor one which is why you would understand why making multiple compile targets and making it harder for the developers to optimize their code for hardware that are supposed to behave well to each other is so unfit for what nintendo is trying to do.This is a performance thing, not a vendor thing. Usually you have multiple compile targets in this scenario because the assets and other pieces of code might change based on the target's performance. 3rd parties have been doing this since forever.
Uh, am I missing something? How do you get 100GB/s from 1600mhz * 2 * 128-bit bus? Because by my calculation that would be just 48GB/s. Using the fastest LPDDR4 available now you could get 128GB/s on a 256-bit bus by my calculations (2133mhz * 2 * 256 bit bus).
I believe this more than emily's report too.
I still don't see 720p. Battery usage would go up with how much is needed to render. PS Vita uses a 540p screen and games still look sharp and very clear. Rendering less meant they could put the graphical capabilities elsewhere. Also for the Vita TV, it scales things up from 540p to 1080i smoothly because it scales well to 1080i/p.
I see the same with Nintendo's next handheld but this time in native 540p as the tech for dedicated handhelds has gone down to support it better.
Nvidia does what AMDon't
Uh, am I missing something? How do you get 100GB/s from 1600mhz * 2 * 128-bit bus? Because by my calculation that would be just 48GB/s. Using the fastest LPDDR4 available now you could get 128GB/s on a 256-bit bus by my calculations (2133mhz * 2 * 256 bit bus).
Why would Nvidia made a deal at a loss?
Yeah, Xbox One gets 64GB/s on 2133MHz DDR3, 128-bit bus too
No, Xbox One is 2133Mhz (effective) * 256-bit bus / 8 bits-per-byte = 68GB/s.
And knowing Nintendo it's probably only gonna have a 720p screen at best, further reducing bandwidth demands.
The first line itself has already been ridiculed on this forum for the longest time.First two lines make me wana call bullshit right away. This sounds like some console lover fan fiction.. Nividia is doing better than AMD even with them having console deals. Why would there be a "get a console deal or go home"? when that hasn't been going so well for the competition? Im surprised it dosnt say Nividia was "salty".
Just stinks of BS.
Having a powerful Nintendo handheld that has a shared library with It's console brother, meaning all first party titles are playable on the handheld, would be like a dream come true.
First two lines make me wana call bullshit right away. This sounds like some console lover fan fiction.. Nividia is doing better than AMD even with them having console deals. Why would there be a "get a console deal or go home"? when that hasn't been going so well for the competition? Im surprised it dosnt say Nividia was "salty".
Just stinks of BS.
First two lines make me wana call bullshit right away. This sounds like some console lover fan fiction.. Nividia is doing better than AMD even with them having console deals. Why would there be a "get a console deal or go home"? when that hasn't been going so well for the competition? Im surprised it dosnt say Nividia was "salty".
Just stinks of BS.
Suddenly the codename "NX" would make more sense. NVidia X1.
But that's just me throwing some funny ideas in there...
I wished these topics got more post. There's some great information and discussion here. It doesn't always have to be doom and gloom that sells.
I wished these topics got more post. There's some great information and discussion here. It doesn't always have to be doom and gloom that sells.
Why would nVidia not want too take a deal where theres razor thin profit margins so much so that AMD is still bleeding left, right, and center?But let's turn this around. Why wouldn't Nvidia want to be everywhere?
The reality is while Gaf is a game enthusiast website the majority of the posters have almost no tech comprehension. So its easier for them to run around screaming doom.
I mean half the posts in the other thread consists of basically "omg arm. its terrible and Nintendo am doomed." Nevermind the fact ARM CPU can be vastly superior to whats in the PS4/XBO
Really depends what they mean by a "loss" if they just mean NET Loss it could still be very good for Nvida as a continual revenue source. Yea in they end they will not have made any money. But each quarter they will have revenue to be used to make money when a better investment does present its self.
But who knows (sides people making the deal)
Why would nVidia not want too take a deal where theres razor thin profit margins so much so that AMD is still bleeding left, right, and center?
And knowing Nintendo it's probably only gonna have a 720p screen at best, further reducing bandwidth demands.
First two lines make me wana call bullshit right away. This sounds like some console lover fan fiction.. Nividia is doing better than AMD even with them having console deals. Why would there be a "get a console deal or go home"? when that hasn't been going so well for the competition? Im surprised it dosnt say Nividia was "salty".
Just stinks of BS.
Like I mentioned earlier, I won't be surprised if it's just 800x480it could even be lower (like the Vita) and still an enourmous jump in IQ from 3DS while freeing more bandwidth/resources for other purposes than Wii U, that sounds cool.
it could even be lower (like the Vita) and still an enourmous jump in IQ from 3DS while freeing more bandwidth/resources for other purposes than Wii U, that sounds cool.
960x540, just below the Vita's odd 960x544 resolution (obviously meant to be 4x the PSP's 480x272... why again was it this?) would be very ideal.
720p on a small screen seems silly honestly, and the trade-off of allowing more graphical detail in games and maybe other extra features would be worth it.
I would think the screen will be smaller than the Vita's, and I find the resolution when native to be just fine on that.
Not to mention, even if Nintendo handhelds never see this (to my knowledge), if they went 720p, I have a feeling some will go non-native resolution like a lot of Vita games and honestly that looks much worse than a native lower resolution. 540p by now feels like it'd be a piece of cake for devs to have native resolution games.