Mm, yeah that may be true. Hard to say. Rly small rooms, all you actually see are the characters. But yeah, may be true.Jacobi said:fight night
Mm, yeah that may be true. Hard to say. Rly small rooms, all you actually see are the characters. But yeah, may be true.Jacobi said:fight night
Jacobi said:fight night
WickedLaharl said:![]()
You truly believe that?:lol
WickedLaharl said:![]()
You truly believe that?:lol
WickedLaharl said:![]()
You truly believe that?:lol
jett said:http://www.imagemule.com/uploads/square_101vxv2.jpg
http://www.rapidgaming.com/img/ffxii/screen/screen_3.jpg
http://danieldematteis.wordpress.com/files/2006/07/kosmos_7.jpg
Shut the frack up.
Dali said:If your point is that the PS2 has met and possibly exceeded the quality of the FFVIII waltz tech demo then I agree 100%. However using emulator screen caps is definitely not helping the cause (the last link).
Ummm.. That is some kind of "impact" distorting the FOV.the androgyne said:wtf is with the twisted right arm on this pic?! Nice modelling!
![]()
Chris_C said:I'm fine with the polycounts and models really, I think they could use some SSS on the skin shaders and a more sophisticated hair rendering solution though.
More than the graphics I'm disappointed that the gameplay seems to have remained unchanged. The E3 demo was ugly but it hinted at a broadening of the scope of the genre.
Yes.jett said:FFX's cut-scene models easily destroyed the FF8 demo.
Dali said:SSS is possible to do realtime on PS3 (or any next-gen console)? Not trolling. Really curious.
jett said:Eh the only thing the emulator does is output a cleaner image because of the higher res. Resize it to 640x480 in your head.
FFX's cut-scene models easily destroyed the FF8 demo.
Chris_C said:I don't think real SSS is possible in real-time in complex environments, but developers have been able to fake it pretty successfully since the late PS2 days. It usually seems to involve some sort of ambient lighting effect localised on the target characters.
Kolgar said:A day has passed and looking at those T6 shots again, I'd love to hear Namco's explanation.
How can Sega's fighter, developed on the supposedly far inferior Lindbergh arcade board, look so much better than Tekken 6? HOW long has Namco had to work on this? CELL and RSX are supposedly HOW much better than anything we've seen before?
First we get the godly CGI image at E3 '05, then the next two showings are a crock of PlayStation 2.5 shit. What the hell is going on?
I play a lot of fighting games, and I always go back to Tekken. But man, we're in the so-called next generation now, and my expectations are higher. Even after all the fake footage and bullshots we've been fed, PS3 should be capable of more.
Underwhelmed. Disappointed. No amount of damage control can rationalize this. If Namco wants to turn things around, they'd better get their act together, and fast.
Kolgar said:A day has passed and looking at those T6 shots again, I'd love to hear Namco's explanation.
How can Sega's fighter, developed on the supposedly far inferior Lindbergh arcade board, look so much better than Tekken 6? HOW long has Namco had to work on this? CELL and RSX are supposedly HOW much better than anything we've seen before?
First we get the godly CGI image at E3 '05, then the next two showings are a crock of PlayStation 2.5 shit. What the hell is going on?
I play a lot of fighting games, and I always go back to Tekken. But man, we're in the so-called next generation now, and my expectations are higher. Even after all the fake footage and bullshots we've been fed, PS3 should be capable of more.
Underwhelmed. Disappointed. No amount of damage control can rationalize this. If Namco wants to turn things around, they'd better get their act together, and fast.
*checks calendar*Tekken 6 - To be released by the end of 07 for PS3 arcade chipset
Kolgar said:A day has passed and looking at those T6 shots again, I'd love to hear Namco's explanation.
How can Sega's fighter, developed on the supposedly far inferior Lindbergh arcade board, look so much better than Tekken 6? HOW long has Namco had to work on this? CELL and RSX are supposedly HOW much better than anything we've seen before?
First we get the godly CGI image at E3 '05, then the next two showings are a crock of PlayStation 2.5 shit. What the hell is going on?
I play a lot of fighting games, and I always go back to Tekken. But man, we're in the so-called next generation now, and my expectations are higher. Even after all the fake footage and bullshots we've been fed, PS3 should be capable of more.
Underwhelmed. Disappointed. No amount of damage control can rationalize this. If Namco wants to turn things around, they'd better get their act together, and fast.
Kolgar said:A day has passed and looking at those T6 shots again, I'd love to hear Namco's explanation.
How can Sega's fighter, developed on the supposedly far inferior Lindbergh arcade board, look so much better than Tekken 6? HOW long has Namco had to work on this? CELL and RSX are supposedly HOW much better than anything we've seen before?
First we get the godly CGI image at E3 '05, then the next two showings are a crock of PlayStation 2.5 shit. What the hell is going on?
