Triggerhappytel
Member
They should transplant this game's combat into FFXV.
They should delay FFXV for another two years to do this.
They should transplant this game's combat into FFXV.
They should delay FFXV for another two years to do this.
I know this is slightly unrelated but I had to ask. I know that original Nier is loved on here and correct me if I'm wrong, but isn't it an adventure/rpg before anything else?
This one seems to be primarily focused on combat, are fans alright with that?
They promised a deep RPG system, but like it has already been brought up, they have yet to show much of it.I know this is slightly unrelated but I had to ask. I know that original Nier is loved on here and correct me if I'm wrong, but isn't it an adventure/rpg before anything else?
This one seems to be primarily focused on combat, are fans alright with that?
I totally got a little emotional reading that I'm not gonna lie. I can't imagine being physically unable to game, what a horrible thought, I'm so glad that options like this exist and I wish they would be implemented more.Heck, Bayo 2 and the WiiU remaster of Bayo 1 even had an optional touchscreen mode where you could play the entire game with the stylus. Features such as this earned Bayo 2 the "Most Accessible Mainstream Game of the Year Award" from the AbleGamers charity:
It's something I never thought we'd see in games of this sort. Just think about how amazing it is: A game like Bayonetta, playable by everyone. Nearly anyone can partake in its exhilarating thrills on some level, regardless of skill or physical ability. This simple option which again, is just an option makes more people happy.
Saito, the games producer, has said that the game is roughly 60% a RPG and 40% an action game. That seems a little more than the original game but I'm sure that'll be fine now that the combat looks like it'll be fun the whole way through. I think they're not showing much RPG elements because of spoilers and that the combat is new.I know this is slightly unrelated but I had to ask. I know that original Nier is loved on here and correct me if I'm wrong, but isn't it an adventure/rpg before anything else?
This one seems to be primarily focused on combat, are fans alright with that?
First time seeing this. Normally don't care for beat em ups, but this looks really fluid. Autopilot feature has me a bit worried, but I'll keep my eye on it.
Extra Credit did an episode before about game difficulty they mentioned a study/survey that shows players are more likely to quit a game before they would lower the difficulty.
If true I do wonder who is this for.
Extra Credit did an episode before about game difficulty they mentioned a study/survey that shows players are more likely to quit a game before they would lower the difficulty.
If true I do wonder who is this for.
It's for disabled people, people that are really bad at video games, and people would prefer to turn down the difficulty rather than to quit a game.
Even if people are more likely to quit a game than to lower the difficulty, you're still doing yourself a disservice if you don't cater to the people that do lower the difficulty. Let's say it's a 60% 40% split for example. You don't just ignore 40% of these people because they're in the minority.
For a minority that wants or even needs it.
Where was all the concern about Bayonetta's accessibility options? The very devs you are worrying about have maintained some of strongest dedication to mechanics heavy games despite featuring these sort of options for years.
I know this is slightly unrelated but I had to ask. I know that original Nier is loved on here and correct me if I'm wrong, but isn't it an adventure/rpg before anything else?
This one seems to be primarily focused on combat, are fans alright with that?
They should transplant this game's combat into FFXV.
Not until they implement an actual fucking lock-on system. The lack of it was absurd in NieR.
Not until they implement an actual fucking lock-on system. The lack of it was absurd in NieR.
I doubt it will be very deep since Square Enix wants 'everyone, including novice players, to enjoy it'. Everything in the game should be easy enough to play on auto-pilot, not just combat. So probably no exploration, puzzle solving or deep rpg systems of any sort.They promised a deep RPG system, but like it has already been brought up, they have yet to show much of it.
Not sure where the "deep" RPG system came from. Nothing in NieR was particularly deep except for Taro's reach into your chest to tear your heart out.
(if you play even once with the autocombat you have to beat a rythm game after the last boss)
Out of context much?
clarified even more later:
So yes, I stand by that. An auto-play feature is the wrong way of handling it. Having something like auto-combo + enemies have less health / do less damage etc at least keeps the integral part of a game intact. Playing it. Overcoming challenges (even if they are trivial).
Extra Credit did an episode before about game difficulty they mentioned a study/survey that shows players are more likely to quit a game before they would lower the difficulty.
If true I do wonder who is this for.
Where was all the concern about Bayonetta's accessibility options? The very devs you are worrying about have maintained some of strongest dedication to mechanics heavy games despite featuring these sort of options for years.
They should transplant this games combat into the first game. My god what terrible gameplay mechanics that game had.They should transplant this game's combat into FFXV.
Extra Credit did an episode before about game difficulty they mentioned a study/survey that shows players are more likely to quit a game before they would lower the difficulty.
If true I do wonder who is this for.
LMAOJournalist mode.
Extra Credit did an episode before about game difficulty they mentioned a study/survey that shows players are more likely to quit a game before they would lower the difficulty.
If true I do wonder who is this for.
So like Persona's "Rush" feature?