Saint Gregory said:
Don't you mean software that's supposed to track 1:1.
Yes, I was responding to Selig's claim that the frisbee pre-throw control is 1:1, and never implied the hardware couldn't do more with different software.
The Wii remote even without M+ is capable of tracking up and down/side to side movement but what it's bad at is referential positioning. It's simply can't keep accurate track of how far it's moved in any direction which leads to the constant need for recalibration even with the M+ attachment which itself only adds rotational data. All those GIFs show is what the games are programed to read and unfortunately we're going to have three times the amount of those types of GIFs once Move and Natal launch and people delibrately look for ways to do things the devs never intended.
My gifs are in direct response to the claims that M+ is doing full 1:1. I am intentionally moving the remote in ways that show the absence of tracking, to show what axes are completely ignored by the software and to show that the claim that that part of the game is 1:1 is incorrect. MAKE NO MISTAKE: on the hardware side, M+
does gets
close to 1:1 in LiveMove's tech demos, but because of the drifting after a wave or two, it'll be rarely incorporated into actual games, and then it would need painfully constant resetting.
If you kept track of the development of Grand Slam Tennis the devs mentioned in interviews how much they had to reduce the sensitivity of the controller with M+ in order to make the game playable. That game is one of the best uses of M+ so far but it's so unforgiving and the learning curve is so steep that I ended up moving on to something else before I mastered it. That's kind of what I interpret the direction Sony wants to take motion gaming in based on the OP and it's not something I'd look forward to.
M+ is so sensitive, and yet you have to
recalibrate after every single swing.
Anyway, I'm not saying that more control = more challenge = better. In GST's case since they're recalibrating after every swing, it's my assumption they're already using M+ to its full potential, and with Wii's full potential in a short, brief stroke that recalibrates M+ every swing, it is pretty comparable to what Move does (although Move does it without so much as breaking a sweat because it has the camera, orb and magnetometer to maintain 1:1 on the fly). Therefore Move's version of tennis won't be too much more complex than what GST already is, I would imagine.
There are certain gameplay mechanics M+ won't have a problem with, but then there are plenty of others that it won't be able to do that Move can; like the Move Party minigames that incorporate augmented reality, like popping inflated fish with a harpoon, shaving and dyeing hair, etc. While they are casual in gameplay, they are very advanced compared to M+ in that they require absolute X, Y and Z axis positional data.
My whole stance is, that it can't be a bad thing to have tech that truly knows its full position and orientation at all times. And also, I'm irritated a bit by all the people who claim that Move's accuracy is only a marginal improvement measurable in degrees, when really it's a night and day difference due to Move being able to track 1:1 position on all 3 axes while M+ just tracks acceleration and orientation. While Wii has to rely on clever smoke and mirrors to give the illusion of 1:1, Move just effortless
is 1:1.
Call me whatever you want but at the end of the day I want to pick up a game and play it. I don't have tens of hours available to master the controls of a game before I can enjoy playing it. I can remebered the times when I did so I'm not trying to shit on the parades of those who find that possiblity exciting but I definitely won't be signing up if the OP is to be believed.
That M+ needs smoke and mirrors to seem 1:1 should be a clear indicator that the controller's limitations might be holding back a large variety of gameplay. While the launch games only appear to be M++ games, the tech demos point to a hope for truly new core games. Sure M+'s LiveMove tech demos haven't made it into real games, but that's simply because the tech demos use a recalibration that wouldn't be approachable to casuals. Move's tech demos don't use any elements that would be daunting to consumers.