I play a lot of fighting games, and I always go back to Tekken. But man, we're in the so-called next generation now, and my expectations are higher. Even after all the fake footage and bullshots we've been fed, PS3 should be capable of more.
Underwhelmed. Disappointed. No amount of damage control can rationalize this. If Namco wants to turn things around, they'd better get their act together, and fast.
Dali said:No expert, but the way I understand it the Lindbergh is a Pentium 4 with an Nvidia card that is very close to the RSX. So the main part that makes the game pretty is almost the same as the PS3's. That leaves an inferior chip to work on stuff like AI and the way the waves in the background crash. I wouldn't expect Tekken 6 to look a whole lot better than VF5 based on Lindbergh vs. PS3 alone.
TheIkariWarrior said:what makes more sense is, Tekken 6 started out as a PS2-based System 256 or System Super 256 game, then was moved to PS3-based hardware.
Virtua Fighter 5 probably had always been developed with Lindbergh
(Pentium 4 + GeForce 6800 + 1280 total RAM) in mind.
MassiveAttack said:Move to Japan and help them.
Kolgar said:Great idea! Thanks for the contribution!
Or how about Namco just come to grips with the next-gen -- now CURRENT-GEN consoles -- and deliver something that looks good for a change? That's their job, not mine.
This is NAMCO we're talking about. A perennial leader in graphics and gameplay. We expect more from them. I suppose you're going to deny they seem to be struggling? They're FCKing up, period.
edit: OK, I'm done. Looking back over this thread, there's been sufficient outcry already; I'm definitely not alone in my disappointment. Over and out.
Mojovonio said:i'm a little late, but damn does Tekken 6 look a lot better than last year.
Don't you give Tekken 6 so much credit please. Anyway, yeah, it only comes out at the end of the year. So there's hope. I mean, no one is condemning Halo 3 because of the Alpha screens eitherY2Kevbug11 said:Namco is really blowing this gen. They've been struggling since we first heard of Frame City Killer and they just don't really seem to get the next-gen paradigm...their games look like hi-res, fancy PS2 games instead of really next-gen things. I mean Gears of War probably has as few polygons in some areas as Tekken 6's backgrounds do, but GoW is a shader beast.
Kolgar said:A day has passed and looking at those T6 shots again, I'd love to hear Namco's explanation.
How can Sega's fighter, developed on the supposedly far inferior Lindbergh arcade board, look so much better than Tekken 6? HOW long has Namco had to work on this? CELL and RSX are supposedly HOW much better than anything we've seen before?
First we get the godly CGI image at E3 '05, then the next two showings are a crock of PlayStation 2.5 shit. What the hell is going on?
I play a lot of fighting games, and I always go back to Tekken. But man, we're in the so-called next generation now, and my expectations are higher. Even after all the fake footage and bullshots we've been fed, PS3 should be capable of more.
Underwhelmed. Disappointed. No amount of damage control can rationalize this. If Namco wants to turn things around, they'd better get their act together, and fast.
TheIkariWarrior said:Virtua Fighter 5 probably had always been developed with Lindbergh
(Pentium 4 + GeForce 6800 + 1280 total RAM) in mind.
Martoo said:So I was away for 4 days on an interstate trip.
That's it Konami. Milk that series into oblivion. That's the way. Nothing matters as long as you get that money in your pockets right?
Shinobi said:Lindbergh wasn't even state of the art when it was unveiled two years ago.
And WTF is all this talk about Tekken 6 originally being a PS2 project? Does anyone really believe that shit? It isn't like PS3's arrival was some big ****ing secret. Christ, the damn thing was scheduled to launch a year ago.
I guess Sonic the Hedgehog was originally a Gamecube project. And based on what DoomBringer said, Motorstorm was originally a N64 project. :lol That's a rather conveniant way of letting developers off the hook.
BocoDragon said:What is it about Silent Hill arcade that just drives the fans nuts? Is it just that your logic travels down the same path that RE: Survivor cut in your brain? Gun game = Cash in garbage 100%?
But it's always jumping into White Noise mode, blasting loud music and sending you into rooms full of freaks.Night_Trekker said:RE is about shock scares and gore. For a series like that, a rail shooter works.
Silent Hill is about unsettling atmosphere and isolation. It's a horrible fit for an on-rails arcade shooter.
no, i'm the same way. I remember plugging quarters in Tekken 3 like a god damn monkey because the gameplay was just f*cking awesome. The other versions of Tekken (aside from TTT) have just been "meh" to me.Miburou said:If the Silent Hill arcade game means more funding for further proper SH games, than I'm all for it.
As for Tekken 6, Tekken 4 didn't look so hot in pictures back in 2001, but it turned out ok in the end (not as sharp as VF4, though). I haven't really cared that much for Tekken since part 3 came out almost 10 years ago (God damn do I feel old).
BocoDragon said:But it's always jumping into White Noise mode, blasting loud music and sending you into rooms full of freaks.
I totally understand what you mean, SH games have traditionally been about slow scares. But could Silent Hill translate into a "freak funhouse" scenario, with lots of intense gunplay scenarios? I think it could.
Again, it's only bad if it's a bad game. You could do a SH lightgun game well. I hate it when people develop "taboos" that limit creativity.
BocoDragon said:But it's always jumping into White Noise mode, blasting loud music and sending you into rooms full of freaks.
I totally understand what you mean, SH games have traditionally been about slow scares. But could Silent Hill translate into a "freak funhouse" scenario, with lots of intense gunplay scenarios? I think it could.
Again, it's only bad if it's a bad game. You could do a SH lightgun game well. I hate it when people develop "taboos" that limit creativity.
Christ, what an attitude.TheJollyCorner said:You've never played Silent Hill, you're an idiot for not hating the idea of this game, you're a mouth-breather, and you'll never understand the subtleties of this magnificent work of art.
Ynos Yrros said:I think the problem fans have with SH arcade is not that it won't be fun or good, it's that it's not SH.
If you will look at the game as a part of Silent Hill family, you can be angry, but when you look at it as a cool arcade game then hell, it might be awesome. I'd rather shoot crazy zombie nurses than bandits.
He sure ain't all that "jolly" that's for damn sure. :lolTain said:Christ, what an attitude.
BocoDragon said:What is it about Silent Hill arcade that just drives the fans nuts? Is it just that your logic travels down the same path that RE: Survivor cut in your brain? Gun game = Cash in garbage 100%?
Ynos Yrros said:I think the problem fans have with SH arcade is not that it won't be fun or good, it's that it's not SH.
If you will look at the game as a part of Silent Hill family, you can be angry, but when you look at it as a cool arcade game then hell, it might be awesome. I'd rather shoot crazy zombie nurses than bandits.
TheJollyCorner said:What a bunch of horseshit. You talk about creativity, but if you had any experience with the SH series (which it seems clear you haven't from your posts) you'd know the very idea of this ****ing arcade game subtracts the very thing this series does best: creative subtlety. Maybe they could have made a cool, trippy arcade experience with SH- something unconventional (much like the original was in the console world), but they opted to make a rain-shooter for a quick money grab.
So what if it's "fun"? So is throwing oranges at monkeys. Doesn't mean it's the right thing to do.
I have yet to meet a SH fan that plays it for "lots of intense gunplay scenarios"- that is about as far from what Toyama, Imamura, and Sato intended for the series as you can get. Even with SH3 and 4 (which brought the 'action' up a notch higher than 1 and 2), it's never been about running, gunning, cursing, and big thumbs up as you wipe blood off your muscled jaw. It's about normal human beings in horrible, depression, disorienting circumstances. In ALL of the SH games, even when you have a gun, your aim intentionally sucks because you aren't some ex-cop or marine.
Is the arcade going to utilize that? Probably not, because your typical arcade goers don't give a rats ass about those kinds of details. They just want to pop .25 cents to $1 in and blast away mindlessly.
The way you defend the concept of a 'SH Arcade' rain-gun shooter shows me you've either never understood or appreciated the nuances and subtlety that the series has become known for, Boco. As you can see, those of us that have been following this series and become fans of it are pretty aware that this is nothing more than KCEJ cashing in on a series that was intended to be the 'anti-Resident Evil'.
Joe Molotov said:I think it's combination of it sounds like a crappy idea, and it also looks like crap.
I see... as an ass-backward conservative thinker, I couldn't possibly hope to trick you with further pleas for creative stagnation and limitation, could I? :lolBocoDragon said:Again, it's only bad if it's a bad game. You could do a SH lightgun game well. I hate it when people develop "taboos" that limit creativity.
Like I said, you look at it as a Silent Hill game. I look at it as just another arcade shooter, that appeals to me more than HotD, because it has zombie nurses and pyramid head. After I'll have a total blast with this game, laughing with my buddies, getting it all out, I will come back home, to play SH5 in total darkness and silence.disappeared said:But what's the point?
The Silent Hill series has prided itself in being totally apart from other horror titles, in that it scares you with what you don't see. What might be around the next corner or behind that door. An arcade on-rails light gun shooter is literally the destruction of the concepts that the console titles have worked so hard to build. Just look at Origins for the PSP. Everyone had a hard time warming up to it because of its nature (i.e. - playing it in a well-lit public place with outside noise). Even now most people are still generally skeptical of how it will turn out.
To further detach itself from the intimate, emotional nature of the series, Silent Hill: The Arcade locks the player(s) in a public setting with tons of outside interference, characters cut out of a House of the Dead movie, lack of exploration, bland visuals, and the typical non-narrative that comes standard with arcade shooters.
What good could possibly come out of this game? I just pray it's not canonical.